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Dx10-effects yet no smoke

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  14:10:20  21 January 2015
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RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
 

Message edited by:
RK Roadkill
01/21/2015 14:15:15
Messages: 1296
Tejas is right , fences were invisible and camouflage covering on net surfaces were invisible too. I experienced that on my ATI HD 4830, now with ATI HD 7850 it's ok, although there are stand alone fixes for that and also SRP fixes it too

I suggest using SRP on CS playthrough for much more enjoyable experience, as it doesn't meddle with game's mechanics that will change the game from vanilla . Mostly fixes for crashes and bugs and gameplay bugs, visual bugs plus optimization of game

I have no issues running it maxed out dx 10.1, it's smooth and it looks much better than CoP.
  10:10:20  24 January 2015
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StoleitfromKilgore
(Senior)
 
On forum: 10/27/2010
Messages: 135
I'm using the Complete 1.1.3 - mod which has SRP implemented. It supposedely fixes the other problem I have - water streaming down surfaces just appearing as patterns of stripes - but it doesn't work.

But if I ever restart CS, I might simply use the most recent SRP, maybe with AtmosFear 1.3.

Looking around the web, I have seen a few people mentioning the missing smoke in the underground, but I have not seen anybody suggest that there is a solution. I guess it simply comes down to hardware...
  18:28:16  26 January 2015
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Complete 1.1.3 uses an OLD version of SRP.

Sky Reclamation has newer and better versions. Also, Complete... makes it easier...
  12:48:04  28 January 2015
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StoleitfromKilgore
(Senior)
 
On forum: 10/27/2010
Messages: 135

---QUOTATION---
Sky Reclamation has newer and better versions. Also, Complete... makes it easier...
---END QUOTATION---



Specifically?

I have often heard that before, especially for SoC Complete. With SoC it doesn't matter for me, because I balance it myself anyway and CS I'm playing on Master. Since CS is easily the most difficult of the three games, I never had reason to think: "Oh, this is much too easy", or something like that.
 
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