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how to unlock all of the upgrades : need outfits .ltx files

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  17:43:14  28 September 2008
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Vicius2004
(Novice)
 
On forum: 09/27/2008
Messages: 16
Sorry for this somewhat off-topic post, but, joosukazail, since you apparently know a little about item upgrade modding, could you please take a peek at my Exosuit upgrade fix topic, please? It's got over 100 hits at the time of this writing and not a single reply at all... :\
  19:56:28  30 September 2008
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kman232
Senior Resident
 

 
On forum: 02/17/2008
Messages: 165
Any word of how this is going?
  04:04:20  1 October 2008
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harrypalmer
(Novice)
 
On forum: 01/02/2008
Messages: 16
from what i gather the only thing holding this from going to the mod download page is the desert eagle
  19:53:51  1 October 2008
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joosukazail
(Novice)
 
On forum: 09/25/2008
Messages: 27
I'll upload the files tomorrow, with or without the deagle


---QUOTATION---
could you please take a peek at my Exosuit upgrade fix topic, please?
---END QUOTATION---


I'll see what I can do about this
  23:33:49  16 July 2009
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isajew
(Novice)
 
On forum: 07/16/2009
Messages: 1
Doesn't work (1.5.09). "Can't open section 'upr_gr_ab_stientific_outfit' ".
  00:11:49  17 July 2009
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smrtphoneusr
Senior Resident
 

 
On forum: 03/29/2009
Messages: 3058

---QUOTATION---
Doesn't work (1.5.09). "Can't open section 'upr_gr_ab_stientific_outfit' ".
---END QUOTATION---



if you did a copy and paste on that error it is because of all the typos^^
  00:18:43  17 July 2009
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burger
Senior Resident
 

 
On forum: 12/01/2008
 

Message edited by:
burger
07/17/2009 1:31:49
Messages: 1355

---QUOTATION---
Doesn't work (1.5.09). "Can't open section 'upr_gr_ab_stientific_outfit' ".
---END QUOTATION---



Does this one work. Are you using any mods. 'up_gr_ab_scientific_outfit'
http://stalker.filefront.com/file/Full_Upgrades_for_Armors_and_Weapons_Mod;94670
  01:24:01  17 July 2009
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smrtphoneusr
Senior Resident
 

 
On forum: 03/29/2009
Messages: 3058

---QUOTATION---
'upr_gr_ab_scientific_outfit'
http://stalker.filefront.com/file/Full_Upgrades_for_Armors_and_Weapons_Mod;94670
---END QUOTATION---



actually it's 'up_gr_ab_scientific_outfit', but i just checked, the files from the first page seem to be fine (at least concerning the scientific outfit).
Any chance you forgot putting the outfit.ltx in the right directory? Seems like the vanilla outfit.ltx is still in use.
  04:11:56  17 July 2009
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PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
 

Message edited by:
PhoenixHeart
07/17/2009 4:19:28
Messages: 1165
the TUNDER (not thunder!) is actually called the "Groza" in the database files.

The current mod, the one literally called "full upgrades for weapons and armors" kind of works... You can't join freedom with it. For some ungodly reason, the game will crash, 100% of the time (even after reinstalls, etc) after talking to the Freedom leader, and the last dialog will crash the game (when it normally gives you the equipment). Though a ridiculous amount of trial and error (and restarted games > ), i've narrowed the problem down to the weapon upgrades section, and I THINK (but haven't been able to confirm) it's specifically a problem with the Desert Eagle. The armors all worked fine for me, though.

Also: I just realized how OLD this thread originally is, and why it seemed familiar as I was reading it, lol.

I've tried to make my own version of this before, and all I can get it to do is crash the game
  04:45:28  17 July 2009
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burger
Senior Resident
 

 
On forum: 12/01/2008
 

Message edited by:
burger
07/17/2009 4:47:56
Messages: 1355
You probably get an upgraded weapon from freedom so the game crashes. I think that is why.

gamedata/scripts/dialogs_darkvalley

function freedom_join_reward(first_speaker, second_speaker)
if not has_alife_info("val_joined_freedom" then
dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "svoboda_heavy_outfit"
dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "wpn_sig550_up2"
dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "wpn_addon_scope_susat"
dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "ammo_5.56x45_ap", 3)
dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "medkit_scientic", 3)
db.actor:give_info_portion("val_joined_freedom"
 
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