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S.T.A.L.K.E.R: The Faction War

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  23:40:09  20 February 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433

---QUOTATION---
Hi

Since it's been a long time I played CS I'll give this mod a shot , but I have a couple of questions before.

Does this adds some maps that weren't in the vanilla game ?

Does it add a completely new storyline and quest ?

And witch patches should I download from the download section ? Both ?

Thank you
---END QUOTATION---



No, it does not add any maps yet. We like the vanilla maps and think there is no need to add any more for the time beeing.

The mod has no storyline yet. It's basically a "freeplay" concept. There are many random quests however.

There is only one patch for TFW, and that's Patch2. Both links should point to the same file.
  23:48:47  20 February 2011
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F!xou
Senior Resident
 

 
On forum: 10/06/2009
Messages: 413

---QUOTATION---
No, it does not add any maps yet. We like the vanilla maps and think there is no need to add any more for the time beeing.

The mod has no storyline yet. It's basically a "freeplay" concept. There are many random quests however.

There is only one patch for TFW, and that's Patch2. Both links should point to the same file.
---END QUOTATION---



Thanks for your quick answer !

Can't wait to see a full new storyline with this mod !

Good luck with everything.
  08:30:35  21 February 2011
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DeathKnightRZ
(Senior)
 
On forum: 01/28/2011
Messages: 61
One thing has been bugging at me, the faction and army guys in Depot in the bar area, what is their purpose anyway?
  08:52:26  21 February 2011
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Genocider
Caretaker of the infamous Pseudo duck
(Resident)

 

 
On forum: 03/20/2010
Messages: 629
Eh Just wanted to say smoq, Faction wise I can get a job at every faction at the moment, excluding the mercs. The only work I can get from them is what their squad leaders give me. Was this intentional or did you just forget to have Wolfhound give out jobs? Either way just in case you didn't notice somehow
  10:56:05  21 February 2011
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PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
Messages: 1165
@deathknight: They will give you a job if you're in their faction at a certain point in the storyline. That, and to show that the Depot really is a "neutral ground" for all factions except bandits (cause they're jerks)
  13:20:23  21 February 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433
@ Genocider - Good point! Yeah, I'll be adding him to the list.
  15:02:41  21 February 2011
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2621
wandering around the Swamps, this CTD happened:

! [LUA][ERROR] ERROR: xr_logic: can't call mob_home.set_scheme() - a nil value

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:975: bad argument #2 to 'format' (string expected, got nil)


stack trace:


(I added the LUA on top, just in case)
  15:13:42  21 February 2011
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2621
upon entering garbage from cordon and trying to save, this happens:

FATAL ERROR

[error]Expression : assertion failed
[error]Function : CSE_ALifeCreatureAbstract::STATE_Write
[error]File : E:\priquel\sources\engine\xrServerEntities\xrServer_Objects_ALife_Monsters.cpp
[error]Line : 983
[error]Description : !(get_health() > 0.0f && get_killer_id() != u16(-1))


stack trace:

do note, this is (as all the other incidents) an isolated occurence
  17:51:13  21 February 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433
@ Lord Santa - There are 3 possible reasons for those errors:

1. Faulty installation of TFW.
2. Faulty installation of CS.
3. You didn't patch the game to 1.5.10
4. You're using a cracked version.

The error you mentioned says that the game cannot access a file called mob_home.script and it assumes the file doesn't exist or doesn't register in the global("_g" script. Clearly the file is there, and clearly it is read most of the time in your game, hence my conclusions.

Reinstall CS, patch it to 1.5.10, and install TFW again. If you have a cracked version then the problem can be caused by something I wouldn't be able to fix anyway.
  17:56:17  21 February 2011
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
 

Message edited by:
Lord_Santa
02/21/2011 18:06:46
Messages: 2621

---QUOTATION---
@ Lord Santa - There are 3 possible reasons for those errors:

1. Faulty installation of TFW.
2. Faulty installation of CS.
3. You didn't patch the game to 1.5.10
4. You're using a cracked version.

The error you mentioned says that the game cannot access a file called mob_home.script and it assumes the file doesn't exist or doesn't register in the global("_g" script. Clearly the file is there, and clearly it is read most of the time in your game, hence my conclusions.

Reinstall CS, patch it to 1.5.10, and install TFW again. If you have a cracked version then the problem can be caused by something I wouldn't be able to fix anyway.
---END QUOTATION---



it's a brand new installation, patched to 1.5.10 and this time without the crack, which was why I re-installed it a couple of days ago

as I mentioned this error, as well as any others I get are not frequently occuring, but rather random and sparse

I just figured you'd want to see the error-log for it

I've not had the same problem occure twice, apart from a couple of C stack overflows, or whatever they're called

nonetheless the rest of the mod is going smoothly and I have (as you adviced me to) not changed the TFWsettings file itself, but rather changed all the parameters needed within the game

whatever caused this error may have been (and probably was) completely random and not a nuissance, I just figured you'd want as many error-logs as possible

:edit

I just defragmented my disk yesterday, which could be a possible explanation, as I installed the mod prior to that

I'll re-install and let y'know what's going on in the future

as a side-note, since I've changed the settings so that the factions respawn much more frequently the Zone is finally becoming the faction war that I've been longing for, so at the moment I am very pleased with how the game progresses

I play as a Loner (just became a Loner) and am on my 7th day

Duty and Mercenaries are having a total war-fare (no pun intended) at the Agroprom and Bandits are expanding and trying to enter the Army Warehouses

I did notice an odd thing, upon entering the Warhouses for the first time, however

there was a group of Bandits, whom stood and greeted me upon entering (one of them spoke to me) and as suddenly as the game had actually loaded that area, all the bandits fell to the ground and died

I reckon that they were aready dead when I arrived and that the game hadn't had time to properly handle it

it should however be noted that no enemies, nor mutants were in the vicinity, which leads me to believe that they were killed before entering the Warehouses (from the Garbage); but the Garbage exit to the Warehouses is guarded by Bandits

I think it was just another random hiccup of the game and nothing to worry about, nonetheless I'm just calling 'em as I see them

:edit 2

I installed Patch1 first (when it was released, and then patch2, which might also be one of the reasons for it's strange behavior.. I'm doing a complete re-install and will let you know)
 
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