Make sure don't reach your backpack to max. weight limit. Actually when you stand behind the big rock you can sprint directly to the road. But you need lots of medkits (about 10-15) If you have enough medkits like i said you can cross the other the side of the road directly. Don't turn left or right when you sprinted. And during the sprint, prepare your fingers to use medkits against the machine gun hits. Usually machine gun don't hurt if you sprint directly to somewhere
It's cheaty, but if you're desperate, you can also go back to the Swamps and travel to the Cordon through the northern level changer, which will have become activated when you first traveled there from the south. When you get to the Cordon, you'll need to jump over the barbed wire fence by the railroad tracks where it is lowest if you want to avoid invoking the wrath of the stalkers guarding the checkpoints - assuming you're playing vanilla. If you're using the community patch, you'll be able to pass the checkpoints without harassment when approaching them from the north, so long as you came from the Swamps.
You CANNOT kill the gunner behind the RP-74 ( PKM ) because there is
NO gunner operating it. There is usually an NPC standing near it but he
has his own weapon and does not operate the larger gun. I know this
because I have actually come up behind it ( No Mods ) and seen this.
I've also wiped out every soldier on that base and had the gun go silent.
Then I have stood directly in front of it without harm. Only when the
Military respawns appeared way behind the PKM down the road ( far
from the weapon ) would it magically come to life and fire unmanned.
Now getting back to the issue at hand. What helps the most is your
preparation before departure. Are you leaving the Marshes in haste
poorly equipped or did you take full advantage of all there is and you
have the best armor in the game? If you enter the Cordon poorly
equipped ( please don't use the cheat by utilizing the other path )
you will be damaged or killed easily. Get the right equipment and
plan the time when you go, the path you take and how you move
and you can get the lightest damage at worst in your endeavor.
First, you should be leaving the Marshes with all of this including the
artifacts and it does include the CS-1 Armor with a BP rating of 60: http://i.imgur.com/tS1h5fH.jpg
Second, choose the time you go. I think the best is at night when the
visibility is the worst for the Military and their soldiers have more trouble
finding you. Once you enter the Cordon wait at the top of the hill and
observe the situation ( using your night vision ) of which you are safe
behind the tree. Go forward quickly descending the hill as the PKM fires
and you want to reach the bottom where there is a large boulder. Wait
there until the PKM empties it's magazine. Once it goes silent and is in
the act of reloading, move quickly again going to the downed tree and
to the left directly to the Rookie Village up the hill. You should need
nothing more than a bandage/medkit at the worst using this method.
It's cheaty, but if you're desperate, you can also go back to the Swamps and travel to the Cordon through the northern level changer, which will have become activated when you first traveled there from the south.
I'd only call it cheaty from a gameplay perspective, but from a roleplay perspective it makes perfect sense to take the easiest path. Makes me wonder why the Clear Sky guide sent Scar towards the army outpost in the first place, as if Clear Sky wanted him killed...
---QUOTATION--- When you get to the Cordon, you'll need to jump over the barbed wire fence by the railroad tracks where it is lowest if you want to avoid invoking the wrath of the stalkers guarding the checkpoints - assuming you're playing vanilla. ---END QUOTATION---
The easiest way is to simply use the guide in the Stalker base. But I recall I've walked past the stalker guards too (I've always played vanilla CS), they complained a little but didn't shoot.
Wait there until the PKM empties it's magazine. Once it goes silent and is in the act of reloading
Does it really reload? This game never ceases to amaze, if true. I've always assumed the machine gun goes silent because it loses sight of Scar. ---END QUOTATION---
Exactly, they don't reload. Once I stood behind the tree, and it fired at least 100 rounds while I peeked and hid behind rocks. When he went silent, at same second, I ran again and he kept on firing, because I went from cover instantly when he went silent , so no time to reload actually.
He has unlimited rounds I'd say...
But runinng from cover to cover helps and zig zag too, never got hit by more than 3 bullets , sometimes not even 1.
The PKM can fire 100 rounds before needing to be reloaded.
It can be upgraded to hold 200 rounds for the Player. All of
the weapons in the Game have to be reloaded by the NPCs.
There would be no reason for GSC to remove this from the PKM.
Otherwise it's fire would be continuous which it is not under any
situation you can recreate using various paths and types of cover.
DrifterTheGunfighter if you escaped from the machine gunner, go to left side of the military base where the fences and an empty stash in here (northeast section) Go ahead and you'll see few concrete pieces at the ground and little anomaly there. So you can jump from the pieces and see alnernate entry of the base. I always start to attack militaries from there. Only 1 enemy roaming around the building there. But careful to him. He maybe come from the right side and see you. I always stab knife to him and start the attack to them. You can take down a lot of militaries at back side. For example sleeping militaries inside the base. But watch out the grenades. You can't spot the further enemy grenades easy. So don't stand steady anywhere. You need to remember their laughing grenade speeches. Also i usually use Fora-12 pistol to them at Master difficulty. It's hard but that's much enjoyful to me.
Here is the screenshot from there when i prepare to stab knife to him
Ex modder, Zones only ferret and will someday release a game (Resident)
On forum: 02/20/2010
The machine gun is actually a mounted turret with the PKM visual, and not a proper PKM, and effectively has unlimited ammo. It will fire at you while you are in a predefined area, and while there is an enemy alive in the base IIRC.
For any readers not familiar with the Zone's "Twilight Zone": it's what we call the areas in a level that are normally inaccessible to the player. There are ways to reach them though. Clear Sky's Twilight Zones also contain invisible level changers that let you move between levels in unintended ways. All this gives you a third way to leave the Swamps, if you think the Cordon machine gunner is not enough of a challenge.