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I got bored

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  14:24:16  25 July 2011
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gunso
Senior Resident
 

 
On forum: 01/24/2011
Messages: 230
@ Fluffy22

If you're still bored, maybe you'd like to use a little brain power on a question that I have. What program can I use to view a (.dds) file like ui_icon_equipment.dds for the time being. I've only got a few 'brain cells' that still work, but I'm just an OLD dog that gets lost once the computer gets turned on. No instructions - No workie for me. Thanks, and if anyone else can answer, it'd be welcomed......
  14:32:52  25 July 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
http://sdk.stalker-game.com/en/index.php?title=Editing_ui_icon_equipment.dds

I use Paint.NET myself.


And who voted 'No'?
  15:22:21  25 July 2011
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gunso
Senior Resident
 

 
On forum: 01/24/2011
Messages: 230
Thank you for the response to my dumb-A question Fluffy22. I'll download that program (paint.net) and give 'er a whirl.
  09:00:58  24 August 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Bumping with a progress report...

I've finished off the mesh with the PSO scope, just had to get around and spend 10 minutes to get it aligned. Once I get the config stuff sorted, then I'll release it and the blasphemous SUSAT scope version as well. Unfortunately, I'm a bit busy, so it may take a day to two for me to get around to doing this.
  13:25:17  24 August 2011
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629
reply @fluffy22

Thats a goods news! When you are bored, you make something usefull. When im bored, i just read forums... eh, after 2 years, i will buy a laptop, maybe i could help you guys something with cs or stalker 2...
  13:27:49  24 August 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
This sort of boredom happens after I've finished reading these forums.

And its also something useful. People have been wanting a Scoped Mosin for a while now.
  13:31:08  24 August 2011
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629
reply @fluffy

But really, is it very hard to port over soc weapons to cs? Its easy (acording to smrtphnuser) to port to cop- cs and vise versa...
  14:24:59  24 August 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
CoP and CS use the same animations and models, and uses them the same way, but SoC does it differently, which requires completely redoing the animations and hud models if you want to port weapons from SoC to CS and CoP, and vice versa. While I can redo the hud model easily enough, my animating skills leave much to be desired. Its one thing that I might look into doing one of these days.
The only real differences between CS and CoP are the configs, although I find it easier to use the base weapon config of the new CS/CoP weapon, and then get the matching config from CoP/CS, and then adapt it as needed, rather than trying to adapt the CS/CoP config to CoP/CS.
  14:34:52  24 August 2011
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629
reply @fluffy22

and how animations are done - like a cartoon, with a lots of images or its somethig different?
  14:46:28  24 August 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Its done with bones and frames. Each animation frame has a bone at a different point. With a sophisticated enough animation program, you set certain frames to be keyframes, and you have a bone in position a in keyframe 1, and then in keyframe 2 you have it at position b, and when you playback the animation, it moves from a->b as the animation plays.

This probably isn't the best description of it, but its been a year since I've done any animation.

Or just Google or Wiki search Keyframe animation, might be more informative.
 
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