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I got bored

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  08:26:54  8 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
I got bored

http://www.moddb.com/members/fluffy22/images/scoped-mosin-nagant
  10:36:04  8 May 2011
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Lito602
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On forum: 04/27/2010
Messages: 217
Me like, me like.
  13:26:18  8 May 2011
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Diablow
Senior Resident
 

 
On forum: 07/08/2009
Messages: 713
nice keep up the work even though its boring for u sometimes.its worth it.
  13:32:19  8 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
No, I get bored, and then I go and do something like this, just for something different.
  13:38:47  8 May 2011
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Diablow
Senior Resident
 

 
On forum: 07/08/2009
 

Message edited by:
Diablow
05/08/2011 13:39:22
Messages: 713
ah ok.if youre part of a mod team or if you plan to release your own global mod package then I hope youre a bit more bored every day so many awesome guns etc... are being crafted ^^
  13:45:49  8 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
 

Message edited by:
SetaKat
05/08/2011 13:46:45
Messages: 6342
Actually, I just merged Gosuke's regular Mosin Nagant with a scoped version from SoC. Will post some more pic's later. Off to play CoD: MW2 in slowmo soon.
Might stick some more attachments on a few more weapons in the future though.
And the only mod teams I am a part of are TrueZone and OddWorlds
  15:08:09  8 May 2011
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Teh Soul Eater
I didn't do it.
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On forum: 03/21/2010
Messages: 1667
Interesting. Very interesting.
  15:47:34  8 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Thanks. I'm going to have to reposition the scope, or change it, since the current animations have the hands, clip and bolt going through the scope. Else make an entirely new reload animation for it, which is a bit beyond my current skills atm. And redo the bolt as well.
So sadly, it probably won't get much further than this. Unless I move the scope to the other side of the mounting bracket, which would just look - odd.
  16:21:13  8 May 2011
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Vikingstalker
The Zones Blacksmith
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On forum: 11/26/2009
Messages: 4575
If it was an Kar 98k an offset scope would be OK.
Was sometimes done so the shooter could still use Stripper clips.
Was also done on the Sniper version of the Garand.
  18:58:42  8 May 2011
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smoq2
Forklift operator
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On forum: 09/08/2008
Messages: 2433
Is that the Mosin we use in TFW? If so, then I got to have this one too! Especially if you could make the model to allow scope as an attachment. Btw, I tried to make the script for removing weapons from slot to backpack. It's not as easy as I expected. :/ The thing is the weapon has to be replicated and CS somehow doesn't allow weapon replication using the packet as SoC did. I'm still working on it.
  00:07:58  9 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342

---QUOTATION---
If it was an Kar 98k an offset scope would be OK.
Was sometimes done so the shooter could still use Stripper clips.
Was also done on the Sniper version of the Garand.
---END QUOTATION---


I'll look at trying to offset the scope so it doesn't end up with the hand and stripper clip clipping through the scope


---QUOTATION---
Is that the Mosin we use in TFW? If so, then I got to have this one too! Especially if you could make the model to allow scope as an attachment.
---QUOTATION---

Well, the scope is attached to the wpn_scope bone, and that is the bone that controls the scope. Set the scope_status to 1 or 2 (and if a scope is attached when set to 2), and it displays whatever is attached to wpn_scope. Set to 0, and it hides whatever is attached to wpn_scope. If it is Gosuke's Mosin, then It'll fit in TFW.


---QUOTATION---
Btw, I tried to make the script for removing weapons from slot to backpack. It's not as easy as I expected. :/ The thing is the weapon has to be replicated and CS somehow doesn't allow weapon replication using the packet as SoC did. I'm still working on it.
---END QUOTATION---


Well, the modder just wanted a way to prevent the player from using a particular weapon if a certain suit wasn't worn. The script I originally wrote allowed them to equip it, but not lift it up and shoot it if they weren't wearing the required script, and he/she was happy with that. I'll just check to see if they want the weapon to be fully unequipped.
  12:27:04  9 May 2011
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smoq2
Forklift operator
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On forum: 09/08/2008
Messages: 2433
What about the hud? Doesn't it need a separate model?
  13:04:30  9 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
This is the hud model I'm working on right now. Just have to solve an export error with the SDK first so I can get it ingame.
So yeah, new hud and world visual models will be needed, but its a simple matter of 'replace the existing meshes'.
In other news, I've decided to skew the scope to the left, so its slightly offset. This way the reload animation shouldn't end up clipping through the scope.
  01:42:23  14 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Enlarging will require redoing the animations.
As for new mutants, there is a Werewolf floating around in the 'Winter of Death' mod (RUS) over in the CoP forums that replaces the Bloodsucker.
  03:38:57  14 May 2011
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x_Spartan_x
Whos got the Kokoretsi?
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On forum: 07/07/2009
Messages: 1971

---QUOTATION---
Enlarging will require redoing the animations.
As for new mutants, there is a Werewolf floating around in the 'Winter of Death' mod (RUS) over in the CoP forums that replaces the Bloodsucker.
---END QUOTATION---



SICK!!!! im on it.

P.S. have any links for me
  03:56:26  14 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=2&thm_id=4615&sec_id=18

I could upload the mesh + textures, since I have a copy of this lying around. Or you could grab the mod and see what other goodies are in it.

Also, check your mail.
  09:29:20  20 July 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Shamelessly bumping up my own thread...
I'm doing a fair bit of 3d modeling and design this semester, as one of my papers is all about that, so I've been inspired to come back and work again on this. I've managed to solve my exporting issues with the SDK, and have gotten a working model ingame. Instead of the proper Mosin scope, I've mounted a SUSAT onto it for now, so the reload animations doesn't clip through it.
If any modders are interested in trying it out, let me know, and I'll send the required files.

And for creating his abomination, time spent in the gulag will hopefully be short. *gets dragged away by several Red Army soldiers*
  13:41:12  21 July 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
* walks back in and sticks up link
http://www.mediafire.com/?1x9bizo9sj5km5h

Note: this is just the files needed to enable the scope. You will still need the original Gosuke weapon mod containing the m1891. Place the 2 ogf files with in the gamedata/dynamics/weapons/m1891/ folder, with the other m1891 meshes, and overwrite the existing w_m1891.ltx file. If your one is modified, then you might want to merge my changes (mesh references and scope variables) into your modified w_m1891.ltx file.

It takes a SUSAT scope, since it would fit with little effort, I'll try and get a better scope for it, even if I have to make it myself. Its not the best, but its a start.

This is more of a proof of concept, and a basic modders resource.

Also, if anyone is wanting to use this in PreSky v0.4, you will need to merge the changes in the ltx into the existing ltx file.
  16:00:00  22 July 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
What happens when I get bored at Midnight?

http://www.moddb.com/members/fluffy22/images/scoped-mosin-nagant-m1891#imagebox

PSO Scope version. May be the final version. Looks better than the SUSAT scope version. Scope is offset so that the bolt and stripper clip don't clip through the scope when reloading.
I know it doesnt fit, or seem proper, but compare it to a mod that adds in a XM8 or M134 or XM25 and it fits right in neatly.
  16:14:42  24 July 2011
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Vikingstalker
The Zones Blacksmith
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On forum: 11/26/2009
Messages: 4575
Looks good
  14:24:16  25 July 2011
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gunso
Senior Resident
 

 
On forum: 01/24/2011
Messages: 230
@ Fluffy22

If you're still bored, maybe you'd like to use a little brain power on a question that I have. What program can I use to view a (.dds) file like ui_icon_equipment.dds for the time being. I've only got a few 'brain cells' that still work, but I'm just an OLD dog that gets lost once the computer gets turned on. No instructions - No workie for me. Thanks, and if anyone else can answer, it'd be welcomed......
  14:32:52  25 July 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
http://sdk.stalker-game.com/en/index.php?title=Editing_ui_icon_equipment.dds

I use Paint.NET myself.


And who voted 'No'?
  15:22:21  25 July 2011
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gunso
Senior Resident
 

 
On forum: 01/24/2011
Messages: 230
Thank you for the response to my dumb-A question Fluffy22. I'll download that program (paint.net) and give 'er a whirl.
  09:00:58  24 August 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Bumping with a progress report...

I've finished off the mesh with the PSO scope, just had to get around and spend 10 minutes to get it aligned. Once I get the config stuff sorted, then I'll release it and the blasphemous SUSAT scope version as well. Unfortunately, I'm a bit busy, so it may take a day to two for me to get around to doing this.
  13:25:17  24 August 2011
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blackwolfLT
A lone stalker with ak 74m...
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On forum: 06/18/2011
Messages: 629
reply @fluffy22

Thats a goods news! When you are bored, you make something usefull. When im bored, i just read forums... eh, after 2 years, i will buy a laptop, maybe i could help you guys something with cs or stalker 2...
  13:27:49  24 August 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
This sort of boredom happens after I've finished reading these forums.

And its also something useful. People have been wanting a Scoped Mosin for a while now.
  13:31:08  24 August 2011
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blackwolfLT
A lone stalker with ak 74m...
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On forum: 06/18/2011
Messages: 629
reply @fluffy

But really, is it very hard to port over soc weapons to cs? Its easy (acording to smrtphnuser) to port to cop- cs and vise versa...
  14:24:59  24 August 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
CoP and CS use the same animations and models, and uses them the same way, but SoC does it differently, which requires completely redoing the animations and hud models if you want to port weapons from SoC to CS and CoP, and vice versa. While I can redo the hud model easily enough, my animating skills leave much to be desired. Its one thing that I might look into doing one of these days.
The only real differences between CS and CoP are the configs, although I find it easier to use the base weapon config of the new CS/CoP weapon, and then get the matching config from CoP/CS, and then adapt it as needed, rather than trying to adapt the CS/CoP config to CoP/CS.
  14:34:52  24 August 2011
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blackwolfLT
A lone stalker with ak 74m...
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On forum: 06/18/2011
Messages: 629
reply @fluffy22

and how animations are done - like a cartoon, with a lots of images or its somethig different?
  14:46:28  24 August 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Its done with bones and frames. Each animation frame has a bone at a different point. With a sophisticated enough animation program, you set certain frames to be keyframes, and you have a bone in position a in keyframe 1, and then in keyframe 2 you have it at position b, and when you playback the animation, it moves from a->b as the animation plays.

This probably isn't the best description of it, but its been a year since I've done any animation.

Or just Google or Wiki search Keyframe animation, might be more informative.
  14:53:34  24 August 2011
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629
Well then its like making a cartoon with "bones", lol
  14:20:38  4 September 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Ok, here is the promised mod, with SUSAT and PSO scoped versions of the Mosin Nagant. You'll need to install Gosukes weapon mod first however.
http://www.mediafire.com/?v1xx6vathwgo5sm

Let me know if there are any problems
  21:27:37  5 September 2011
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629
Yay! You should tell spartan about this , and maybe one of my suggestions will be granted (scoped mosin)
  05:33:56  6 September 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Its more of a beta at the moment. If I don't have any problems reported, I might make it a regular download. Spartan can feel free to use it if he wants. Same story with any other modder or player.

I might get a CoP version ready soon.
  00:34:31  18 October 2011
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lowenz
Augmented Technician
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On forum: 04/15/2007
 

Message edited by:
lowenz
10/18/2011 0:35:07
Messages: 332
Tested now your Mosin on PS 0.4.7 alpha.

The right hand thumb is really.....square
  08:20:29  19 October 2011
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629

---QUOTATION---
Tested now your Mosin on PS 0.4.7 alpha.

The right hand thumb is really.....square
---END QUOTATION---



reply @lowenz

i told you kids, the radiation is bad for your body!
 
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