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Good idea to ignore "defend x" missions?

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  14:20:02  17 April 2010
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slapnutz
(Novice)
 
On forum: 09/26/2004
Messages: 31
Good idea to ignore "defend x" missions?

Just got into Garbage and the whole "hurry over there and defend" missions are kinda anoying. Especially if you've spend a while getting into position for some other mission and then suddenly you have to run across half the map to defend a point.

Basically, whats the worse that can happen if I simply ignore the Loner factions call for help in defending areas?

I prefer to simply do my own thing and let them take care of themselves... i.e. play as a TRUE "Loner".



I hope this is less of a problem in COP.
  16:26:11  17 April 2010
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
Messages: 4387
The worst that can ahppen is the squad asking for help dies, in which case you get to pick up all their stuff

Basically these types of 'missions' are recurring and can be safely ignored if you have other things to be doing. They are useful in getting friendly with factions though, and faction traders will offer you better prices if you are 'in the green' with them.

And no, CoP doesn't have any of these annoyances, there's pretty much no generic recurring missions, they're all unique (the quality of the side-quests in CoP is far better than the previous games, even if it does mean they 'dry-up' once you've completed them all).
  22:11:30  17 April 2010
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
04/17/2010 22:12:20
Messages: 26179
Good idea to ignore "defend x" missions?

Calls-for-Help are very important. Other than some really good Loot
you may come across they might be your ONLY chance to improve
your Faction relations with some Factions that are hard to win favor:
http://img707.imageshack.us/img707/3052/darkyarhelpws3.jpg

TS
  17:08:38  10 December 2010
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Joseph
(Senior)
 
On forum: 12/06/2010
Messages: 56
Certain X missions require attendance or intervention, you'll know which they are, because a character will emphasize the importance. Other than that you're better off to ignore them, because you can spend hours running from one side of the map to the other, again and again and again. So rather than go through the monotony of recyling X objectives just ignore them and they usually stop activating. Either that or some of the character get stuck on some walls or a tree so one side never kills the other.
  20:50:18  10 December 2010
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2345

---QUOTATION---

http://img707.imageshack.us/img707/3052/darkyarhelpws3.jpg

TS
---END QUOTATION---


Do I see friendly squads both at dark Yar and Devilish encampment? How did that happen?
  19:19:24  19 October 2013
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2345

---QUOTATION---

http://img707.imageshack.us/img707/3052/darkyarhelpws3.jpg

TS
Do I see friendly squads both at dark Yar and Devilish encampment? How did that happen?
---END QUOTATION---


*Bump*

Three mutant(?) squads by the space anomaly needs explaining too.
  13:00:36  22 October 2013
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 26179
Good idea to ignore "defend x" missions?

Because I've already gone to the Space Anomaly, grabbed the Tank Gun,
turned around the way I came and returned it to the Loner at the bridge,
turned around again and met the group at Dark Yar, escorted them to the
Devilish Encampment where I am now currently defending them as the
single surviving Loner with the Tank Gun is now at Dark Yar needing help.
My trip to the Space Anomaly was not about killing every last mutant but
grabbing the Tank Gun and getting the hell out of there. This precise path
has been documented in detail in my "How to survive the Red Forest" tip.

TS
  15:52:01  22 October 2013
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2345

---QUOTATION---
the single surviving Loner with the Tank Gun is now at Dark Yar
---END QUOTATION---


Aha. I rarely see him go anywhere, not even to Witcher's Circle when I ask him. If he moves into the forest he must have done it without me noticing. I might have found his body just inside the gate once, though. Maybe the Bloodsucker got him there, it sometimes ventures outside the gate and towards Strelok's tunnel entrance.
  05:58:36  1 November 2013
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
 

Message edited by:
Three Mile Island
11/01/2013 6:00:42
Messages: 2345
Seems you can get the Loner moving by drawing your gun nearby him (you don't need to aim towards him).

A dialog problem: I can redo the dialog options "Take me to Forester" and "Stay here" as many times as I want. Does that mean that the latest option I've chosen overrides the previous, or does only the very first occasion count? I haven't tested this properly yet, but it seems the Loner starts moving regardless of my last dialog choice (and then goes to Witcher's Circle).
  01:36:24  3 November 2013
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2345

---QUOTATION---
Seems you can get the Loner moving by drawing your gun nearby him (you don't need to aim towards him).

---END QUOTATION---


Strange, as soon as I leave the Red Forest he moves back to the Limansk bridge again. Then I could make him go to Witcher's Circle a second time, after which he returned to Limansk bridge.
 
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