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NPC Looting Script fix

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  20:07:20  13 September 2009
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zoust
(Senior)
 
On forum: 10/19/2008
Messages: 57
so i removed all files affecting factions, start a new game (again!) and i still got the same patrol path bug.
this time it happens even earlier, but there was a lot of bodies to loot (for 3 times, i got the task "defend the fishing hamlet" so npcs don't leave the smart terrain immediately), so i don't know if it's related to this mod or not. did you experience something similar on your side ?
  14:01:55  15 September 2009
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971
ok ive fixed few more things and added more to list above.
ty for tideing it up, lol those smiles.

im actaully found these values

local corpse_checked = {
"mar_recover_item_1_corpse",
"mar_recover_item_3_stalker",
"mar_recover_item_4_corpse"
}

to the full, wich are found in all.spawn
so im going threw them all, and will post the finishe script, you guys can take it from there.

see yas tomoro.
  14:13:41  15 September 2009
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433

---QUOTATION---
ok ive fixed few more things and added more to list above.
ty for tideing it up, lol those smiles.

im actaully found these values

local corpse_checked = {
"mar_recover_item_1_corpse",
"mar_recover_item_3_stalker",
"mar_recover_item_4_corpse"
}

to the full, wich are found in all.spawn
so im going threw them all, and will post the finishe script, you guys can take it from there.

see yas tomoro.
---END QUOTATION---



There is still the problem of corpses spawned via all.spawn. One is the Duty member corpse in one of the buildings near Stalker Camp in Agroprom. The corpse is surrounded by electro anomalies and entire squads just get shocked to death trying to get to it. Not to mention there are many more corpses around the Zone that are in dangerouns locations. Might be worth to look into.
  15:25:55  15 September 2009
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
Messages: 4387
Good point, there's probably quite a few of those dotted around, I'll make a note of any I come across.

Btw, I don't suppose you've looked into enemy anomaly detection at all?

I remember several of the SHoC AI mods improved things to some degree, at least to the point that all the Stalkers in the Zone weren't completely suicidal
  15:48:23  15 September 2009
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820
You should take a look at Stalkers are not blind v0.99 by Red75 for SoC
  17:05:13  15 September 2009
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971
will do. il chek it out.

also, il be adding ALL the corpses. just to make sure.
  07:37:35  16 September 2009
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
 

Message edited by:
x_Spartan_x
09/16/2009 7:55:51
Messages: 1971
here you go guys, this will stop AI from looting these bodies below, they wot run into anomolies or throw of the squad game.
just add this to script.

local corpse_checked = {
"mar_recover_item_1_corpse",
"mar_recover_item_3_stalker",
"mar_recover_item_4_corpse",
"mar_recover_item_1_corpse_0000",
"mar_recover_item_1_corpse_0001",
"mar_recover_item_1_corpse_0002",
"mar_recover_item_1_corpse_0003",
"mar_recover_item_1_corpse_0004",
"mar_recover_item_1_corpse_0005",
"mar_recover_item_1_corpse_0006",
"mar_recover_item_1_corpse_0007",
"yan_recover_item_1_corpse",
"yan_recover_item_2_corpse",
"gar_recover_item_4_corpse",
"gar_recover_item_1_corpse",
"gar_recover_item_2_corpse",
"gar_recover_item_5_corpse",
"gar_stalker_corpse",
"gar_stalker_corpse_0000",
"gar_stalker_corpse_0001",
"gar_stalker_corpse_0002",
"gar_stalker_corpse_0003",
"gar_stalker_corpse_0004",
"gar_stalker_corpse_0005",
"gar_stalker_corpse_0006",
"gar_stalker_corpse_0007",
"esc_recover_item_4_corpse",
"esc_recover_item_2_corpse",
"esc_recover_item_3_corpse",
"esc_stalker_corpse",
"esc_stalker_corpse_0000",
"esc_stalker_corpse_0001",
"esc_stalker_corpse_0002",
"esc_stalker_corpse_0003",
"esc_stalker_corpse_0004",
"esc_stalker_corpse_0005",
"val_recover_item_1_spawn",
"val_recover_item_2_spawn",
"val_stalker_corpse",
"val_stalker_corpse_0000",
"val_stalker_corpse_0001",
"val_stalker_corpse_0002",
"val_stalker_corpse_0003",
"val_stalker_corpse_0004",
"mar_recover_item_2_box",
"mar_recover_item_5_box",
"agr_recover_item_2_corpse",
"agr_recover_item_3_corpse",
"agr_recover_item_1_corpse",
"agr_recover_item_4_corpse",
"agr_stalker_corpse",
"agr_stalker_corpse_0001",
"agr_stalker_corpse_0002",
"agr_stalker_corpse_0000",
"agr_stalker_corpse_0004"
}


hope that helps
  00:46:12  5 November 2009
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
 

Message edited by:
x_Spartan_x
11/05/2009 1:42:27
Messages: 1971
sorry about the "BUMP"


BUMP haha

some one asked about the looting fixes.

  22:19:42  5 November 2009
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Crew 900
Senior Resident
 

 
On forum: 05/13/2007
Messages: 604
give me a mod that NPC can use medkits and bangages , and heal each other etc . like xStream mod for Shadow of chernobyl
  20:32:50  8 November 2009
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Dopper
(Novice)
 
On forum: 09/22/2009
Messages: 20
can you post a link with the file with the fixes you have been making i find it dificult to copy-pasting all the changes you made throught the tread xD
 
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