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S.T.A.L.K.E.R: The Faction War

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  11:08:25  30 January 2011
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mattthekingreborn
(Senior)
 
On forum: 11/08/2010
Messages: 55

---QUOTATION---
had my first real obvious CTD
i joined bandits and told a loner talking to the trader to "hand over his backpack)

i think this is the part of my error log that shows it.

CLIENT: Synchronizing...
* phase time: 11 ms
* phase cmem: 266150 K
* [win32]: free[1005840 K], reserved[49088 K], committed[1042160 K]
* [ D3D ]: textures[82588 K]
* [x-ray]: crt heap[266150 K], process heap[6940 K], game lua[78148 K], render[1335 K]
* [x-ray]: economy: strings[19061 K], smem[6111 K]
* MEMORY USAGE: 278953 K
* End of synchronization A[1] R[1]
! Can't find texture 'loner_icon'
! Can't find texture 'loner_wide'

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...k.e.r. - clear sky\gamedata\scripts\extortion.script:49: attempt to perform arithmetic on field '?' (a nil value)


stack trace:

Hope that is of some use

Yep, I already fixed it. You probably talked to one of the special Loners and they weren't included in the loner table.
---END QUOTATION---



Yep after seeing him after joining the other factions (well maybe not him, but a special loner talking with the trader, i realised they must be special exceptions.

Moving to uni tomorrow (a month earlier than i thought) so i wont be able to do much testing

but when im back here on my good comp ill test when i can
  14:27:59  30 January 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
 

Message edited by:
smoq2
01/30/2011 14:39:29
Messages: 2433
I need some help in testing, especially from someone who got a lot of those C stack overflow crashes.

I need such a person to download this script:

http://www.megaupload.com/?d=V6XNBPGZ

mirror: http://www.filefactory.com/file/b5368ec/n/_g.script

This is the master Clear Sky script which I have not moddiefied before, so please don't temper with it. Just place it in gamedata/scripts/ folder.

This is not a patch! It will not solve the problem of C stack overflows, it will just help me pinpoint where the potential problem might be so you have to post a log after you get a C stack overflow crash. If you don't plan on posting logs, then there is no need to download that file.
  13:10:49  31 January 2011
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Rm4g3dD0v
Appointed Destroyer
(Resident)

 

 
On forum: 03/28/2010
Messages: 206

---QUOTATION---
I need some help in testing, especially from someone who got a lot of those C stack overflow crashes.

I need such a person to download this script:

http://www.megaupload.com/?d=V6XNBPGZ

mirror: http://www.filefactory.com/file/b5368ec/n/_g.script

This is the master Clear Sky script which I have not moddiefied before, so please don't temper with it. Just place it in gamedata/scripts/ folder.

This is not a patch! It will not solve the problem of C stack overflows, it will just help me pinpoint where the potential problem might be so you have to post a log after you get a C stack overflow crash. If you don't plan on posting logs, then there is no need to download that file.
---END QUOTATION---



i ll give it a try...
  19:59:22  31 January 2011
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Rm4g3dD0v
Appointed Destroyer
(Resident)

 

 
On forum: 03/28/2010
Messages: 206

---QUOTATION---
HA! just checked again and there's an offer at €9+€5. Hope it doesnt end soon!!!
---END QUOTATION---


yay... just ordered it...
  03:42:54  1 February 2011
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Rm4g3dD0v
Appointed Destroyer
(Resident)

 

 
On forum: 03/28/2010
 

Message edited by:
Rm4g3dD0v
02/01/2011 6:38:46
Messages: 206
8 errorlogs

I hope those are to your liking!!!
http://www.mediafire.com/?2ecu4a74447cu

more might come tomorrow
  07:46:56  1 February 2011
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sqparadox
(Novice)
 
On forum: 01/30/2011
Messages: 6
First off, I want to thank you guys for an absolutely amazing mod. I actually bought Clear Sky specifically to play this mod, and I haven't set foot in vanilla aside from testing some things.

I've been playing since I read about version 1.8 of the mod on Rock Paper Shotgun. I came back for 2.0 and put in 60 hours before getting bored. But I was recently in an FPS RPG mood and happened to catch you guys right around the 2.5 release.

IMHO, as a first person character building party RPG, your mod is unrivaled; even among retail games. I can get the same thing in a fantasy setting but there's nothing like what your mod offers. I've spent 99% of my time as a loner, so I really can't comment on being a member of a faction; but just watching the war unfold around me makes the game feel like living breathing world. A bit ironic given the name.

And now a few Questions/Suggestions:
Are there any other companions you can get as a loner besides Ant? If not then I would humbly suggest that; it would certainly add to my game. Especially if he had some requirement, like having to be a higher level or having to do a quest.

Secondly, why doesn't the path between the Swamps and Agroprom Research Institute work? It tells me that the path is blocked. Is this something to do with vanilla or was it a conscious decision for whatever reason? I don't know if it was a balancing thing, but in all of my games the Mercs always seem to get boxed in by Duty. Perhaps Clear Sky coming at Duty directly from the Swamps would give the Mercs a chance to branch out. Just my 2 cents.

And finally, could I implement just the passage myself without you guys having to do a lot of work explaining things to me? Like I said, I'm just a loner, so I don't really care what it does to the faction war. I have done some light scripting in the past, I'm just wondering how feasible it would be.

Sorry for the wall of text, and thanks again for your wonderful mod.
  11:35:03  1 February 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
 

Message edited by:
smoq2
02/01/2011 11:44:37
Messages: 2433
@ sqparadox - Thank you, glad you like what we do.

There are no more companions for Loners, and we do not consider adding any in the future. You have to know that adding another NPC like a companion requires much effort, and for now we don't feel like it.

Because story-wise, the Zone changed a bit after the emission ending Clear Sky and not every path is still available. Enabling that path will not affect faction wars at all, as they still won't choose to use it, but the real problem is that we ignored it when making our companions. If you use that path, the companion will loose all his equipment. I'm afraid there is no easy way around that, cause you'll have to unpack the TFW all.spawn and do some editing there, and then turn towards editing scripts. I can help you out, but you have to figure out how to use the acdc.pl yourself in order to unpack the all.spawn.

@ Rm4g3dD0v - Could you upload the logs somewhere else cause MediaFire doesn't seem to work for me right now? Like www.pastebin.com or something? Or just post 12 last lines here from the xray_*.log file? It would be much easier for both of us, don't you think?
  12:24:59  1 February 2011
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mnn
Senior Resident
 

 
On forum: 06/12/2009
 

Message edited by:
mnn
02/01/2011 12:34:10
Messages: 2694

---QUOTATION---
@ Rm4g3dD0v - Could you upload the logs somewhere else cause MediaFire doesn't seem to work for me right now? Like www.pastebin.com or something? Or just post 12 last lines here from the xray_*.log file? It would be much easier for both of us, don't you think?
---END QUOTATION---


They have the same crash error, but some of them contains additional info.

http://pastebin.com/DAHyWTVE (4x)
http://pastebin.com/wzWErSb5
http://pastebin.com/4L2hNDJm
http://pastebin.com/nJkxVNpU
http://pastebin.com/wKLTQS37

Edit: Here's reupload of original file.

http://www.sendspace.com/file/gm19ix
  12:37:43  1 February 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
 

Message edited by:
smoq2
02/01/2011 12:41:06
Messages: 2433

---QUOTATION---
@ Rm4g3dD0v - Could you upload the logs somewhere else cause MediaFire doesn't seem to work for me right now? Like www.pastebin.com or something? Or just post 12 last lines here from the xray_*.log file? It would be much easier for both of us, don't you think?
They have the same crash error, but some of them contains additional info.

http://pastebin.com/DAHyWTVE (4x)
http://pastebin.com/wzWErSb5
http://pastebin.com/4L2hNDJm
http://pastebin.com/nJkxVNpU
http://pastebin.com/wKLTQS37

Edit: Here's reupload of original file.

http://www.sendspace.com/file/gm19ix
---END QUOTATION---



Great! Now I at least know where too look for the C stack overflow problem! I think I'll finally be able to fix it.

Btw, mnn, I have a question for you. Do you know if it's possible to bind a script to a weapon shot or left mouse button click? We'll be adding sniper rifles with manually operated bolt action and need to bind a script that will be executed after each shot. Do you know of any shot callbacks maybe? Or any function that runs when the player shoots?
  12:54:19  1 February 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433
@ Rm4g3dD0v - Sorry to use you like that, but I need some more testing from you. Download this script and put it in the gamedata/scripts folder:

http://www.filefactory.com/file/b53d935/n/tools.script

and post back any C stack overflow errors. Thanks, you're doing a great job here.
 
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