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CS:Enhanced

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  16:25:19  25 February 2009
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RemCo
Senior Resident
 

 
On forum: 02/13/2008
 

Message edited by:
RemCo
02/26/2009 10:34:45
Messages: 376
CS : Enhanced

Mod name : Clear Sky : Enhanced
Made by : Remco
Version : This mod is build and tested in version 1.5.07
Installation : Put the folder called gamedata into your Stalker CS root directory
Find your fsgame.ltx file in the "c:\programfiles\deepsilver\Stalker Clearsky" directory. Open this file with a text editor like notepad and find the following line,
$game_data$ = false| true| $fs_root$| gamedata

Change the false to true,
$game_data$ = true| true| $fs_root$| gamedata

This mod is largely based on some work from the Russian stalker community and put together by me.
It all started when I wanted to do a translation of a russian mod and got carried away with this as result.

The mod features,

*new menu + music*

*New armor*
-Clear Sky now can sell you a new jacket and the Clear Sky exoskeleton is available in the game
-Sidorovich has several additional suits
-Loner Cordon has a couple of new armors
-Bandits has new outfits and the Bandit exoskeleton
-Freedom has a extra suit
-Loner Agroprom has new suits to sell now
-Duty has its own Seva suit and an Duty exoskeleton
-Sacharov has all high tech suits that doesnt belong to the factions or are from non-playable factions
Author:taken from MWM MOD v. 0.1.Translated and adjusted by me

*sleeping bag*
you can now sleep when you get tired.Sleep is random,you get dizzy if you need to sleep.
Author:AMK

*gps tracker*
This can be used to locate your stash in the Zone
Drop one of these in your stash and you can always find it on your PDA
Author:AMK,translated by me (note:there is still a russian text popping up when you activate the GPS-tracker)

*monster hunter*
you can find mutant parts and sell them
Author:Ceano and tweaked by me

*flash drive fix*
The missing flash drive in Cordon is now in the game.
Talk to Drifter,the guy you save from the dogs from the mission you get from Wolf in Village center
Talk to the loner trader and the last one can be found on the millitary general after you attacked the vehicle yard
Author:Gubr

*Artefact respawn*
Artefacts can respawn in anomoly fields after you already took a artefact from the field.
Author: Pavlov

*Artefact activation*
You can activate some artefacts and create your own anomoly.
Put the artefact in the pistol slot for activation.
Author: meNt13

*changed tree textures for autumn season*
Author : Michu

*carry guns on bases is allowed*
Author: Helios

*better stashes*
you can find better stuff in stashes.
Author: myself

*Reworked traders*
The factions now sell only their own suits and weapons.
Duty sell Duty armor and weapons and Freedom sells Freedom armor and weapons
The Loners are selling whatever they find in the Zone but they are not allowed to sell Duty/Freedom special equipment.
The secret traders(Agroprom and Red Forrest) are reworked and have a couple of artefacts to sell.
All traders can sell you their stuff without the need to gain in their ranks,for better prices you need to allie yourself with a faction.
The Vintorez is replaced by the Val and the Bulldog is for sale by Hermit
Author: myself

*changed some background sounds in the night*
Different sound with added monster sounds
Author: myself

*Small modification in the reward system*
Author: myself

*NPC's have different weapons*
GP36 added to Freedom,Vintorez replaced by the Val,lower rank squads are slightly better armed.
Scars gun is now a very rare weapon in the Zone.
Author: myself (not entirely because I did a lot of copy and paste from HCGM mod)

If you start loosing health suddenly that means that you must eat,also eat before you sleep.Keep some food in your backpack.


Special thanks to 'burger' from GSC forums for helping me and lots of others with some issues and the authors from the mods I used.

Download,
http://www.2shared.com/file/4953863/e3bdcde6/CS_Enhanced.html

I have done a lot of testing and the mod seems fine but CS was always stable on my computer.
Use at own risk

edit:discussion topic,
https://www.gsc-game.com/index.php?t=community&s=forums&offset=-60
edit2:^^its somewhere in the mod discussion forums.
  12:28:58  4 March 2009
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RemCo
Senior Resident
 

 
On forum: 02/13/2008
 

Message edited by:
RemCo
03/04/2009 12:39:50
Messages: 376
Patch 1

There went something wrong with some stashes for flash drives and this should fix it.
http://www.2shared.com/file/4999530/a556f62f/patch_cs_Enhanced.html

No new game needed but it wont work if the stashes are already activated.
  14:03:39  13 March 2009
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RemCo
Senior Resident
 

 
On forum: 02/13/2008
Messages: 376
New patch.

Nothing major just a way to prevent a crash that can happen.
http://www.2shared.com/file/5070829/8e09470e/patch_cs_Enhanced_03.html

http://www.mediafire.com/?m3j3ojjtmmj

No need for a new game,just overwrite the files and continue.
  15:52:24  19 March 2009
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RemCo
Senior Resident
 

 
On forum: 02/13/2008
 

Message edited by:
RemCo
03/19/2009 17:49:06
Messages: 376
New version.This one got all the issues that were reported in the discussion topic fixed and added a couple of russian mods and inventory items.

Features:

*new menu + music*

*New armor*
-Clear Sky now can sell you a new jacket and the Clear Sky exoskeleton is available in the game
-Sidorovich has several additional suits
-Loner Cordon has a couple of new armors
-Bandits has new outfits and the Bandit exoskeleton
-Freedom has a extra suit
-Loner Agroprom has new suits to sell now
-Duty has its own Seva suit and an Duty exoskeleton
-Sacharov has all high tech suits that doesnt belong to the factions or are from non-playable factions
Author:taken from MWM MOD v. 0.1.Translated and adjusted by me

*sleeping bag*
you can now sleep when you get tired.Sleep is random,you get dizzy if you need to sleep.
Author:AMK

*gps tracker*
This can be used to locate your stash in the Zone
Drop one of these in your stash and you can always find it on your PDA
Author:AMK,translated by me (note:there is still a russian text popping up when you activate the GPS-tracker)

*monster hunter*
you can find mutant parts and sell them
Author:Ceano and tweaked by me

*flash drive fix*
The missing flash drive in Cordon is now in the game.
Talk to Drifter,the guy you save from the dogs from the mission you get from Wolf in Village center
Talk to the loner trader and the last one can be found on the millitary general after you attacked the vehicle yard
Author:Gubr

*Artefact activation*
You can activate some artefacts and create your own anomoly.
Put the artefact in the pistol slot for activation.
Author: meNt13

*changed tree textures for autumn season*
Author : Michu

*carry guns on bases is allowed*
Author: Helios

*better stashes*
you can find better stuff in stashes.
Author: myself

*Reworked traders*
The factions now sell only their own suits and weapons.
Duty sell Duty armor and weapons and Freedom sells Freedom armor and weapons
The Loners are selling whatever they find in the Zone but they are not allowed to sell Duty/Freedom special equipment.
The secret traders(Agroprom and Red Forrest) are reworked and have a couple of artefacts to sell.
All traders can sell you their stuff without the need to gain in their ranks,for better prices you need to allie yourself with a faction.
The Vintorez is replaced by the Val and the Bulldog is for sale by Hermit
Author: myself

*changed some background sounds in the night*
Different sound with added monster sounds
Author: myself

*Small modification in the reward system*
Author: myself

*Hunger:you must eat,if you loose health that means that you must eat.Also eat before you sleep.

*NPC's have different weapons*
GP36 added to Freedom,Vintorez replaced by the Val,lower rank squads are slightly better armed.
Scars gun is now a very rare weapon in the Zone.
Author: myself (not entirely because I did a lot of copy and paste from HCGM mod)

*Mod 'Mercenaries' 0.62_p4:
Adds the possibility to recruit troops.
You can hire squads to go along with you,

- To recruit a squad talk to the commander and maybe he is willing to go along for a fee.
- Prices vary depending on rank and the faction.
- The squad can be ordered to wait so you can scout first.
- Number of employed squads is limited, depending on the rank of Scar.
- You can give weapons to every NPC.
Author: Rulix (also known as Bak),translated by me

*Backpack mod
Adds the possibility to lay down a backpack and create your own stash anywhere you want.
Author: AMK ,translated by me

*Added various new inventory items including new medkit,bandage,antirad,joints,beer,water and food.
You can also find them in stashes.

Special thanks to 'burger' from GSC forums for helping me and lots of others with some issues and all the authors from the mods I used.

Download,
http://www.2shared.com/file/5123624/eb2fe582/CS_Enhanced_v11.html
  21:18:14  19 March 2009
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RemCo
Senior Resident
 

 
On forum: 02/13/2008
 

Message edited by:
RemCo
03/19/2009 21:29:09
Messages: 376
You can forget about megaupload.
I just uploaded there and and everything dissapeared,stupid site.

Another link,
http://www.filefactory.com/file/af6hg30/n/CS_Enhanced_v1_1_rar

Can a mod clean this topic?
  19:32:07  5 April 2009
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RemCo
Senior Resident
 

 
On forum: 02/13/2008
Messages: 376
Version 1.2

Download,
http://www.2shared.com/file/5258872/9610b047/CS_Enhanced_V12.html

This is V1.1 with these things added,
*AI additions to NPC's :
-NPC'S are using the kits and bandages, NPC uses first aid kit if he has little health or bandage if he is bleeding.
*Manager weapons
-This script controls the choice of weapons used by NPC's.
-NPC's are able to determine the best weapon depending on the opponent, the distance and the number of bullets to choose a more appropriate weapon.
*Transfer of arms
-NPC's reload weapons after/during the battle.
*Shooting with the under-barrel grenade launchers
-NPC's will use it, but only if it is safe for himself.
Author: Rulix (also known as Bak)

*MP3 player*
-This can be used to listen to music
-You can put your own music in the player but they must be .OGG files
Author: push85 (8push5), translated by me

*You can now trow knifes instead of bolts.

*Enabled dynamite which can be used for demolitions.

*Enabled 3 valuable documents which can be found in stashes.

*Restored dialogue with Sidorovich after you have returned the loot.(Thanks to DEXXX from OGSM CS mod)

*Added 2 new assault rifles.Duty and Freedom will sell you one of the new weapons.(Thanks to Garand2K from FRM mod)

*Added new pistol which can be bought by Sacharov(Thanks to N.E.M.E.S.I.S. modern mod)

*Added 5 new grenades with their own unique capabilities.(Thanks to N.E.M.E.S.I.S. modern mod)

*Added the new grenades to the highest ranked NPC's and stashes.

*Added 2 valuable documents that can be found in stashes.(Thanks to Shoker mod)

Attention: Make sure you add this line in your fsgame.ltx,
$game_player$ = true| true| $game_sounds$| player\
Otherwise the game will crash when you use the mp3 player.
  16:35:53  11 September 2009
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Slikfuk
Senior Resident
 

 
On forum: 08/27/2009
Messages: 153
CLEAR SKY ENHANCED

This is a really cool MOD. I mean a REALLY COOL MOD. It's fantastic - I love it. . . . . However, I want to change the outfit protection settings but they have no effect to the game. It seems all the armor settings except bullet protection are set to 3012%, while armor is just 60%. I changed the outfit.ltx, but it doesn't make a difference. I looked at the *.xml file settings, but could not find anything remotely matching. Can anyone just throw me a bone and help me out - I really will appreciate it.




---QUOTATION---
CS : Enhanced

Mod name : Clear Sky : Enhanced
Made by : Remco
Version : This mod is build and tested in version 1.5.07
Installation : Put the folder called gamedata into your Stalker CS root directory
Find your fsgame.ltx file in the "c:\programfiles\deepsilver\Stalker Clearsky" directory. Open this file with a text editor like notepad and find the following line,
$game_data$ = false| true| $fs_root$| gamedata

Change the false to true,
$game_data$ = true| true| $fs_root$| gamedata

This mod is largely based on some work from the Russian stalker community and put together by me.
It all started when I wanted to do a translation of a russian mod and got carried away with this as result.

The mod features,

*new menu + music*

*New armor*
-Clear Sky now can sell you a new jacket and the Clear Sky exoskeleton is available in the game
-Sidorovich has several additional suits
-Loner Cordon has a couple of new armors
-Bandits has new outfits and the Bandit exoskeleton
-Freedom has a extra suit
-Loner Agroprom has new suits to sell now
-Duty has its own Seva suit and an Duty exoskeleton
-Sacharov has all high tech suits that doesnt belong to the factions or are from non-playable factions
Author:taken from MWM MOD v. 0.1.Translated and adjusted by me

*sleeping bag*
you can now sleep when you get tired.Sleep is random,you get dizzy if you need to sleep.
Author:AMK

*gps tracker*
This can be used to locate your stash in the Zone
Drop one of these in your stash and you can always find it on your PDA
Author:AMK,translated by me (note:there is still a russian text popping up when you activate the GPS-tracker)

*monster hunter*
you can find mutant parts and sell them
Author:Ceano and tweaked by me

*flash drive fix*
The missing flash drive in Cordon is now in the game.
Talk to Drifter,the guy you save from the dogs from the mission you get from Wolf in Village center
Talk to the loner trader and the last one can be found on the millitary general after you attacked the vehicle yard
Author:Gubr

*Artefact respawn*
Artefacts can respawn in anomoly fields after you already took a artefact from the field.
Author: Pavlov

*Artefact activation*
You can activate some artefacts and create your own anomoly.
Put the artefact in the pistol slot for activation.
Author: meNt13

*changed tree textures for autumn season*
Author : Michu

*carry guns on bases is allowed*
Author: Helios

*better stashes*
you can find better stuff in stashes.
Author: myself

*Reworked traders*
The factions now sell only their own suits and weapons.
Duty sell Duty armor and weapons and Freedom sells Freedom armor and weapons
The Loners are selling whatever they find in the Zone but they are not allowed to sell Duty/Freedom special equipment.
The secret traders(Agroprom and Red Forrest) are reworked and have a couple of artefacts to sell.
All traders can sell you their stuff without the need to gain in their ranks,for better prices you need to allie yourself with a faction.
The Vintorez is replaced by the Val and the Bulldog is for sale by Hermit
Author: myself

*changed some background sounds in the night*
Different sound with added monster sounds
Author: myself

*Small modification in the reward system*
Author: myself

*NPC's have different weapons*
GP36 added to Freedom,Vintorez replaced by the Val,lower rank squads are slightly better armed.
Scars gun is now a very rare weapon in the Zone.
Author: myself (not entirely because I did a lot of copy and paste from HCGM mod)

If you start loosing health suddenly that means that you must eat,also eat before you sleep.Keep some food in your backpack.


Special thanks to 'burger' from GSC forums for helping me and lots of others with some issues and the authors from the mods I used.

Download,
http://www.2shared.com/file/4953863/e3bdcde6/CS_Enhanced.html

I have done a lot of testing and the mod seems fine but CS was always stable on my computer.
Use at own risk

edit:discussion topic,
https://www.gsc-game.com/index.php?t=community&s=forums&offset=-60
edit2:^^its somewhere in the mod discussion forums.
---END QUOTATION---

  16:58:01  11 September 2009
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
Messages: 4387
The bullet protection value in the outfit.ltx is redundant in CS, the actual bulletproof value is determined by the bones_koeff_protection section, which is defined in damages.ltx.

The maximum value equates to 80 bp (that's a fully upgraded exo in vanilla), although CS:enhanced may have modified this. There's no reason why you couldn't add another section though, if you want more than that.
  06:46:32  12 September 2009
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Slikfuk
Senior Resident
 

 
On forum: 08/27/2009
Messages: 153
Thanks for the information. Although, I did not see a damages.ltx anywhere in my gamedata folder. The bones_koeff_protection has no numeric value; it states, "= actor_heavy_armor" However, I did add the following information in the pursuit for immortality:

health_restore_speed = 10.0
satiety_restore_speed = 10.0
bleeding_restore_speed = 10.0
power_restore_speed = 10.0
telepatic_restore_speed = 10.0
power_loss = 0.0




---QUOTATION---
The bullet protection value in the outfit.ltx is redundant in CS, the actual bulletproof value is determined by the bones_koeff_protection section, which is defined in damages.ltx.

The maximum value equates to 80 bp (that's a fully upgraded exo in vanilla), although CS:enhanced may have modified this. There's no reason why you couldn't add another section though, if you want more than that.
---END QUOTATION---

  01:51:44  13 September 2009
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steeler
(Novice)
 
On forum: 04/04/2007
Messages: 24
Ironsights

Great mod but theres no ironsights for the pistols.
 
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