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Sky Reclamation Project (SRP)

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  16:00:27  26 August 2018
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690

---QUOTATION---
Yar can upgrade Abakans but not Abakan_up variants from fallen Duty
---END QUOTATION---


Thanks for reporting - fixed in https://github.com/Decane/SRP/commit/7a497e8781a1b88affbc9a8dd526c3c23e914bfb (along with other similar bugs).
  00:12:35  23 August 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Yo Decane, what do you think of this?

https://github.com/abramcumner/xray15

http://translate.google.com/translate?js=n&sl=auto&tl=en_us&u=https://modders-wiki.ru/X-Ray_Abramcumner_Engine
  01:02:19  17 August 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Box in Camp near Caper is unusable (Forester entrance)

I often see mutants in Depot or Neutral base when I am off level. The mutants seem to be hard to deal with when I am in another level and it throws the whole war.

Maybe you can add an optional map with names of locations? This way it is easier to know where they are going.

Is it me or do factions have a hard time gaining equipment points now? My newly spawned Freedomers occupy half the map but have mid tier weapons.

For some reason NPCs with FMJ or Zhekan or Buck somehow have AP and Dart rounds in their inventories when I kill em.

*Off topic*

Can you tell me the bone koeff of Bandit Merc armor, Freeedom_2, Duty Seva.

Also I have model and texture from anomaly. A freedom Bulat. How do I implement it as Freeedom Veteran/Expert enemy?
  21:47:45  16 August 2018
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690

---QUOTATION---
[error]Function : CHW::UpdateViews
[error]File : E:\priquel\sources\engine\Layers\xrRenderDX10\dx10HW.cpp

Hmmm. Is this helpful?
---END QUOTATION---


Not really. It tells me the problem is between the game engine and your graphics subsystem, but not much else.

---QUOTATION---
[error]Arguments : LUA error: ....e.r. clear sky\gamedata\scripts\xr_motivator.script:291: attempt to index global 'utility' (a nil value)
---END QUOTATION---


Search xr_motivator.script for "utility.get_npc_money" and delete the line containing it.

---QUOTATION---
[error]Description : pure virtual function call
---END QUOTATION---


Not useful for working out what went wrong, unfortunately.
  11:36:18  16 August 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : E:\priquel\sources\engine\xrCore\xrDebugNew.cpp
[error]Line : 742
[error]Description : pure virtual function call


stack trace:


Was upgrading armor in the Depot when mutants attacked.
  15:15:47  14 August 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
SEVA world model is duty version. Loner rookies at bus station did not request for help
  23:02:03  13 August 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
 

Message edited by:
Charcharo
08/13/2018 23:10:10
Messages: 1175
This comment is about an error not in SRP, but a mod I am making on top of SRP. I am incompetent so unsure what the issue is


FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....e.r. clear sky\gamedata\scripts\xr_motivator.script:291: attempt to index global 'utility' (a nil value)


stack trace:

EDIT: Seems to be due to the money mod? I removed it to play my mini mod.
  01:01:56  13 August 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
 

Message edited by:
Charcharo
08/13/2018 23:02:40
Messages: 1175
Roger for that error.


! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: d:\games\gog galaxy\games\s.t.a.l.k.e.r. clear sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg
refCount BaseZB 1
refCount BaseRT 1

FATAL ERROR

[error]Expression : n/a
[error]Function : CHW::UpdateViews
[error]File : E:\priquel\sources\engine\Layers\xrRenderDX10\dx10HW.cpp
[error]Line : 981
[error]Description : R


stack trace:

This is without SRP. Will test with. Tested with SRP now


FATAL ERROR

[error]Expression : n/a
[error]Function : CHW::UpdateViews
[error]File : E:\priquel\sources\engine\Layers\xrRenderDX10\dx10HW.cpp
[error]Line : 981
[error]Description : R


stack trace:



Hmmm. Is this helpful?
  22:40:36  30 July 2018
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690

---QUOTATION---
Abort(): INCORRECT LOAD [_CGeneralTask].[7430][15]
---END QUOTATION---


The game had previously saved 7430 bytes of packet data for class CGeneralTask, but upon loading your savegame, it read only 15 bytes of the expected 7430 for that class. This usually indicates savegame corruption or incompatibility between your mod setup and your savegame. Have you changed your mod setup recently without starting a new game?
  23:34:06  26 July 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
 

Message edited by:
Charcharo
07/28/2018 1:42:16
Messages: 1175
FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : E:\priquel\sources\engine\xrCore\xrDebugNew.cpp
[error]Line : 742
[error]Description : pure virtual function call


stack trace:




And

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...\s.t.a.l.k.e.r. clear sky\gamedata\scripts\_g.script:47: Abort(): INCORRECT LOAD [_CGeneralTask].[7430][15]


stack trace:


The blue box next to the Duty guards at the Red Forest, the camp just across Forester's doesnt work.

Yar can upgrade Abakans but not Abakan_up variants from fallen Duty
 
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