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PreSky v0.2

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  13:01:31  26 March 2014
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1973
Hello
Thank you very much for your share Sekatak!
Happy to have the possibility to lauch it and test.

http://i.imgur.com/5eov5cU.jpg

Unfortunately I have this log

Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
Line : 180
Description : <no expression>
Arguments : LUA error: l:\ clear sky\gamedata\scripts\_g.script:947: ERROR: There are no sound collection with path: ambient\special\garbage_bandit_radio_

I saw an archive scripts full so test with but same log.
What sound I must add ,please?
  03:41:02  27 March 2014
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
Messages: 2230
I'll dig around and see if I can steal some stuffs.
  07:29:13  27 March 2014
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
 

Message edited by:
SetaKat
03/27/2014 7:50:32
Messages: 6340

---QUOTATION---
I'll dig around and see if I can steal some stuffs.
---END QUOTATION---


Feel free, since I've officially quit modding. Dunno if I have any scripts worth taking though.
EDIT: Apart from the radio feature from the error below.


---QUOTATION---
Hello
Thank you very much for your share Sekatak!
Happy to have the possibility to lauch it and test.

http://i.imgur.com/5eov5cU.jpg

Unfortunately I have this log

Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
Line : 180
Description : <no expression>
Arguments : LUA error: l:\ clear sky\gamedata\scripts\_g.script:947: ERROR: There are no sound collection with path: ambient\special\garbage_bandit_radio_

I saw an archive scripts full so test with but same log.
What sound I must add ,please?
---END QUOTATION---


1) This is less of a proper release, and more of a modders resource pack.
2) configs/misc/script_sound_radio, its meant to be _bandits_ in the path
The scripts_full archive is the complete scripts, the default folder is a stripped down version
  19:31:47  27 March 2014
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Vikingstalker
The Zones Blacksmith
(Resident)

 

 
On forum: 11/26/2009
Messages: 4448

---QUOTATION---

Feel free, since I've officially quit modding.
---END QUOTATION---



Sad news that
  20:19:27  27 March 2014
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
Messages: 2230
Farewell.
  07:45:57  28 March 2014
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
I've been flip flopping with varying and declining levels of motivation and interest in modding Stalker the past few years. I've tried taking breaks, looking at other mods for inspiration, etc, but it hasn't really worked. GSC going under and S2 being postponed indefinitely probably didn't help.

I actually decided to properly and fully stop at the start of the year when ModDB packed it in with another round of its login issues, but because of said login issues, I couldn't stay logged in long enough to upload the archive. So I ended up forgetting about it until now.

On the upside, mentioned here (http://www.moddb.com/members/nakkers-za/blogs/2013-so-far) is the next project I'm working on. Still a month or two from being able to upload some tech demos and screens to my ModDB profile though (well, I could do those now, it just wouldn't be very exciting, since I don't currently have that much to show off)
Motivation and interest for this project is quite high.
  01:50:41  29 March 2014
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Taffy
Barely leaves the Cordon...
(Resident)

 

 
On forum: 03/19/2009
Messages: 672
Thanks for all the hardwork and patience with the mod. I still have Presky backed up on my external and such. That's the only Clear Sky mod, I'll need.
It was a privilege to have played your mod, Seta.

You'll always be welcome back here.
  03:33:21  29 March 2014
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Genocider
Caretaker of the infamous Pseudo duck
(Resident)

 

 
On forum: 03/20/2010
Messages: 627
Things seem to be slowing down in terms of modding for Stalker. That's alright though, heh, best of luck with what you're doing Fluffy .... Sorry I prefer that name haha.
  11:43:22  5 May 2014
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433
Well, the franchise is slowly dying, no doubt about that. The recent release of Lost Alpha gave it a small jolt of energy, but since the mod is ultra buggy and "too little to late", I don't see too bright of a future for Stalker.

Anyway, sad to see one of the most devoted modders go.
Thanks for all the help with my projects mate and for your work.
  14:05:24  5 May 2014
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
The leaked demo didn't help much either.
LA has invigorated a bit of energy in me, but not a lot. I'll probably port a few of my scripts over (Mutant Looting and Regen Items, possibly Helmets). I'm also working with another modder over on the LA side of things to improve the default upgrade system. Don't know how far I'll get with that though.

I'm going to lurk around for the indefinite future though, an occasionally stick my head in, maybe with some advice. My energies are currently focused on building a game engine, and I'm kinda enjoying it. I have full control over everything, so if I need something, I just add it in. Its also a good test of my skills and abilities, and a chance to learn new stuff and expand my skills.

And I should be thanking you Smoq. You were here putting up with my noob questions and ideas when I started modding. I think you've helped me more than I've helped you.
 
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