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Mod Clear Sky - COLD BLOOD

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  12:16:20  19 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/19/2014 20:11:44
Messages: 1973
Mod Clear Sky - COLD BLOOD

Released!

Titre: STALKER Cold Blood
Aaleksn09, AzzzA, stalker36vrn
Released January 19, 2014


In addition to numerous edits and gameplay innovations developers were able to present the most realistic Exclusion Zone in the winter and this is one of the main differences fashion from those that have been previously presented in the category of players in game mods developed Stalker Clear Sky .

List additions / changes:
- Added freeplay.
- Added new quests.
- Changed and compiled on high settings some locations.
- a total balance and edit content, to demonstrate the real life zone in winter conditions.
- Quality Particle and weather effects.
- Added weather events: snowfall, snowstorm, abnormal glow.
- Added achievement system as in the RFP.
- Fitch implemented using gui-interface: A first-aid kit individual AI- 2, army kit, NC Compact, combination lock and achievement system.
- Added a frost. If you do not take strong drinks or warm campfire, YY die from the cold.
- Processing filling caches.
- Own skyboxes and weather cycles.
- New anomalies: Frost, hot spring, a giant carousel.
- Added a new location: ice cave.


http://i.imgur.com/rawZE3z.jpg

http://i.imgur.com/jKrFE9o.jpg


http://www.youtube.com/watch?v=-Fm5nVQ7WQw#t=16&hd=1

Surprising start!

http://i.imgur.com/PsjzbD2.jpg

http://i.imgur.com/KoHsbzE.jpg

http://i.imgur.com/QbKsU9a.jpg

http://i.imgur.com/upkuuYt.jpg

Fast link :

https://disk.yandex.com/public/?hash=v1TP9tABF6JmK8LVFFbNxiq2bzrKtmIOFl1ojD7bOU4%3D


Hotfix by Azzza

http://share.bashtel.ru/files/406933#
  17:14:47  19 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1973
Wow,splendid effect!Really well done!
Frost disappears near fire

New look for item in inventory...not yet translate

http://i.imgur.com/kVKNtUA.jpg
http://i.imgur.com/mY393GZ.jpg
http://i.imgur.com/qNUVgy4.jpg

http://i.imgur.com/Fs5rVoX.jpg
http://i.imgur.com/26lqdG6.jpg

http://i.imgur.com/4DoJapK.jpg
http://i.imgur.com/YKKMd3k.jpg
http://i.imgur.com/ZSxrFGX.jpg

http://i.imgur.com/xqSRWxK.jpg
http://i.imgur.com/y1UzSp2.jpg
http://i.imgur.com/dKVnoXr.jpg
  19:40:34  19 January 2014
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Vikingstalker
The Zones Blacksmith
(Resident)

 

 
On forum: 11/26/2009
Messages: 4447
Looks neat, time to install CS again i think
  23:06:12  20 January 2014
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RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1296
Wow, new areas interest me the most also i like the snowy environment
Defiently downloading soon as translation comes
  01:02:36  21 January 2014
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playdough
Senior Resident
 

 
On forum: 04/20/2011
Messages: 938
Haven't played a CS mod for a long time ... looks very interesting.

Thank you so much for finding Olivius74 ... without you many new mods may not come to the attention of the non-Russian community.
  12:37:09  21 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/21/2014 12:38:42
Messages: 1973
Thank's !

This mod is really splendid and no crash in full option DX 10 ,since I play.
And hard also due winter!

We play a scientific,that is good!
So after leave the labo and tunnel,the objective is to meet Sacharov.
He give missions.
The game start (seems) as a freeplay mod.

Two correctifs on ap pro :

http://ap-pro.ru/forum/37-10138-15

https://disk.yandex.com/public/?hash=LlDjp%2BpdRUN7cM0XfqMOik193CLQIcEMCoAQMu86G58%3D

https://disk.yandex.com/public/?hash=sStMhzkbHBl%2BSTdVtQixGki3GIGwfAa0O7wBVpzH568%3D
  18:58:59  21 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
Messages: 71
Anyone's feeling like sharing his experience with that new cave map? I've heard that it's a bit like the one which can be found in SOUP (along with some other slav mods like the Fallen Star one), and you apparently have to make it through without much gear either.
  20:16:27  21 January 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1973
The rooms are very well done, but I've seen only 2 snorks and 2 medkits, eager to see the snow outside !
  21:20:28  21 January 2014
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Ardias
(Senior)
 
On forum: 09/21/2013
 

Message edited by:
Ardias
01/21/2014 21:20:50
Messages: 71
Hrm, doesn't sound too bad, then. Report back to us with how nicely the whole "Freezing to death" system works if you can, it sounds like something that may be pretty cool but can also wind up jacked up thanks to it being imbalanced.
  11:03:41  22 January 2014
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gunso
Senior Resident
 

 
On forum: 01/24/2011
 

Message edited by:
gunso
01/22/2014 12:57:07
Messages: 230
This is a great find Olivis74, and thanks for sharing with us. I've got out of the cave/underground rooms and now in the SWAMPS map just now wondering around taking-in all the sights...GREAT. I only have this one question for right now, while the Mod looks great - but I would really love to get the mini-map back into the picture, so, anyone can tell me how that's done. This MOD does have great potential to me... gunso


EDIT: Spoke to soon, got a CTD when trying to transition from Swamps to Cordon. Here is the log-file that caused it:

FATAL ERROR

[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\priquel\sources\engine\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\games\steam\steamapps\common\stalker clear sky\gamedata\sounds\music\psychomanteum_dop.ogg


stack trace:

I went to the folder and it played just fine using the VLC Media Player, so must be how the program is calling it up. If anyone has an ideal, I'm listenin'... gunso
 
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