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Total Faction War v.1.8

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  10:33:34  29 December 2010
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
 

Message edited by:
x_Spartan_x
12/29/2010 10:34:55
Messages: 1971

---QUOTATION---
@ Spartan - You're aware about SoC->CS lightmap incompatibility, right? I'm asking because I remember you saying somthing about not beeing able to run the SDK. Without that only indoor levels are worth porting, and still I don't think using only ggeditor is a worthy method.
---END QUOTATION---



ive already fixed it all. without the sdk.
thats what i was going to send you, if you read back few pages, but nvm.

im testing the new CoP sdk. i want better new mutants etc.
i have np with levels, used hex and some other small things.

PS; im not useing them from SoC but from another mod for CoP and other sources ive found
  03:32:34  30 December 2010
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MacBradley
Senior Resident
 

 
On forum: 02/09/2009
Messages: 890

---QUOTATION---
@ Spartan - You're aware about SoC->CS lightmap incompatibility, right? I'm asking because I remember you saying somthing about not beeing able to run the SDK. Without that only indoor levels are worth porting, and still I don't think using only ggeditor is a worthy method.

ive already fixed it all. without the sdk.
thats what i was going to send you, if you read back few pages, but nvm.
---END QUOTATION---



This is a problem I've run into. Would you mind telling me how you went about getting the ShoC maps using CS/CoP lightmaps? E-mail me please though, so we don't clog up the TWF thread, though.
  13:49:10  31 December 2010
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
~Smoq
Level editor on Vista - with working open/save dialogs. http://img221.imageshack.us/img221/756/leworkingonvista.jpg
Just had to add -editor to the .bat files to enable the Editors built in Win Vista/7 support and run it from there. Now I need to learn how to use it...
  16:13:17  31 December 2010
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
 

Message edited by:
smoq2
12/31/2010 16:13:33
Messages: 2433
@ Fluffy - Kudos mate

And a HAPPY NEW YEAR everybody!
  16:45:09  31 December 2010
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mnn
Senior Resident
 

 
On forum: 06/12/2009
Messages: 2694

---QUOTATION---
@ Fluffy - Kudos mate
---END QUOTATION---


I think fluffy just used technique from CoP SDK, where BATs contained the -editor switch
  17:09:04  31 December 2010
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PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
Messages: 1165
Happy new year!
  17:14:59  31 December 2010
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433

---QUOTATION---
@ Fluffy - Kudos mate
I think fluffy just used technique from CoP SDK, where BATs contained the -editor switch
---END QUOTATION---



Could be... kudos anyway. And a Happy New Year anyway too.
  17:27:39  31 December 2010
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smrtphoneusr
Senior Resident
 

 
On forum: 03/29/2009
 

Message edited by:
smrtphoneusr
12/31/2010 17:30:29
Messages: 3058

---QUOTATION---

I think fluffy just used technique from CoP SDK, where BATs contained the -editor switch
---END QUOTATION---


BAC9-FLCL mentioned this neat trick in the Cop SDK discussion thread.
note that it only works for Csky SDK, not the SoC one.

And a happy new year to all of you!
  19:35:09  31 December 2010
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mnn
Senior Resident
 

 
On forum: 06/12/2009
Messages: 2694

---QUOTATION---
BAC9-FLCL mentioned this neat trick in the Cop SDK discussion thread.
note that it only works for Csky SDK, not the SoC one.
---END QUOTATION---


I know that it works only for CS/CoP SDK.

Also I know that fluffy is using CS SDK. Just look at screenshot - at each scene object there's an "eye" icon, which was only added in CS SDK.
  13:15:17  1 January 2011
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smrtphoneusr
Senior Resident
 

 
On forum: 03/29/2009
Messages: 3058
that wasn't even directed at you, what use would such information be to you? I know you got the sdk running long time ago (and i didn't look at the screenshot at all). I was merely giving some info for others who might read this.
 
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