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Mod Clear Sky - COLD BLOOD

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  13:35:47  22 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/22/2014 14:57:13
Messages: 1971
For the minimap you just have to modify the file zone_map16.xml (for wide screen)


<!-- 16:10 ready -->
<window>
<minimap>
<level_frame x="10000" y="10000" width="0" height="0"/>

<background x="10000" y="10000" width="164" height="191" stretch="1">
<texture>ui_hud_map</texture>

<dist_text x="10000" y="10000" width="38" height="14">
<text align="r" font="arial_14" color="ui_3"/>
</dist_text>
</background>

<compass x="10000" y="10000" width="31" height="31" heading="1" s_tretch="0">
<texture a="170">ui_hud_compas</texture>
</compass>

<center width="0" height="0" alignment="c" stretch="1">
<texture >ui_minimap_point</texture>
</center>

<static_counter x="10000" y="10000" width="29" height="29" light_anim="ui_pda_contacts" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1" stretch="1">
<texture>ui_hud_map_counter</texture>
<text_static x="7" y="7" width="12" height="14">
<text align="c" font="graffiti19" color="ui_7"/>
</text_static>
</static_counter>
</minimap>
</window>

to that (I change position minimap because want to see the totality of sky :

<!-- 16:10 ready -->
<window>
<minimap>
<level_frame x="648" y="584" width="136" height="166"/>

<background x="633" y="573" width="164" height="191" stretch="1">
<texture>ui_hud_map</texture>

<dist_text x="116" y="4" width="38" height="14">
<text align="r" font="arial_14" color="ui_3"/>
</dist_text>
</background>

<compass x="117" y="18" width="31" height="31" heading="1" s_tretch="0">
<texture a="170">ui_hud_compas</texture>
</compass>

<center width="3" height="4" alignment="c" stretch="1">
<texture >ui_minimap_point</texture>
</center>

<static_counter x="133" y="167" width="29" height="29" light_anim="ui_pda_contacts" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1" stretch="1">
<texture>ui_hud_map_counter</texture>
<text_static x="7" y="7" width="12" height="14">
<text align="c" font="graffiti19" color="ui_7"/>
</text_static>
</static_counter>
</minimap>
</window>


Just adjust the coordonnes x and y to your preference.

For the ogg error,it was fixed by the fix above.

http://share.bashtel.ru/files/406933

(clic on Скачать (download in russian))

FATAL ERROR

[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\priquel\sources\engine\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : a:\games\clear sky Время перемен\gamedata\sounds\music\psychomanteum_dop.ogg

stack trace:
-------------


Agree with you,...splendid mod !
  17:23:56  22 January 2014
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gunso
Senior Resident
 

 
On forum: 01/24/2011
Messages: 230
@ olivius

Thank you for the reply and the link for the HotFix. I was able to get back the mini-map and the fix was able for me to get to Cordon and complete a job for barman- Cold. I like to now if there are sleepingbags to be purchased or will there be sleeping areas later in the mod, haven't seen any yet. When someone gets a translation out, this will really get better, cause it's a pain knowing what is being offered as a job/quest. Right now I'm just playing FreePlay for the fun of it... gunso
  21:20:34  24 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
Messages: 71
Seeing that my plans for the OLR 2.0 translation changed thanks to the dev team's intentions, I've decided to take a look at this mod instead. I already began doing work on it, so here's something to start it off.

http://media.moddb.com/images/members/3/2382/2381753/ss_ralfs_01-24-14_21-06-59_level_cave.jpg
http://media.moddb.com/images/members/3/2382/2381753/ss_ralfs_01-24-14_21-06-45_level_cave.jpg
http://media.moddb.com/images/members/3/2382/2381753/ss_ralfs_01-24-14_21-07-55_level_cave.jpg
  23:09:11  24 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1971
Great work!
I just have some basic files in french,for this mod.
Too much work to finish Fotograf and OLR 2.0 !
Then Alternativa.
And then Cold Blood...
BUT...must be ending before march...LA is gone you think not ?

So 2 months will be just for all these work and play!

2014 bet year for Stalker Mod?
  23:15:39  24 January 2014
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gunso
Senior Resident
 

 
On forum: 01/24/2011
Messages: 230
Thanks for wanting to take on the translation Ardias, but I'm having to suspend my play-thru right now because when I've gone into the garbage map, I'm crashing like crazy. The mod is a little unstable at this time for me, so maybe a good patch may come from the Devs to get it back on track. Now, if you want me to post a bottom portion of the 'log' so you can see what may be the problem, I can do so. Hope to get back to this, as this is a really good-lookin' piece of work...gunso
  00:10:13  25 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
Messages: 71

---QUOTATION---
Thanks for wanting to take on the translation Ardias, but I'm having to suspend my play-thru right now because when I've gone into the garbage map, I'm crashing like crazy. The mod is a little unstable at this time for me, so maybe a good patch may come from the Devs to get it back on track. Now, if you want me to post a bottom portion of the 'log' so you can see what may be the problem, I can do so. Hope to get back to this, as this is a really good-lookin' piece of work...gunso
---END QUOTATION---


Sure, post it and I may find a fix for your issue if it has been posted on the mod's thread on the Russian community. If that fails, I could even ask the slavs themselves on the thread if they know something about the cause of it.
  11:16:25  25 January 2014
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gunso
Senior Resident
 

 
On forum: 01/24/2011
Messages: 230

---QUOTATION---

Sure, post it and I may find a fix for your issue if it has been posted on the mod's thread on the Russian community. If that fails, I could even ask the slavs themselves on the thread if they know something about the cause of it.
---END QUOTATION---



Thanx for the response but not needed at this time, somehow when I was playing and had a firefight with the bandits at the the checkpoint, I must have made a corrupted save during that fight that lead to those CTDs. I've deleted the saves I made in garbage and started from a save back in cordon and now have been all over the garbage map with NO issues to report-on. I'll be looking forward to any translation work you can share. From an old Marine; Watch your six... gunso
  19:01:43  25 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
Messages: 71
Early Version of the Translation

Pretty much what the title says. Grab it from the links provided below. It'll probably break with the next new patch, so watch out.

https://mega.co.nz/#!kdt2mRCD!Kr8K1Q-tTbMiDG6S4e8fgE4C5XpJY2T6UjOz3a6vIao
http://www.sendspace.com/file/uvclpb
  18:07:18  26 January 2014
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gunso
Senior Resident
 

 
On forum: 01/24/2011
Messages: 230
Can anybody recommend a tutorial that can tell me how to adjust the ballistics of some of the weapons in this mod. I've got for example a G36 and Abakan, both upgraded for sniper action and can't hit much anything. I first noted that when I exited Dark Valley to Garbage by the LC closest to the pig farm and even aiming slightly downhill, it took almost the whole mag to bring down 1 bandit and that's using the SCOPE for crips-sake. I then went back to the mp5 m2 and got better results. I would even tinker with it for myself if you could tell me just what files needs adjustments, Thanx ... gunso
  22:04:16  27 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/27/2014 22:05:19
Messages: 1971
Official World Patch

http://yadi.sk/d/mW3GzaVZGpWTb

List of fixes:

- Fixed-input infinite clans.
- Fixed trace.
- PM added and ammunition at the beginning of the game.
- Engine and shaders Adding optimization of high performance games.
- Manual removal Sidorovich (Find PDA. Finding zombies)
- Fixed crash with the absence of this psychomanteum_dop.ogg.
- PS For lovers master, has established three key areas in different corners.
- Collection, you can activate the Lord in the menu by pressing F1.

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