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  21:07:01  23 September 2017
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
 

Message edited by:
Three Mile Island
09/23/2017 21:08:50
Messages: 2672

---QUOTATION---
True but if you stay neutral, the Bandit Base can be under constant attack
by Loners and later Duty & Freedom. This means that the important NPCs
disappear every time for their safety.

---END QUOTATION---


Or sometimes they get killed instead of disappearing. But attacks are not that common, IIRC.


---QUOTATION---

Plus the Bandit Trader pays very badly for selling items and his inventory isn't that great either.

---END QUOTATION---


But the Bandit Bartender pays OK for food and vodka, and the Bandit Technician pays very well for Flash drives. And since the Flea Market Traders only have limited funds, you can't sell a lot to them anyway. I've sometimes traded surplus ammo for vodka at the Flea Market and then sold the vodka to the Bandit Bartender (like a real Garbage scavenger). But eventually Flea Market runs out of both funds and vodka this way.


---QUOTATION---
One way to get past the Bandits at level changers is to wait for an emission and
then when they leave their post for safety, run past them to go elsewhere.
---END QUOTATION---


I just run past them in most places. They might fire a few rounds after you and make you lose a slight amount of Friendship, but if you're in a hurry you have no choice. On the other hand, if you cross a level during an emission you'll be in a hurry to find protection on the next level, which adds extra challenge.
  18:46:56  23 September 2017
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/23/2017 18:47:39
Messages: 27030
First time Clear Sky player

Three Mile Island~

True but if you stay neutral, the Bandit Base can be under constant attack
by Loners and later Duty & Freedom. This means that the important NPCs
disappear every time for their safety. Plus the Bandit Trader pays very badly
for selling items and his inventory isn't that great either. However it is a
good Base to hang out at and generally has plenty of protective qualities.

* * * * *

TM5000~

One more important word of warning. Even if you do make the Bandits
neutral/friendly, you still have to exercise extreme caution when you get
near any Bandits controlling checkpoints. They will still try to rob you or
go hostile if you try to get past their guarding the level changers. Even
if you attempt to take a job from them successfully, they can still become
hostile if you approach them for your reward. For these reasons, avoid
the Bandits at level changers including the Concentration Camp Bandits
at the Vehicle Junkyard ( at first ) until you make all Bandits green, then
you can visit safely if you approach from the north and not the sides. One
way to get past the Bandits at level changers is to wait for an emission and
then when they leave their post for safety, run past them to go elsewhere.

TS
  20:57:37  22 September 2017
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2672
I prefer the Bandit base, the tech there is open for business around the clock.
  11:04:15  22 September 2017
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 27030
First time Clear Sky player

There is no Rostok East ( Bar ) or Rostok West ( Wild Territory ) in Clear Sky.
The excuse is that it is not safe to travel there due to shifting anomalies blocking
the way and therefore you don't get to go. In effect the Garbage "Flea Market"
has become the center of the Clear Sky Universe. Use the stashes there to store
your stuff as a base station. Further advice is to keep the Guide, Repair Tech
and the Day Trader & Night Trader alive there. Do NOT do the jobs that Wild Napr
offers if you are a Mercenary and you are trying to keep the Bandits friendly/neutral.

Flea Market operating hours:

Night Trader hours: 2300-0300 ( 11pm to 3am )
Repair Tech hours: 2100-0500 ( 9pm to 5am )
Guide: sometimes leaves 2nd floor position to
join evening party around bonfire on the 1st floor.
Party usually breaks up at 3am and then he returns.

TS
  06:44:18  22 September 2017
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
Messages: 354

---QUOTATION---
TM5000

Hey where is Rostok??? I want to go to 100 Rads!!
---END QUOTATION---



Seriously. I miss this map.
  09:37:06  20 September 2017
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 27030
First time Clear Sky player

In all the Stalker Games if you simply make a Manual Save and then
reload it, it almost always changes the weather to something different.

TS
  19:50:16  19 September 2017
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Bandages heal 10% HP, some modifiers to NPC actor spotting and stealth, slightly more supplies too.

Lesser Grenade spam, less powerful Cordon Machinegun. It isnt THAT much easier but it still adds up.

Reclamation ... it needs a menu for weather control for sure, for fun and screenshots. But its otherwise superior to Complete in all ways
  17:18:17  19 September 2017
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TM5000
The Zone is my campground.
(Resident)

 

 
On forum: 02/11/2012
Messages: 354
Complete

Tejas and Charcharo:

How does CS Complete affect gameplay?

Or are you referring to the "Wish Granter" function?

I downloaded it for the weather control, not for cheating

Also I found CS to be pretty tough at the start.
  10:38:08  19 September 2017
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Egh I would not go so hard on Complete. It makes the game easier, but challenge wasnt really the point to STALKER and it isnt even that hard without it.

I would suggest using Clear Sky Reclamation though.
  09:11:07  19 September 2017
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 27030
First time Clear Sky player

Three Mile Island:

---QUOTATION---

Never noticed that for the Swamps. Can't you activate the Swamp
stashes by looting NPCs on other levels? It's been a while, but I recall
that's what I used to do (killing Renegades becomes repetitive after a while).

---END QUOTATION---



Not that I'm aware of. They activate in the first 3 to 4 days and after
that they don't anymore. Unless that changed with the 1.5.10 patch.
One thing that did change, with the 1.5.08 and earlier you had to kill
400+ Renegades to make Expert. 1.5.10 watered that down to 200.
You know how much I hate 1.5.10. It gimped the Faction Wars and
just nerfed so many little things. I think it was put out by a different
crew than all the previous patches as they screwed up prior hard work.

TM5000:

---QUOTATION---

I did add CS Complete because I got tired of the non stop thunderstorms.

---END QUOTATION---



The "Complete" Mods are the worst abomination to come to the Modding
Community. They are so wrong in many ways in addition to making the
Games way too easy. It's like a Mod for children who need baby steps.
I would just add the SRP. Everyone seems to like it and it fixes things.

TS
 
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