ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Mod discussion
PreSky v0.2

« Previous 10 events | 1 2 3 4 5 6 7 8 9 ... 210 | Next 10 events »
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  04:39:09  22 August 2010
profilee-mailreply Message URLTo the Top
PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
Messages: 1165
If I recall, Duty was like that in vanilla, too... could be wrong though
  12:09:16  22 August 2010
profilee-mailreply Message URLTo the Top
Rahu X
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER
(Resident)

 

 
On forum: 07/13/2009
Messages: 341
I'm absolutely loving this mod so far. The freedom, the features, everything. It just has me going back to it.

I maybe only have 2 requests for this mod so far. As mentioned, I would love if pistols had ironsights. I don't know why the devs intended for the pistol aiming to be that way. I guess they thought it looked cool or something. All I know is that it's a bit annoying for people like me who tend to play without using the crosshair.

The only other thing I can think of would be hunger. I absolutely miss hunger in Clear Sky. And seeing as the actor.ltx file has been tweaked to be made a bit more realistic, I imagine adding hunger would just add a bit more on the realistic side of things.

Of course, these could all just be added in as optional additions to your mod.

I do have some questions though.

1. What's with the sprint being so low? I mean I wouldn't mind it being lower than vanilla's but I can only sprint for maybe 2 seconds before I have to stop. Not a huge complaint and I can live with it.

2. How did you implement random emissions? Was it just as simple as those lines you changed in the xr_surge_hide script, or was there a bit more to that?
  14:11:09  22 August 2010
profilee-mailreply Message URLTo the Top
Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672

---QUOTATION---
If I recall, Duty was like that in vanilla, too... could be wrong though
---END QUOTATION---



I can't remember what they were like in vanilla - once I played through clear sky once, I never really went as far as agroprom again.
This mod has really given me reason to play clear sky
  14:18:17  22 August 2010
profilee-mailreply Message URLTo the Top
SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
 

Message edited by:
SetaKat
08/22/2010 14:30:31
Messages: 6340
~taffy
Since Duty is more of a miltary faction, there are slightly better at combat. However, I might lower their squad caps, they do tend to overpower things a bit. Its also your playthough as well. Like I listed above, I had Duty in the NW, Freedom in the SE, and Bandits spaced around. No two playthoughs are the same. Also, factions don't spawn at night. Just wait, things will settle down a bit.

~Rahu X
How much are you carrying? I know I did do a few changes to a few things, but I didn't change power loss in the actor.ltx file. I don't have time to test right now, but if more people report this problem, I think I know what might be causing it.
I had to adjust xr_surge_hide.script and task_manager.script (or was it task_objects?). It was mainly task_###.script, and adjustments to xr_surge_hide to stop getting about 20 a second.
I don't recall hunger being present in CS. However, others report in unpatched CS there was hunger, but I don't remember this at all. Its not in patch 9 or 10 - I usually sell all my food, and haven't starved yet. I think TFW had a decent hunger system, I'm not to sure.

EDIT:
~Rahu X
I haven't had a problem with my stamina. So I don't know whats causing your problem.
  14:38:26  22 August 2010
profilee-mailreply Message URLTo the Top
Caligo
(Senior)
 
On forum: 09/02/2007
Messages: 129
Niiice! Been looking forward for you to release this fluffy Downloading now
  15:11:45  22 August 2010
profilee-mailreply Message URLTo the Top
Rahu X
PATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER
(Resident)

 

 
On forum: 07/13/2009
 

Message edited by:
Rahu X
08/22/2010 15:42:16
Messages: 341

---QUOTATION---
~Rahu X
How much are you carrying? I know I did do a few changes to a few things, but I didn't change power loss in the actor.ltx file. I don't have time to test right now, but if more people report this problem, I think I know what might be causing it.
I had to adjust xr_surge_hide.script and task_manager.script (or was it task_objects?). It was mainly task_###.script, and adjustments to xr_surge_hide to stop getting about 20 a second.
I don't recall hunger being present in CS. However, others report in unpatched CS there was hunger, but I don't remember this at all. Its not in patch 9 or 10 - I usually sell all my food, and haven't starved yet. I think TFW had a decent hunger system, I'm not to sure.

EDIT:
~Rahu X
I haven't had a problem with my stamina. So I don't know whats causing your problem.
---END QUOTATION---

Nevermind about the stamina issue. I think I just might have adjusted it by accident while I was tweaking some stuff. Sorry.

As for hunger, that was never in CS to begin with. They took it out because they wanted CS to be more combat and action focused rather than survival focused. There are some mods that add hunger back, like Ceano's, so I imagine it wouldn't be too hard to add it in. Especially since it usually just requires tweaking the actor.ltx file to allow it.

EDIT: I tweaked the pistols to where they have ironsights. If anyone wants their pistols with ironsights, just let me know and I'll upload.
  17:40:49  22 August 2010
profilee-mailreply Message URLTo the Top
Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672
Cheers Fluffy.

I havent been to red forest yet - but judging by the map, its filled with mutants and the like.
Are there any stalkers at all in there or is it going to be mutant breeding ground?

Loving the updgrade schemes so far
  19:01:33  22 August 2010
profilee-mailreply Message URLTo the Top
Cyrus Crashtest
(Novice)
 
On forum: 08/13/2010
Messages: 43
Been playing this for a couple of hours now and its running nice and smoothly - barely any stuttering etc (unlike vanilla) - and I'm looking forward to future updates / releases.

Just one thing though - to boost the 'freeplay' aspect, I do think that an option to join any faction from the start (a la the 'Freeplay Start' mod for instance) would be awesome. Anyone else think that?!
  19:05:43  22 August 2010
profilee-mailreply Message URLTo the Top
Teh Soul Eater
I didn't do it.
(Resident)

 

 
On forum: 03/21/2010
Messages: 1667
I'm about to start another run. See how this one goes, I'll try to play for a few hours.
  19:38:34  22 August 2010
profilee-mailreply Message URLTo the Top
Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
 

Message edited by:
Stalkerstein
08/22/2010 21:20:24
Messages: 1990
Crash with vanilla setup

fixed and aok!
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2019 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.