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NPC Looting Script fix

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  12:01:44  26 November 2009
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
11/26/2009 12:02:21
Messages: 268
Smog2, you did an awesome job. It's been a little while now since I'm using your script, and it's a great one. However I can't help pointing out that it removes the ability NPCs have to seek *weapons* on the ground (not just corpses).

In the AMK script, NPCs used to behave with corpses exactly as they used to behave with weapons, they were clearly looking for and picking them up everywhere. With your script, it is sad to see that NPCs just ignore even the excellent weapons on the ground and prefer to loot some semi-experienced stalker's corpse instead :/
They only pick up weapons if these ones happen to be standing *exactly* on their path, if no, they seem not to see them. I really wonder if this can't be fixed, because while I fully understand the purpose of that new looting script, I don't see in which way that "seek weapons" feature should harm it

I know it's a bit late, but who knows...
Anyway, despite this, I'm still using your nice fix; again, thank you a lot for it
  02:24:29  29 November 2009
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971

---QUOTATION---
Smog2, you did an awesome job. It's been a little while now since I'm using your script, and it's a great one. However I can't help pointing out that it removes the ability NPCs have to seek *weapons* on the ground (not just corpses).

In the AMK script, NPCs used to behave with corpses exactly as they used to behave with weapons, they were clearly looking for and picking them up everywhere. With your script, it is sad to see that NPCs just ignore even the excellent weapons on the ground and prefer to loot some semi-experienced stalker's corpse instead :/
They only pick up weapons if these ones happen to be standing *exactly* on their path, if no, they seem not to see them. I really wonder if this can't be fixed, because while I fully understand the purpose of that new looting script, I don't see in which way that "seek weapons" feature should harm it

I know it's a bit late, but who knows...
Anyway, despite this, I'm still using your nice fix; again, thank you a lot for it
---END QUOTATION---



i think your useing one of the test ones, try get the actaul fixed new one.
sorry, i dont have the link.
go threw the whole thread, its somewhere in here.
  11:51:38  30 November 2009
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
I'm dead certain I'm using the right one, the one he posted when saying "I tried to optimize it as much as I could...". Do you mean your script allows NPCs to pick up weapons normally? If so, then that could mean there's something wrong in my gamedata folder (I'm currently modding a lot), but what? And why would the original amk watcher_act script work perfectly then...?
I don't get it
  12:45:04  30 November 2009
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smoq2
Forklift operator
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On forum: 09/08/2008
Messages: 2433

---QUOTATION---
I'm dead certain I'm using the right one, the one he posted when saying "I tried to optimize it as much as I could...". Do you mean your script allows NPCs to pick up weapons normally? If so, then that could mean there's something wrong in my gamedata folder (I'm currently modding a lot), but what? And why would the original amk watcher_act script work perfectly then...?
I don't get it
---END QUOTATION---



I didn't change anything in the script to disallow picking up items from the ground. The only thing I did change is to ignore corpses/objects close to anomalies and prevent going into loot mode when the squad is traveling to another point. Maybe your squad is ignoring items because they are moving through the zone?
  16:37:45  30 November 2009
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268

---QUOTATION---
I didn't change anything in the script to disallow picking up items from the ground. The only thing I did change is to ignore corpses/objects close to anomalies and prevent going into loot mode when the squad is traveling to another point. Maybe your squad is ignoring items because they are moving through the zone?
---END QUOTATION---



Unfortunately, some testing I did before proved it: NPCs really won't pick up items at all (unless they're standing in front of them), anomalies or not, travelling or not. The test I'm talking about was quite simple, I dropped some weapon in the clear sky base, where there was absolutely no nearby danger; with your script, no one cared, with AMK's, an NPC immediately started moving to the weapon to pick it up, even if the weapon was not exactly close to him...
  17:19:44  30 November 2009
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433

---QUOTATION---
Unfortunately, some testing I did before proved it: NPCs really won't pick up items at all (unless they're standing in front of them), anomalies or not, travelling or not. The test I'm talking about was quite simple, I dropped some weapon in the clear sky base, where there was absolutely no nearby danger; with your script, no one cared, with AMK's, an NPC immediately started moving to the weapon to pick it up, even if the weapon was not exactly close to him...
---END QUOTATION---



Strange, I did the same thing and it worked a-ok. I don't know if anyone else havn't made any changes that might cause this though. I know I didn't.
  18:03:32  30 November 2009
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
That's really weird, but if it works for you, then I assume it could work for me as well... Are using the mod called "looting clear sky" as the one from where your fix is meant to work? If not, could you please link me the actual looting mod you have downloaded and use as a basis?
  02:09:16  1 December 2009
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
 

Message edited by:
x_Spartan_x
12/01/2009 2:17:52
Messages: 1971
lol
(at base camps, not out of camps)there not supposed to pick up, if they are currently on a ai script, meaning, if a npc is not doing anything(ai script)(or job) then he will pick up weopon, this is cause of the added feture when only at terrain spots they loot, this also is less likly in base camps, mainly cause every ones booked out, but, if you drop a weopon at base, if they dont pick it up, eventually someone will, when swapping jobs, also, in my Spartan 11:11 mod, i get np, in fact, i added special weopons and ect, tested and works.

PS; altho im removing the looting , because its a great mod for small compilations or less worked mods, in my mod i got to remove it, because of various extras that clash with looting mod ect(long story short) i have alot new factions ,respawing and new terrain clashes ect.
  22:19:22  3 April 2018
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Pavel_Fonfara
(Novice)
 
On forum: 07/22/2017
Messages: 11
need npc looting mod

Can someone upload CS npc looting mod? I cant find it anywhere and if possible the fixed/optimized version from this topic.
 
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