I guess they shouldn't normally win without your help --after all they didn't consider it worthwhile to move against an enemy squad until you came along and offered support. Maybe Faction War campaigns make the squads more suicidal/aggressive, while even in Swamps the Machine Yard NPCs don't attack the Encampment near the truck without your help. But starting to fire blank shots before the attack signal doesn't make sense at all. Can't it be avoided due to the AI engine? If so I'd rather sacrifice the attack button feature...
Another thing that probably existed before this patch: when you approach Bandits at the Garbage level changers they want your money, so you normally avoid them. But since I had very little money this time anyway I thought I would heed a Bandit squad's call for help against mutants. Unfortunately the Bandits started shooting at me instead of the mutants for some reason, and a few times the Bandits disappeared in thin air (at the level changer to Red Forest).
You can't safely approach the Bandit Squads at any of the Level
Changers with a weapon drawn. This means you have to let
them rob you. If you get a Call-to-Help at any of the Bandit
Level Changers ( like to the Red Forest ) you can't help them
because if you bring out your weapon to fight Mutants they
will get hostile. Not a good idea to take any Quest Item from
the Bandits at the Level Changers too. I don't want to get
robbed so I enter a Level and when a Blowout is triggered
and the NPCs vanish, I use this opportunity to run by their
momentarily empty positions to get to the Levels I want to.
I also used this method to recover the Duty Secret PDA when
the Bandits were still in control of that Checkpoint. In my
current Game the Bandits retook all the Level Changers in
Garbage going to the Agroprom so I either have to use the
Blowout Method or make the long detour through the Marshes.
Ex modder, Zones only ferret and will someday release a game (Resident)
On forum: 02/20/2010
Come down off your high horse, and stop complaining.
You've nothing but slander the 1.5.10 patch as hard as you can, and complain about how broken it is, and how its even more buggy than the previous ones. Guess what? Welcome to the world of CS faction war mechanics, it has more bugs in it than a gardening center (although most of them don't cause ctds thankfully).
Give us the error log, and we can provide a solution or fix, since its highly unlikely GSC will be releasing any more patches despite all your whining.
You seem to be a magnet for bad luck in your games, I've played through CS on 1.5.10 several times, and haven't had any ctds.
Actually I played SoC for over 8 months without the ZRP and my
longest Game of CoP was almost 9 months without major problems.
It's only CS that I have been unlucky with. But you are correct that
I do need to post my Error Logs and see exactly what the problem is.
And believe it or not I still love CS. It is just stunning when it works.
Well... I may have had trouble with Priboi Story for too many Blowouts
compared to others with excess Mutants killing all the important NPCs
but that's the way the Mod was created. Priboi Story was fairly stable
especially in Pripyat that was impressive. The most important thing
to me in any Stalker Game is stability. To be able to do what I want
to and go where I want to without CTDs forcing me to do otherwise.
I was going to the Cordon and then to the Marshes so I could sneak back
into the Agroprom since the Bandits defeated Duty at the Level Changer.
( Got my 2nd RP-74 ) I make plenty of Manual Saves. If I can't get out
of the Marshes I'll restart in the Cordon and use a Blowout to get past
the Garbage Bandits if I have to. Maybe it's all my fault for not using
the SRP before I undertook my current Game. I had too much faith
in the latest Clear Sky Patch that I probably should have known better.