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The Warmongers mod (re)announced

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  20:43:36  8 November 2011
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ntex
Senior Resident
 

 
On forum: 01/28/2008
Messages: 327

---QUOTATION---
I'm done with the skies, and textures, and everything. So now, I can finally start to think about uploading the mod somewhere.
I still have to finish my readme, though, and try to complete the credits list as best as I can.

Oh, and here's the final icon equipment, this time actually showing all the items you can get in this mod: http://www.imagup.com/data/1135025674.html ( not many changes from the other to this one I must admit )

Stay more than tunned, Stalkers!
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So when u will share your mod?
  03:44:55  9 November 2011
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kyfohatl
(Novice)
 
On forum: 10/07/2011
Messages: 36

---QUOTATION---
I'm done with the skies, and textures, and everything. So now, I can finally start to think about uploading the mod somewhere.
I still have to finish my readme, though, and try to complete the credits list as best as I can.
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F**K YEAH! I JUST FINISHED MY LAST EXAM This is almost perfect timing man! I can't wait to play your mod during my summer holidays.
  23:21:11  9 November 2011
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
Damn it, I knew I was near some engine limitation... It would appear that the two last items I added, as well as new characters included, make the mod far more unstable than usual. It' a problem with overall memory used/loaded, I guess, and it somewhat messes up the faction war No new crashes, but way more crashes than before. Still nothing absolutely horrible either. I'm also trying to go further in the faction wars and I have tons of hours of playing, so maybe that's also why I meet more CTDs. Anyway, you'll get the mod very, very soon, nothing has changed on that. Probably this week-end, but I would like to finish the game before uploading the mod.
  23:37:17  9 November 2011
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ntex
Senior Resident
 

 
On forum: 01/28/2008
Messages: 327

---QUOTATION---
Damn it, I knew I was near some engine limitation... It would appear that the two last items I added, as well as new characters included, make the mod far more unstable than usual. It' a problem with overall memory used/loaded, I guess, and it somewhat messes up the faction war No new crashes, but way more crashes than before. Still nothing absolutely horrible either. I'm also trying to go further in the faction wars and I have tons of hours of playing, so maybe that's also why I meet more CTDs. Anyway, you'll get the mod very, very soon, nothing has changed on that. Probably this week-end, but I would like to finish the game before uploading the mod.
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For SHoC have a modded XR_3DA.exe file for handling 2GB+ memory addressing, because defaultly it can handle 2GB only. Maybe Clear Sky have the same limitation, and maybe have a method to editing it for the same result.

And maybe this can solve the Out of Memory CTD's if have. But i dont know who can do this
  00:43:51  10 November 2011
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Vikingstalker
The Zones Blacksmith
(Resident)

 

 
On forum: 11/26/2009
Messages: 4569

---QUOTATION---

For SHoC have a modded XR_3DA.exe file for handling 2GB+ memory addressing, because defaultly it can handle 2GB only. Maybe Clear Sky have the same limitation, and maybe have a method to editing it for the same result.

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Interestingly this modded XR_3DA.exe causes BSODs with Win7 x64.
At least on my machine.
  21:08:33  10 November 2011
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
11/10/2011 21:12:17
Messages: 268
Okay, the game has become much more stable recently. Maybe I was unlucky, though I'm still almost certain that the last modifications harmed the mod somewhat. The faction war isn't as messed up as I feared it was, so it's all good.
Strangely, the "out of memory" problems (I had two crashes like that, in fact) always appeared when I saved just when an emission was over: the saving process worked fine, but the save itself was corrupted. Weird.

Anyway. I could be starting to upload some of those massive the rars this very night, so you can have the whole thing on next week-end

PS: I didn't know about that modded XR_3DA.exe. I'll try to see if such a thing actually exists for CS, thanks for the info (even though I'm generally against such "risky" files, and find it better to make mods fit with the game rather making them available only for people with no compatibility issues).
  12:13:28  11 November 2011
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1991

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Anyway. I could be starting to upload some of those massive the rars this very night, so you can have the whole thing on next week-end
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Hello

Wow ,so great!!!

Thank you soo much !!

I'm awfully excited to see this!!

Thank's again!

http://i.imgur.com/Fjwpr.gif
  12:31:52  11 November 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
All 3 XR engines have large address awareness enabled, although SoC seemed to have a bit of trouble with its one, and didn't work properly, probably since it was developed with XP in mind, which could only do 2GB.
Also, all of the games are 32 bit applications, so they will only ever be able to use ~3GB of RAM at any given time.
  12:05:25  12 November 2011
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
Release planned for this evening
  15:01:03  12 November 2011
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ntex
Senior Resident
 

 
On forum: 01/28/2008
Messages: 327

---QUOTATION---
Release planned for this evening
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great!
 
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