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S.T.A.L.K.E.R: The Faction War

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  04:26:37  13 February 2011
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Genocider
Caretaker of the infamous Pseudo duck
(Resident)

 

 
On forum: 03/20/2010
 

Message edited by:
Genocider
02/13/2011 4:27:17
Messages: 629
Well, AKm74/2 as it called in game or the AK74. Oh and after a bit of pda gathering for Duty and Defiance who still need them, I decided I'd take a job to get freedom some supplies. After getting the supplies in garbage I get this ctd when trying to go back to The army warehouses, and when trying to load a save. 0023:054E1290
xrGame.dll
0023:054E165B xrGame.dll

[error][ 8] : Not enough storage is available to process this command.

I've got nothing installed but TFW 2.5 plus patch 1 so.
  12:41:12  13 February 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
 

Message edited by:
smoq2
02/13/2011 18:26:42
Messages: 2433
@ Genocider - I corrected the missing silencer sound for the AK74. Will add it to another patch.

[EDIT]

What's the difference between obj:iterate_inventory(function) and obj:inventory_for_each(function)?
  20:07:59  13 February 2011
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TrollFace
(Novice)
 
On forum: 01/22/2011
 

Message edited by:
TrollFace
02/13/2011 20:14:12
Messages: 18
forget my mistakes he were corrupted files.
but he speaks downloads thread.
-Can upgrade any weapon.
-Can upgrade military suits.

but it only shows technics_specialization.ltx

************************************************
;************** Escape stalker mechanic *********
;************************************************
[esc_tech_stalkerbase]
novice_outfit
stalker_outfit
scientific_outfit
exo_outfit
specops_outfit
military_outfit
;************************************************
;************** Garbage bandit mechanic *********
;************************************************

or is not in technics_specialization.ltx that shows all the schemes?

about friends and how do I become a loner? to recruit the ant?
in the old version (2.0? I do not remember) it was possible to recruit the ant despite being in another faction. this was a bug?
  20:41:22  13 February 2011
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Genocider
Caretaker of the infamous Pseudo duck
(Resident)

 

 
On forum: 03/20/2010
Messages: 629

---QUOTATION---
forget my mistakes he were corrupted files.
but he speaks downloads thread.
-Can upgrade any weapon.
-Can upgrade military suits.

but it only shows technics_specialization.ltx

************************************************
;************** Escape stalker mechanic *********
;************************************************
[esc_tech_stalkerbase]
novice_outfit
stalker_outfit
scientific_outfit
exo_outfit
specops_outfit
military_outfit
;************************************************
;************** Garbage bandit mechanic *********
;************************************************

or is not in technics_specialization.ltx that shows all the schemes?

about friends and how do I become a loner? to recruit the ant?
in the old version (2.0? I do not remember) it was possible to recruit the ant despite being in another faction. this was a bug?
---END QUOTATION---



To be a loner, just spend a while in the zone without joining any factions and rank up. After 2 ranks or so you should be a loner. To recruit Ant while you're in a faction just take another faction's base, only 1 faction's base must be taken then he'll contact you I believe.
  21:11:35  13 February 2011
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Freke
Chris Metzen's Son
(Resident)

 

 
On forum: 03/11/2009
 

Message edited by:
Freke
02/13/2011 21:21:26
Messages: 189

---QUOTATION---
@ Freke - An error log would be nice.
---END QUOTATION---



Yeah..That's the thing. It's just a stack trace.

Cause usually when the game crashes, it copies the error log and you can open up a notepad and ctrl+v and viola, it's right there. But I'll go do it again and look at the actual file itself.

EDIT
Okay, so I looked through the file and this is what caught my eye:

Error Reason:
----------------------------------------
xrEngine.exe caused ACCESS_VIOLATION in module "C:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrGame.dll" at 0023:03E11290, CDialogHolder::shedule_Scale()+1811488 byte(s)

System Error:

My game isn't cracked. I'm going to try to reinstall and see if this continues.
  23:29:58  13 February 2011
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TrollFace
(Novice)
 
On forum: 01/22/2011
Messages: 18

---QUOTATION---
@ Genocider - I corrected the missing silencer sound for the AK74. Will add it to another patch.

[EDIT]

What's the difference between obj:iterate_inventory(function) and obj:inventory_for_each(function)?
---END QUOTATION---





yep
[error]Expression : !b_assert
[error]Function : HUD_SOUND_COLLECTION::FindSoundItem
[error]File : E:\priquel\sources\engine\xrGame\HudSound.cpp
[error]Line : 139
[error]Description : sound item not found in collection
[error]Arguments : sndSilencerShot


what a pity. she had been better than mine Groza
  03:16:53  15 February 2011
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exuras
(Novice)
 
On forum: 02/15/2011
Messages: 1
I've been playing this mod for quite a while, but im lacking a challenge when it comes to the game.. Im playing on "Master" difficulty, NPC Faction respawn 90, and Player faction at 2000. With Random patrols & monsters disabled.. Still it doesn't feel like my faction is loosing ground, weather i intervene to assist or just go out and help artifacts...
Also when playing Freedom, i delibertly destroyed Duty completely so mercs could move in & get more resource points. But they didn't seem to recieve any weapons upgrades allthou they controlled 4 points & had established a base.
A bug perhaps is that when i destroyed Defiance, Clearsky didn't aggressivly expand into Defiance territory while i kept the Bandits busy at both borders in Garbage. Which left me thinking that Clear sky in particular isn't utilizing territory properly. Their factions Strength didn't grow beyond 60-70 No matter how long i waited. While Mercenary was ranging between 140-150.

Now i have a few suggestions... I don't expect to ever see them in because i can imagion they would be extremly timeconsuming & hard to apply...
First of a dynamic diplomacy. At least between the NPC factions, i.e: if Bandits can't capture Northern outpost from Freedom after a certain amount of time, they would be more inclined to declare truce to focus on Defiance for instance. Or Duty has captured the Northern outpost & is aggressivly persuing in Freedom territory, they would attempt to persuade Bandits or Mercenaries to send squads to attack. (for money or something, Not sure what Faction resources generates for the faction. Perhaps some accumilated Faction resources as an alternative).

Now for the more simple.. but perhaps even harder feature... Dynamic NPC's. They start off as Loners, with the Smart Combat scripts of companions for instance. These NPC's can later on join factions (based on several factors, as Where they have been making money, their relation with faction(?), Faction strength, or something else. Perhaps even scripted.) In the factions they pretty much forfill the same function a player does in a faction. Assist the faction in anyway possible, aswell as upgrade yourself. They would be naturally harder to kill, due to that they can utilize bandages, medkits & everything properly. And perhaps a "Fight or Fly" protocol. Basically it would rather try to retreat to fight another day. Than to die like those meaningless gunfodder Squads.

If you finished reading my long rant.. You already deserve a pat on the head

Best Regards
Eugen
  18:22:05  15 February 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
 

Message edited by:
smoq2
02/15/2011 21:04:48
Messages: 2433
We're still in the process of debugging, but we are trying to add some minor new content at the same time.

http://img821.imageshack.us/img821/1660/sswojtek021411154613esc.jpg
http://img812.imageshack.us/img812/205/sswojtek021211231618yan.jpg
http://img249.imageshack.us/img249/1394/sswojtek021311011044yan.jpg
http://img594.imageshack.us/img594/9192/sswojtek021311205311yan.jpg
http://img37.imageshack.us/img37/2313/sswojtek021311205402yan.jpg

Companions have some new combat AI algorithms. I.e. Offensive and Defensive combat styles that can be set in the Radio.
In Offensive stance a companion behaves in much the same manner we've seen before, pursuing the enemy or fighting following his own strategy.
In Defensive stance companions act more like support for the player instead of a lone wolf. They follow the player while still shooting detected enemies and trying to find cover that is close to the player's position. This can be useful if the player wants to approach a fortified enemy position with a strong blow, rather then having companions flank positions. Or the player can leave the companion on a higher ground and then order him to Fire At Will, and the companion will provide sniper support while the player attacks from another side.

http://img641.imageshack.us/img641/6664/sswojtek021511193958esc.jpg

Companion's style of fighting in Defensive stance depends on his weapon type and the distance to the enemy.
  21:59:29  15 February 2011
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433
Patch2 is ready for downloading. Visit Mod Downloads section.
  22:49:12  15 February 2011
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Genocider
Caretaker of the infamous Pseudo duck
(Resident)

 

 
On forum: 03/20/2010
Messages: 629
Well, after waiting a few days I decided to try again. A guy I know said it might be giving me this error due to Ram but I doubt it. I have 4 GB of Ram and when I tried it this time around, I had nothing else running except steam. Anyways, while trying to load a save I'm now getting this error. I got this error before and a black screen a few days ago when trying to reenter the army warehouses from garbage with some supplies for Freedom. Here's that error again.
stack trace:

0023:05611290 xrGame.dll
0023:0561165B xrGame.dll

[error][ 8] : Not enough storage is available to process this command.


No idea what this means
 
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