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  08:20:29  19 October 2011
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629

---QUOTATION---
Tested now your Mosin on PS 0.4.7 alpha.

The right hand thumb is really.....square
---END QUOTATION---



reply @lowenz

i told you kids, the radiation is bad for your body!
  00:34:31  18 October 2011
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lowenz
Augmented Technician
(Resident)

 

 
On forum: 04/15/2007
 

Message edited by:
lowenz
10/18/2011 0:35:07
Messages: 332
Tested now your Mosin on PS 0.4.7 alpha.

The right hand thumb is really.....square
  05:33:56  6 September 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Its more of a beta at the moment. If I don't have any problems reported, I might make it a regular download. Spartan can feel free to use it if he wants. Same story with any other modder or player.

I might get a CoP version ready soon.
  21:27:37  5 September 2011
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629
Yay! You should tell spartan about this , and maybe one of my suggestions will be granted (scoped mosin)
  14:20:38  4 September 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Ok, here is the promised mod, with SUSAT and PSO scoped versions of the Mosin Nagant. You'll need to install Gosukes weapon mod first however.
http://www.mediafire.com/?v1xx6vathwgo5sm

Let me know if there are any problems
  14:53:34  24 August 2011
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629
Well then its like making a cartoon with "bones", lol
  14:46:28  24 August 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Its done with bones and frames. Each animation frame has a bone at a different point. With a sophisticated enough animation program, you set certain frames to be keyframes, and you have a bone in position a in keyframe 1, and then in keyframe 2 you have it at position b, and when you playback the animation, it moves from a->b as the animation plays.

This probably isn't the best description of it, but its been a year since I've done any animation.

Or just Google or Wiki search Keyframe animation, might be more informative.
  14:34:52  24 August 2011
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629
reply @fluffy22

and how animations are done - like a cartoon, with a lots of images or its somethig different?
  14:24:59  24 August 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
CoP and CS use the same animations and models, and uses them the same way, but SoC does it differently, which requires completely redoing the animations and hud models if you want to port weapons from SoC to CS and CoP, and vice versa. While I can redo the hud model easily enough, my animating skills leave much to be desired. Its one thing that I might look into doing one of these days.
The only real differences between CS and CoP are the configs, although I find it easier to use the base weapon config of the new CS/CoP weapon, and then get the matching config from CoP/CS, and then adapt it as needed, rather than trying to adapt the CS/CoP config to CoP/CS.
  13:31:08  24 August 2011
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blackwolfLT
A lone stalker with ak 74m...
(Resident)

 

 
On forum: 06/18/2011
Messages: 629
reply @fluffy

But really, is it very hard to port over soc weapons to cs? Its easy (acording to smrtphnuser) to port to cop- cs and vise versa...
 
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