---QUOTATION--- Which enemy faction is attack the loner camp ?
Indeed i have never see any enemies at the Forester's camp too.
Duty attacks the Renegades in the mine (if they latter are still alive), and then Freedom may attack Duty outside Forester's house, but I recall they never ask for help with this.
i want to see much more enemies in this place.
I've made Monolith travel through the Forest (see link in my signature). Maybe other Factions can be nudged to go there too, but that probably requires strategy playing that would rival C-Con's.
If you want two factions to fight in Red Forest I suspect you have to use mods. ---END QUOTATION---
I didn't hot look to mods in this game. Because each S.T.A.L.K.E.R series have a lot of different crash problems. I think game is getting much full of crash if i added some mods. If you do some things nested it will be mostly have a problem. I prefer unmodded games to mod added games. This game looks like magnificent with it's original status to me. Indeed I didn't try any mods in the Clear Sky. Maybe it will be trimer than the old status so i don't know there. If each crash problems are solve this game and other series it will be much enjoyful to play.
Indeed i didn't live any issues with the Clear Sky at our upgraded pc. But long time no play
Which enemy faction is attack the loner camp ? I wondered this because I have never see any defend missions in the Red Forest. So Red Forest looks like quitely silent to me or enemies must be scared from me. Indeed i have never see any enemies at the Forester's camp too.
Actually Red Forest has a different environment such as much anomalies around there and i want to see much more enemies in this place. I think Red Forest's battle environment can be more enjoyful and funny with a few modifications then the other places. Because i like the fight with the enemy factions with mostly anomalied places and like this chaos. Indeed i'm usually using the pistols against every enemies so i like this difficult statuses. I like this madness because it doesn't any taste when the game got easier
I think the Game was designed to show changes in the other levels you
are not in on the PDA Map but like the other Games to be relatively the
same way returning to a level as you left it. The only change you can
count on to be accurate is the movement of men or mutants who are
leaving and entering other levels. For example I was in the Garbage
level when I saw new mutants spawn deep in the Red Forest and
then leave it going to the road. I moved from Garbage to the
Agroprom as the mutants traveled down the road south in
the Red Forest. I went from the Agroprom on to Yantar
as I met the pack of pseudodogs at the front gates
of X-16 exactly as the PDA Map tracked them.
In Clear Sky it is quite common to see specific activity take place on the
PDA Map in a level you are not in and when you rush back there to take
advantage of the change, it will revert to the original conditions you left.
Seems you can get the Loner moving by drawing your gun nearby him (you don't need to aim towards him).
A dialog problem: I can redo the dialog options "Take me to Forester" and "Stay here" as many times as I want. Does that mean that the latest option I've chosen overrides the previous, or does only the very first occasion count? I haven't tested this properly yet, but it seems the Loner starts moving regardless of my last dialog choice (and then goes to Witcher's Circle).
---QUOTATION--- the single surviving Loner with the Tank Gun is now at Dark Yar ---END QUOTATION---
Aha. I rarely see him go anywhere, not even to Witcher's Circle when I ask him. If he moves into the forest he must have done it without me noticing. I might have found his body just inside the gate once, though. Maybe the Bloodsucker got him there, it sometimes ventures outside the gate and towards Strelok's tunnel entrance.
Because I've already gone to the Space Anomaly, grabbed the Tank Gun,
turned around the way I came and returned it to the Loner at the bridge,
turned around again and met the group at Dark Yar, escorted them to the
Devilish Encampment where I am now currently defending them as the
single surviving Loner with the Tank Gun is now at Dark Yar needing help.
My trip to the Space Anomaly was not about killing every last mutant but
grabbing the Tank Gun and getting the hell out of there. This precise path
has been documented in detail in my "How to survive the Red Forest" tip.