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Modding Questions for Clear Sky

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  15:00:56  3 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Just faction_monsters.ltx.
  16:04:36  3 May 2011
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The Xenus
(Senior)
 
On forum: 03/09/2011
 

Message edited by:
The Xenus
05/03/2011 16:07:46
Messages: 144

---QUOTATION---
Just faction_monsters.ltx.
---END QUOTATION---



Okay only there ? Nowhere else ?

and in the Faction_monsters.ltx under the Line
"start_position" must I add the "old"monsters" there ?
And can I use the smart_terrain from another Monster for the old Monster too ?

For Example:
[start_position]
;Generic
boars_weak_generic = esc_smart_terrain_8_10, esc_smart_terrain_5_6, mar_smart_terrain_5_10, mar_smart_terrain_3_7
boars_normal_generic = gar_smart_terrain_6_1, gar_smart_terrain_6_5
boars_strong_generic = val_smart_terrain_9_2

so can I copy that, and replace the "boars" with Zombies, Burer or Fracture ?

Like this:

zombie_weak_generic = esc_smart_terrain_8_10, esc_smart_terrain_5_6, mar_smart_terrain_5_10, mar_smart_terrain_3_7
zombie_normal_generic = gar_smart_terrain_6_1, gar_smart_terrain_6_5
zombie_strong_generic = val_smart_terrain_9_2
  23:54:08  3 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Yep, although your zombie squads will need to be defined in squad_descr_random.ltx for that to work.
  09:11:28  4 May 2011
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The Xenus
(Senior)
 
On forum: 03/09/2011
Messages: 144

---QUOTATION---
Yep, although your zombie squads will need to be defined in squad_descr_random.ltx for that to work.
---END QUOTATION---



ok.
and where in the squad_descr_random.ltx I must defined ?
When I spawn the "old Monsters" only in the Cordon ?
esc_monster_random_generic_1,2,3,4,5,6,7 ?

what that means esc_monster_random_generic_1,2,3,4,5,6,7 ?
  09:38:00  4 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Oops. I meant squad_descr_generic.ltx.
You'll need to create a new section, similar to the existing ones, and give it a unique name, and in the npc line, list the number and types of zombies you want to spawn. The Zombie types can be found in creatures\m_zombie.ltx in the games unpacked gamedata.
  10:01:11  4 May 2011
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The Xenus
(Senior)
 
On forum: 03/09/2011
Messages: 144

---QUOTATION---
Oops. I meant squad_descr_generic.ltx.
You'll need to create a new section, similar to the existing ones, and give it a unique name, and in the npc line, list the number and types of zombies you want to spawn. The Zombie types can be found in creatures\m_zombie.ltx in the games unpacked gamedata.
---END QUOTATION---



Ok. thanks Dude

I have another Question
how I delete the Intro Scene after the Intro Video ?
and how I delete the Intro Dialoge with CSky Commander ?

so I can start a new Game without the Inro Scene and Dialoge.
I have set a new Spawnpoint for Actor
but when the game start and my actor spawn at the new point
the Game frozen at this position and I cannot play...

Hope you understand what I mean ?
  11:05:40  4 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
There is a space restrictor inside the alife_marsh.ltx file that runs the opening cutscene. Delete the right space restrictor, and recompile the all.spawn. Removing this restrictor will remove both the ingame cinematic of Lebedev and Beanpolev talking, and the starting dialog with Lebedev.
I can't remember the file that contains this scene, but it is located in configs/scripts/marsh/
Else find the correct file, and remove all the stuff inside of it, which might be easier.
  11:56:17  4 May 2011
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The Xenus
(Senior)
 
On forum: 03/09/2011
Messages: 144

---QUOTATION---
There is a space restrictor inside the alife_marsh.ltx file that runs the opening cutscene. Delete the right space restrictor, and recompile the all.spawn. Removing this restrictor will remove both the ingame cinematic of Lebedev and Beanpolev talking, and the starting dialog with Lebedev.
---END QUOTATION---


I am not sure but can it be that this file the right is:
[270]
; cse_abstract properties
section_name = space_restrictor
name = mar_intro_zone
position = -177.589416503906,4.75793123245239,-274.4814453125
direction = 0,0,0

; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 171487
object_flags = 0xffffff3e
custom_data = <<END
[logic]
cfg = scripts\marsh\mar_intro_zone.ltx
END

; cse_shape properties
shapes = shape0
shape0:type = sphere
shape0 ffset = 0,0,0
shape0:radius = 1

; cse_alife_space_restrictor properties
restrictor_type = 3

if it`s the right file i delete the full entry ?


---QUOTATION---
I can't remember the file that contains this scene, but it is located in configs/scripts/marsh/
Else find the correct file, and remove all the stuff inside of it, which might be easier.
---END QUOTATION---



here i am not so sure
I have found 5 Files

mar_intro_actor- and this ..maybe for the inro video ?

mar_intro_lebedev_1- This is probably the script for the first dialoge with lebedev ?

mar_intro_lebedev_2

mar_intro_camera- This is probably the script for the camera when the actor wake up and stand up from the bed

mar_intro_Kalancha
  12:34:03  4 May 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
Yep, thats the correct entry. If your not too sure, try commenting out the cfg line with a ';', save the file, recompile all.spawn, and test.
  12:50:47  4 May 2011
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The Xenus
(Senior)
 
On forum: 03/09/2011
Messages: 144

---QUOTATION---
Yep, thats the correct entry. If your not too sure, try commenting out the cfg line with a ';', save the file, recompile all.spawn, and test.
---END QUOTATION---



ok thanks. that for the all.spawn

and what is with this:


---QUOTATION---

I can't remember the file that contains this scene, but it is located in configs/scripts/marsh/
Else find the correct file, and remove all the stuff inside of it, which might be easier.

---END QUOTATION---



here i am not so sure
I have found 5 Files

mar_intro_actor- and this ..maybe for the inro video ?

mar_intro_lebedev_1- This is probably the script for the first dialoge with lebedev ?

mar_intro_lebedev_2

mar_intro_camera- This is probably the script for the camera when the actor wake up and stand up from the bed

mar_intro_Kalancha
 
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