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Playing The Game, v2.

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  20:26:54  22 June 2015
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690

---QUOTATION---
After first time we captured Machine Yard, it seems there are CS teams that are stuck. They began their movement, and when we won the war, they somehow got stuck. (need to talk to Decane about this).
- a CS team stuck on PDA:
http://i1064.photobucket.com/albums/u366/kojocel/cs-stuck_zpsd7l5kwbb.jpg
- two guys from a CS team without a team leader, stuck near old church:
http://i1064.photobucket.com/albums/u366/kojocel/cs-stuck-1_zpsr0mwrnqg.jpg
---END QUOTATION---


I'm aware of this issue. Before releasing v1.0.4, I did some diagnostics in an attempt to determine the reason for NPCs getting stuck like that. I discovered that it affects only online NPCs and that it is a symptom of the relevant NPCs' AI scheme being nil. Unfortunately, I don't know what causes this to happen, so no fix is likely to be forthcoming any time soon.
  20:09:35  22 June 2015
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kojocel
Senior Resident
 

 
On forum: 09/28/2009
Messages: 228

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2. This play-through I plan on siding with the Bandits. Whatever may come from that, I shall see.

You should refrain from killing Renegades too, then. That way the Renegades will become neutral or friendly once you've joined the Bandits: http://tinyurl.com/6y5qhf8
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Wow! I didn't know that was even possible. Thank you for sharing this.
  02:19:47  22 June 2015
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RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1296
War system still has some minor issues, getting stuck or forever in alert mode.

Experts are seen in vanilla too, if you increase your factions resources they sport better equipment, like in your situtation Exos in CS faction.
  01:33:26  22 June 2015
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2363

---QUOTATION---
2. This play-through I plan on siding with the Bandits. Whatever may come from that, I shall see.

---END QUOTATION---


You should refrain from killing Renegades too, then. That way the Renegades will become neutral or friendly once you've joined the Bandits: http://tinyurl.com/6y5qhf8


---QUOTATION---

** Renegades recaptured Machine Yard twice! Wow, I've never seen this happening before! I am very curious: if I don't intervene, will they start recapturing their former positions as well (anyone had a case like this before?)?

---END QUOTATION---


At least in the latest vanilla patch I think they are more aggressive in the beginning, but later they seem to give up (don't know why).


---QUOTATION---

** For some really odd reason, it would seem Clear Sky already have an Expert on their side - in Exo-skeleton nonetheless!
http://i1064.photobucket.com/albums/u366/kojocel/exo-cs_zpstkks6kvd.jpg

---END QUOTATION---


Can't remember seeing that in vanilla, maybe it's the SRP mod?


---QUOTATION---
** After first time we captured Machine Yard, it seems there are CS teams that are stuck. They began their movement, and when we won the war, they somehow got stuck.
---END QUOTATION---


Check that no mutants are blocking their way. Sometimes they still get stuck through.
  19:55:27  21 June 2015
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kojocel
Senior Resident
 

 
On forum: 09/28/2009
 

Message edited by:
kojocel
06/21/2015 20:53:13
Messages: 228
Playing The Game, v2.

Hey guys,

After (pretty much) eons of absence, here I am, yet again, braving a new Clear Sky adventure.

SHORT INTRO & MODS
------------------------------------

1. My play time is pretty limited, but I will try to post here updates as regular as I can.
2. This play-through I plan on siding with the Bandits. Whatever may come from that, I shall see.
3. Mods: SRP v1.0.4 ( again, a BIG Thank You, Decane!! ) with the options: Alternative Ballistics and Sleeping Bag. Let me tell you: now, I have to be extra-careful with enemies shooting at me! No more an enemy unloads a full magazine and hits me twice! I got head-shot four times, while trying to take the tower near Fishing Hamlet.


SWAMP
------------------------------------

Started as usual, picked all intro quests, etc. Captured the Swamp.
Then moved on to clearing camps for loot, and anomalies for artifacts.

I'm on my way to my 5th day in the Zone, and this is what happened:

** Renegades recaptured Machine Yard twice! Wow, I've never seen this happening before! I am very curious: if I don't intervene, will they start recapturing their former positions as well (anyone had a case like this before?)? Great job, I'd say! Shows they can stand for themselves, and not hand in the bases like in other play-throughs.
Edit: Funny thing: I went back to CS base, but Lebedev doesn't seem to be bothered with losing Machine Yard, and CS teams are not moving in.
Edit 1: A single CS member defended Machine Yard against two teams from Renegades. Wow!

- War statistics so far:
http://i1064.photobucket.com/albums/u366/kojocel/war_zpstb677gpa.jpg
- Renegades re-capturing Machine Yard:
http://i1064.photobucket.com/albums/u366/kojocel/war1_zps7oze6ykg.jpg

** I STILL can't grab the artifact in the anomaly near Machine Yard. It spawned only one this time and I thrown in that spot god knows how many grenades so far - Argh!

** For some really odd reason, it would seem Clear Sky already have an Expert on their side - in Exo-skeleton nonetheless!
http://i1064.photobucket.com/albums/u366/kojocel/exo-cs_zpstkks6kvd.jpg

** While roaming around, I noticed that the animal life near water begins its activity at 22:00. After this time, all frogs, insects, birds and whatever else seems to come to life.
- Swamp shot in the evening: http://i1064.photobucket.com/albums/u366/kojocel/swamp-evening_zpswdashdfs.jpg

** After first time we captured Machine Yard, it seems there are CS teams that are stuck. They began their movement, and when we won the war, they somehow got stuck. (need to talk to Decane about this).
- a CS team stuck on PDA:
http://i1064.photobucket.com/albums/u366/kojocel/cs-stuck_zpsd7l5kwbb.jpg
- two guys from a CS team without a team leader, stuck near old church:
http://i1064.photobucket.com/albums/u366/kojocel/cs-stuck-1_zpsr0mwrnqg.jpg


That's it for now.
Cheers
 
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