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S.T.A.L.K.E.R: The Faction War

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  00:23:35  29 January 2011
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PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
Messages: 1165
Smoq check skype
  01:00:51  29 January 2011
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G-man 44
(Novice)
 
On forum: 09/12/2009
 

Message edited by:
G-man 44
01/29/2011 1:03:47
Messages: 23
Black Texture issue

I went through some of the Textures pertaining to the Black texture issue. I was able to find and fix one of them. The one issue with the Clear Sky skin was "act_stalker_neb2_a.dds", seems that I wasn't able to open it using GIMP, So I opened it with PainNET and re-saved it as a DXT5...loaded the game and tada. Hope that helps.
OH and BTW, The Bump(Lightmap) map for that particular Texture should be re-done, as it does not match that texture.
Thanx



---QUOTATION---
@ RoboMook - Can you chceck those skins? Perhaps the lightmaps are did wrong. Something like the yellow freedom seva issue we had before maybe?

edit:another ctd in darkvalley.blowout started and I seeked cover in the eastern base.

* 23344 objects are successfully saved
* Game freedom_09_tfw_a.save-qfg5667.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs tfw 2.5\savedgames\freedom_09_tfw_a.save-qfg5667.sav'
! ERROR: SV: can't find children [38780] of parent [1413945360]
* Saving spawns...
* Saving objects...
* 23235 objects are successfully saved
* Game MrV_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs tfw 2.5\savedgames\mrv_quicksave.sav'
! error in stalker with visual actors\stalker_freedom\stalker_freedom_2_mask
stack trace:

0023:0045E250 xrEngine.exe, CInput: : MouseUpdate()

[error][ 8] : not enough memory for this command.

Guess that answers anyone who wished to know if the blowout issue is fixed. :/

I really don't know what to do about it. I had 2 blowouts in my game so far, and everthing was fine. What's the eastern base btw? Factory lobby?
Did it CTD again after you reloaded the game?
---END QUOTATION---

  02:00:50  29 January 2011
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
 

Message edited by:
RoboMook
01/29/2011 2:08:46
Messages: 4387

---QUOTATION---

I went through some of the Textures pertaining to the Black texture issue. I was able to find and fix one of them. The one issue with the Clear Sky skin was "act_stalker_neb2_a.dds", seems that I wasn't able to open it using GIMP, So I opened it with PainNET and re-saved it as a DXT5...loaded the game and tada. Hope that helps.
OH and BTW, The Bump(Lightmap) map for that particular Texture should be re-done, as it does not match that texture.
Thanx

---END QUOTATION---



Hmm, that's odd. If you don't mind I'll re-export that texture in a couple of different formats and get you to test them. The bump-map is fine though, matches the texture perfectly.

EDIT: try these - in particular see if the DXT1 version works ok: http://www.mediafire.com/?66znnt9uxmhh385
  05:34:16  29 January 2011
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Diablow
Senior Resident
 

 
On forum: 07/08/2009
Messages: 713

---QUOTATION---


There are no plans for the military faction.
---END QUOTATION---



But eventually we can bring law & order to the zone as a soldier someday ???


---QUOTATION---

Yeah, I'm sorry too that there was no "faction action" in CoP, but I don't blame GSC for it either. They blew it with faction wars in CS so hard, that players would hang them by the balls if they even announced it again in CoP, so they had to mark the idea as "never even think of it". Many players show much hate when I even mention faction wars, saying that we've seen the feature in CS, not even concidering that it could be rewritten from scratch and work right.
---END QUOTATION---



They paid the price for releasing cs too early.I really like the fw scenario and it was a wasted potential.At least you managed to
fix something that would have been gsc´s job.The walkie talkie system
just works perfectly and every cs mod should have it cause in nearly every mod you have to wait ages for a squad to move.

Btw:how to turn off the breathing effects ?? it really starts to get on my nerves
  06:33:10  29 January 2011
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G-man 44
(Novice)
 
On forum: 09/12/2009
 

Message edited by:
G-man 44
01/29/2011 8:12:23
Messages: 23
I was finally able to get to those textures. let me apologize for not being specific on the bump map problem...it was the Bump# that had an issue along with the original texture uploaded with the mod. I had an issue opening the bump# into GIMP, so I used an alternative Bump# (which seems to work fine). One issue I've noticed with the bump# was, it was an awful dxt1 conversion. I usually try and keep textures and there bumps in the same compression format... i.e. dxt1 or 5. as for using dxt3, I really don't see the point, as in most cases dxt3 and dxt5 are usually relatively the same size, but dxt5 (imo) is a better quality. dxt 1 is fine for textures that are hardly seen or to save graphic memory vs eye candy. I uploaded some comparison screen shots along with the textures (both dxt1 and dxt5). My 3 year old has been very needy as of late, so I hope I didn't mess anything up or miss something while doing so.
Hope this helps and Thank you
the other two files you sent me worked fine with the alternate bumps.

http://www.mediafire.com/download.php?kvjykegx0pm30pb



---QUOTATION---

I went through some of the Textures pertaining to the Black texture issue. I was able to find and fix one of them. The one issue with the Clear Sky skin was "act_stalker_neb2_a.dds", seems that I wasn't able to open it using GIMP, So I opened it with PainNET and re-saved it as a DXT5...loaded the game and tada. Hope that helps.
OH and BTW, The Bump(Lightmap) map for that particular Texture should be re-done, as it does not match that texture.
Thanx


Hmm, that's odd. If you don't mind I'll re-export that texture in a couple of different formats and get you to test them. The bump-map is fine though, matches the texture perfectly.

EDIT: try these - in particular see if the DXT1 version works ok: http://www.mediafire.com/?66znnt9uxmhh385
---END QUOTATION---

  06:45:42  29 January 2011
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mattthekingreborn
(Senior)
 
On forum: 11/08/2010
Messages: 55
had my first real obvious CTD
i joined bandits and told a loner talking to the trader to "hand over his backpack)

i think this is the part of my error log that shows it.

CLIENT: Synchronizing...
* phase time: 11 ms
* phase cmem: 266150 K
* [win32]: free[1005840 K], reserved[49088 K], committed[1042160 K]
* [ D3D ]: textures[82588 K]
* [x-ray]: crt heap[266150 K], process heap[6940 K], game lua[78148 K], render[1335 K]
* [x-ray]: economy: strings[19061 K], smem[6111 K]
* MEMORY USAGE: 278953 K
* End of synchronization A[1] R[1]
! Can't find texture 'loner_icon'
! Can't find texture 'loner_wide'

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...k.e.r. - clear sky\gamedata\scripts\extortion.script:49: attempt to perform arithmetic on field '?' (a nil value)


stack trace:

Hope that is of some use
  14:59:16  29 January 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433

---QUOTATION---
had my first real obvious CTD
i joined bandits and told a loner talking to the trader to "hand over his backpack)

i think this is the part of my error log that shows it.

CLIENT: Synchronizing...
* phase time: 11 ms
* phase cmem: 266150 K
* [win32]: free[1005840 K], reserved[49088 K], committed[1042160 K]
* [ D3D ]: textures[82588 K]
* [x-ray]: crt heap[266150 K], process heap[6940 K], game lua[78148 K], render[1335 K]
* [x-ray]: economy: strings[19061 K], smem[6111 K]
* MEMORY USAGE: 278953 K
* End of synchronization A[1] R[1]
! Can't find texture 'loner_icon'
! Can't find texture 'loner_wide'

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...k.e.r. - clear sky\gamedata\scripts\extortion.script:49: attempt to perform arithmetic on field '?' (a nil value)


stack trace:

Hope that is of some use
---END QUOTATION---



Yep, I already fixed it. You probably talked to one of the special Loners and they weren't included in the loner table.
  15:00:58  29 January 2011
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
Messages: 4387

---QUOTATION---
I was finally able to get to those textures. let me apologize for not being specific on the bump map problem...it was the Bump# that had an issue along with the original texture uploaded with the mod. I had an issue opening the bump# into GIMP, so I used an alternative Bump# (which seems to work fine). One issue I've noticed with the bump# was, it was an awful dxt1 conversion. I usually try and keep textures and there bumps in the same compression format... i.e. dxt1 or 5. as for using dxt3, I really don't see the point, as in most cases dxt3 and dxt5 are usually relatively the same size, but dxt5 (imo) is a better quality. dxt 1 is fine for textures that are hardly seen or to save graphic memory vs eye candy. I uploaded some comparison screen shots along with the textures (both dxt1 and dxt5). My 3 year old has been very needy as of late, so I hope I didn't mess anything up or miss something while doing so.
Hope this helps and Thank you
the other two files you sent me worked fine with the alternate bumps.

http://www.mediafire.com/download.php?kvjykegx0pm30pb
---END QUOTATION---



I see what you mean about that bump#, never actually checked that as I assumed it would be fine (blame GSC for that one ). As for why those other textures aren't working I can only assume it's something to do with the archiving / un-packing procedure that's borked them. All the bumps were exported in DXT5, and all the diffuse were mostly DXT1 (it saves a lot of memory and is pretty much indestinguishable in-game for busy things like NPC textures).

I'll re-export all the actor textures and upload them as an archive.
  15:07:07  29 January 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433
Btw, have anyone else actually checked if they have issues with Clear Sky textures in DX10?? Maybe we all suffer from this issue...
  15:24:51  29 January 2011
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Diablow
Senior Resident
 

 
On forum: 07/08/2009
Messages: 713

---QUOTATION---
Btw, have anyone else actually checked if they have issues with Clear Sky textures in DX10?? Maybe we all suffer from this issue...
---END QUOTATION---



Ill check it out.

btw:how to turn off the breathing effects ???
 
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