03:38:33 30 January 2015 |
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Emmet Otter
Senior Resident
On forum: 03/11/2008
Messages: 243
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---QUOTATION---
Snip
You can change the respawn time of the enemy factions and limit the respawn of your own. You can also increase the number of random hostile squads, and increase the amount of mutants attacking. Hit F5 in the pause screen. ---END QUOTATION---
Ive been messing with them. Thanks.
Also, How do I gain access to Limansk and the plant? |
20:49:53 24 January 2015 |
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Billygreek
(Novice) On forum: 01/24/2015
Messages: 1
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Is this mod alive?
Is there currently any new versions of this mod or has it died off? |
03:52:23 20 January 2015 |
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Emmet Otter
Senior Resident
On forum: 03/11/2008
Messages: 243
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I just played through FW3.8 and I must say that it was.......eh. I had high hopes for this mod being that I enjoyed FW in CS. I decided to join Defiance and have wiped out all faction groups. It was actually easy and not as tense as it was in vanilla cs. In vanilla you actually had to fight off swarms of enemies that would constantly pour into your location while you had to wait for backups to arrive. In this they just appear in a closest location seconds later for you to move on. Quite easy actually. I have never seen a suit higher than a sunrise suit in 3.8. I dont know if other suits were taken out but, not much variety. I dont think you can enter the old hospital or even the chernobyl area. Havent figured it out yet.
May play another round to try out another faction, we'll see.
I hope that this will be further worked on cause it has great potential.
Anyways, thanks for the mod guys! |
16:17:06 10 January 2015 |
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Emmet Otter
Senior Resident
On forum: 03/11/2008
Messages: 243
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is it possible to put FW on top of CS Complete? |
04:32:01 7 January 2015 |
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AdamantineFist
(Novice) On forum: 06/13/2014
 Message edited by: AdamantineFist 01/08/2015 22:37:55
Messages: 1
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I'm interested in making a few tweaks to this for personal use. Does anyone know what controls the number of members a squad has for a faction, and how to modify it?
EDIT: Also, has anyone else been getting a massive amount of lag around captured bases? What is the cause of this? |
09:42:00 26 December 2014 |
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Sotha Sil
(Novice) On forum: 12/24/2014
Messages: 3
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Other error :'c (sorry double post)
This time when i complete a job for defiance, and select the jobs optios the game crashes. The log say this
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....r. - clear sky\gamedata\scripts\random_tasks.script:1049: attempt to perform arithmetic on a nil value |
08:59:13 24 December 2014 |
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Sotha Sil
(Novice) On forum: 12/24/2014
Messages: 3
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Crash when load a game
Hi stalkers well when i installin this mod (version 3.8) when i load a save game, The game crashes and say that the xrayengine stop working.
I deleted all lenguages in text except spanish but the game continue to crash when i load a save game
I'm using the current version of the game (1.5.10) and my game is the spanish versión
The log:
! [LUA][ERROR] ATTENTION!!! ATTENTION!!! ATTENTION!!! ATTENTION!!!
! [LUA][ERROR] ENFORCED ABORT: Post everything below this line in your report!
! [LUA][ERROR]
! [LUA][ERROR]
! [LUA][ERROR] ERROR: Cannot locate TFW data file: _appdata_\savedgames\julian_quicksave.tfw
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:982: bad argument #2 to 'format' (string expected, got nil)
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