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Clear Sky - Some thoughts

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  02:59:30  5 January 2015
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
 

Message edited by:
Three Mile Island
01/05/2015 3:01:16
Messages: 2873

---QUOTATION---
Briefly this is my take on the Faction Wars.
---END QUOTATION---


That's a pretty neat description of the different factions' goals --maybe it even explains their convoluted movements around Garbage before finally entering their respective enemy's home level? For example, Bandits don't go straight towards the Loner base in Cordon, instead they first make a detour through Garbage to secure various other points, something which seemed unintuitive to me before but makes sense now. Can't quite remember the movements of the other factions, maybe it's time to dust off CS once again...
  05:03:42  5 January 2015
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340

---QUOTATION---
better FW idea
---END QUOTATION---


Why isn't there a mod that does that?
  17:44:39  5 January 2015
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Three Mile Island
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On forum: 11/04/2008
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---QUOTATION---
better FW idea
---END QUOTATION---


Where did that quote come from?
  18:12:07  5 January 2015
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Three Mile Island
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On forum: 11/04/2008
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Faction War


---QUOTATION---
The biggest misconception about the CS Faction Wars is that it is like
"Capture the Flag" where you win by gaining control of another Faction's
Main Base or Headquarters.

---END QUOTATION---


Let's not confuse new players too much now. The final faction war game objective is explicitly to capture the enemy HQ. This is also how you get the best reward from your faction (the Bandit reward is the best one).


---QUOTATION---
The Faction Wars are not equal in actions or
goals. Each Faction has different goals and will behave very differently to
achieve those goals. Once you understand what those goals are, you will
see why some Factions appear to lose initiative or focus.
---END QUOTATION---


This is more of an interpretation, but it does make sense from a game world/story perspective and also explains the strange paths reinforcements may take before arriving to the frontier. (Then of course each faction leader becomes greedy and wants you to destroy the enemy base while you're at it. Yoga even had some fantasies about going to Rio --or maybe that's exactly what he did, leaving Borov and the rest of the Bandits fleeing to Dark Valley. )

And let's not forget the Monolith faction. I've seen Monolith squads fight their way through Red Forest and into Yantar, which fits very well with what you see in SoC (lots of dead Monolithians around the Yantar lab). Not sure why they sometimes go into Garbage though, maybe they're trying to reach the Clear Sky base in the Swamps.
  19:12:33  5 January 2015
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S3r1ous
Andres
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On forum: 04/29/2014
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Still better than in other games in the Series.

  21:12:01  5 January 2015
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 27350
Clear Sky - Some thoughts

Three Mile Island:

---QUOTATION---

Let's not confuse new players too much now. The final faction
war game objective is explicitly to capture the enemy HQ.
This is also how you get the best reward from your faction
(the Bandit reward is the best one).

---END QUOTATION---



There is no objective for the Player except to pursue Strelok & Fang
to try to stop them as directed by Clear Sky. You are talking about
if the Player decides to join an individual Faction that is not required
and not recommended. Remember that you are a Mercenary that
needs to go everywhere and use all the available resources in your
objective. Joining a Faction and getting side-tracked is a diversion.
Sure it's fun in a replay for variety ( I applaud GSC for this ) to do so
but a new Player actually cripples their objective to get waylaid like
this. It's also a major mistake ( in my opinion ) to listen to or take
ANY mission by Wild Napr at the Flea Market since they are all traps.

Three Mile Island:

---QUOTATION---

And let's not forget the Monolith faction. I've seen Monolith squads
fight their way through Red Forest and into Yantar, which fits very
well with what you see in SoC (lots of dead Monolithians around the
Yantar lab). Not sure why they sometimes go into Garbage though,
maybe they're trying to reach the Clear Sky base in the Swamps.

---END QUOTATION---



The Monolith Faction is neither one you can join or use the resources
they have like the other 5 main Factions. There is no way around the
Renegades being your enemy if you want to utilize the best resources
available to the Player in the Marshes. There is no way around the
Military, Monolith or the majority of the Mercenaries being your enemies.

TS
  21:34:29  5 January 2015
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S3r1ous
Andres
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On forum: 04/29/2014
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Only game in the series that actually tries to fulfill the original design objective of completely random world with factions fighting each other.

  21:47:05  5 January 2015
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
01/05/2015 21:52:30
Messages: 27350
Clear Sky - Some thoughts

SetaKat:

---QUOTATION---

Another big problem with the FW is actually the Stalker faction, believe it
or not. If you play neutral, and Stalkers manage to get a solid leg up into
Garbage, they can effective bring the whole war to a grinding halt,
preventing Duty and Freedom from beating up each other and the bandits.

The whole FW isn't that bad, its just that a single faction, neutral
to the 2 biggest factions, can bring the whole war to a standstill.
The whole Bandit/Stalker aspect of the FW needs a proper rebalance.

---END QUOTATION---



SetaKat~

Yes, the Game is heavily biased towards the Loner ( Stalker ) Faction.
No other Faction has two bases with two Traders & two Repair Techs.
No other Faction operates a separate location ( Flea Market ) with a
Day & Night Trader, a Repair Tech & Guide in the center of the Faction
Wars. A veteran Player of SoC would never dream that the old, broken
down structure outside the Duty Checkpoint in Garbage, was the center
of the Faction Wars only 8 months before in 2011. The Flea Market is
the most important strategic location in the entire Game and should
never fall to outside forces. Helping the Loners maintain control is
paramount to the ( Mercenary ) Player controlling the big picture.

As the Loner Trader in the Cordon entices the Player to take tasks
against the Bandits in the Cordon, it is easy for the Player to get
involved in the Faction Wars and even join their Faction based on
the events in SoC. GSC intentionally did this just as much as they
intentionally gave the Bandit Repair Tech as the only one to upgrade
the SEVA suit. How many people ( myself included ) joined the Loners
in your first Game and then replayed Clear Sky to get the better outcome?

There is one strategic location in Garbage that can sink or swim the
Loner's Faction chances of success in Garbage. That is the Concentration
Camp ( Vehicle Scrapyard ) between the two level changers coming from
the Cordon. Kill the Bandits there, rescue the Loners and the Loner
Faction can get a foothold in Garbage that the Bandits have a hard time
stopping. Skipping attacking the Concentration Camp and going around
it ( recommended ) is the best way to achieve neutral/friendly relations
with the Bandits. Never approach the western or eastern openings of
this location. Only after you get friendly relations with the Bandits is it
safe to visit using the northern opening. You can retrieve the artifacts,
talk to the Loners ( even offer them a gun that they will not use ) and
talk to the Bandits. If the Bandits retain this location, generally Duty
and Freedom will leave it alone and the Loners will fail in their efforts.

As mentioned before, do not approach any level changer in control by
the Bandits. Wait until the Loners control the level changer in Garbage
before you enter Garbage to avoid being mugged or making the Bandits
go hostile if you try to run past them. If the Bandits control the level
changers to the Agroprom, Dark Valley, Cordon, Army Warehouses or
the Red Forest, they will rob you of money or go hostile especially if
you raise a weapon or try to run past them. This will happen even if
you are at the highest friendly relations and will decrease those by half
or a quarter of a bar. Wait until another Faction gains control to leave
for another level or wait for an Emission to take place. When you enter
a level and an Emission commences, go to the level changer you want to
get past controlled by Bandits and wait for them to vacate it and seek
shelter. Then you can pass through without trouble. The Emission will
still take place as you enter the other level and you will have less time
so do not be overweight so you can sprint. This is the only safe method
to get past a level changer controlled by the Bandits to go to other levels.

TS
  23:20:40  5 January 2015
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2873

---QUOTATION---
SetaKat:

The whole FW isn't that bad, its just that a single faction, neutral to the 2 biggest factions, can bring the whole war to a standstill.

---END QUOTATION---


In a way it's a realistic scenario, almost like a peacekeeping force. It can also be seen as the result of the game's unpreditability: sometimes it turns out great, other times a little less so. To bad if you have bad luck in your first playthrough though...
  00:05:53  6 January 2015
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2873

---QUOTATION---
TS:

There is no objective for the Player except to pursue Strelok & Fang
to try to stop them as directed by Clear Sky.

---END QUOTATION---


Assuming you agree with Lebedev's theories, of course. My Scar doesn't always believe Lebedev, sometimes Scar even sneaks out of the Swamps all by himself...


---QUOTATION---

You are talking about
if the Player decides to join an individual Faction that is not required
and not recommended. Remember that you are a Mercenary that
needs to go everywhere and use all the available resources in your
objective. Joining a Faction and getting side-tracked is a diversion.

---END QUOTATION---


As a mercenary it's hard to turn down lucrative job offers (or minor side quest jobs for that matter), or pass by promising anomalies without looking for artifacts in them. One could also argue that Scar needs the resources earned from the faction war to stop Strelok.

It does makes sense to stay out of the faction war if your in a hurry to stop Strelok, on the other hand we shouldn't rush through the game like that either...


---QUOTATION---
The Monolith Faction is neither one you can join or use the resources
they have
---END QUOTATION---


I was speculating on the Monolithians' own reasons for entering Yantar and Garbage. (The game engine based explanation is probably that it's just generic faction war mechanics, just like the Bandits may want to invade Army Warehouses or Red Forest for no particular reason.)
 
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