ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Mod discussion
Sky Reclamation Project (SRP)

« Previous 10 events | 1 2 3 4 5 6 7 8 9 10 ... 175 | Next 10 events »
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  23:04:16  22 September 2018
profilee-mailreply Message URLTo the Top
Charcharo
Senior Resident
 

 
On forum: 06/23/2009
 

Message edited by:
Charcharo
09/22/2018 23:04:27
Messages: 1175
It is very weird how when you get struck with the emission at the tower in the swamps, you get teleported back to the bead and not even a minute has passed. Maybe change the time to 1 hour later?
  16:15:10  16 September 2018
profilee-mailreply Message URLTo the Top
Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
! cannot find special danger animations for object with visual actors\stalker_monolith\stalker_monolith_2
! cannot find special danger animations for object with visual actors\stalker_monolith\stalker_monolith_2
! cannot find special danger animations for object with visual actors\stalker_monolith\stalker_monolith_2
! cannot find special danger animations for object with visual actors\stalker_monolith\stalker_monolith_2
! cannot find special danger animations for object with visual actors\stalker_monolith\stalker_monolith_2
! cannot find special danger animations for object with visual actors\stalker_monolith\stalker_monolith_2
! cannot find special danger animations for object with visual actors\stalker_monolith\stalker_monolith_2
stack trace:

0023:6BF89BC3 atidxx32.dll
0023:6B9E336E atidxx32.dll
0023:6B98D33D atidxx32.dll
0023:6BF8F6F5 atidxx32.dll
0023:6BF8F592 atidxx32.dll
0023:6B99431D atidxx32.dll
0023:6BF3D5F9 atidxx32.dll
0023:6BF4A22B atidxx32.dll
0023:6C05AFC2 atidxx32.dll
0023:740E8484 KERNEL32.DLL
0023:7753305A ntdll.dll
0023:7753302A ntdll.dll
  13:53:48  7 September 2018
profilee-mailreply Message URLTo the Top
RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1296
Hm, I think that is a lot of work. Switching to 64bit I mean.
I'm playing the SRP 1.3 the frists release on github right now, did any updates to it happen lately ?
  10:19:45  7 September 2018
profilee-mailreply Message URLTo the Top
Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Oh no... I think.
There is 64-bit X-Ray and Clear Sky but IDK if Decane is thinking about that.
  14:15:20  6 September 2018
profilee-mailreply Message URLTo the Top
RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1296
Is that in the works ???
  12:45:47  6 September 2018
profilee-mailreply Message URLTo the Top
Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
The next level in bug fixing would be a 64 bit version of clear sky with grass shadows !
  12:05:30  6 September 2018
profilee-mailreply Message URLTo the Top
RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1296
Hey guys, any news?
Any new WIP versions I can try out?
  20:44:41  1 September 2018
profilee-mailreply Message URLTo the Top
Charcharo
Senior Resident
 

 
On forum: 06/23/2009
 

Message edited by:
Charcharo
09/01/2018 20:44:53
Messages: 1175
@Decane
Can we make this a bonus installation?

https://i.imgur.com/pyM52FG.png

I mean the Exoskeleton skin. For the Bandit Expert at Limansk. I strongly suspect GSC just did not have time to give him a unique look and this one is real cool and would look very much unique.
  13:06:32  27 August 2018
profilee-mailreply Message URLTo the Top
Decane
Senior Resident
 

 
On forum: 04/04/2007
 

Message edited by:
Decane
08/27/2018 13:08:17
Messages: 1690

---QUOTATION---
SEVA world model is duty version.
---END QUOTATION---


Noted.

---QUOTATION---
Loner rookies at bus station did not request for help
---END QUOTATION---


Known intermittent issue.

---QUOTATION---
Box in Camp near Caper is unusable (Forester entrance)
---END QUOTATION---


The mesh and texture are properly aligned. The box is usable for me, but not through the shrub that shrouds it. Try accessing it from the top and not through the bush.

---QUOTATION---
Maybe you can add an optional map with names of locations?
---END QUOTATION---


That would swell the mod package size quite a bit. I recommend: https://www.nexusmods.com/stalkerclearsky/mods/218

---QUOTATION---
Is it me or do factions have a hard time gaining equipment points now? My newly spawned Freedomers occupy half the map but have mid tier weapons.
---END QUOTATION---


SRP faction resource tiers explained: https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=20140&page=147&sort=ASC&sec_id=22&lang=en#320665

---QUOTATION---
For some reason NPCs with FMJ or Zhekan or Buck somehow have AP and Dart rounds in their inventories when I kill em.
---END QUOTATION---


Works as GSC seems to have intended, for better or worse. Look in configs/misc/death_generic.ltx, section "item_dependence". There, you'll see ammo-to-weapon mappings. These mappings are parsed by create_release_item() in scripts/death_manager.script, which tries to spawn any ammo that is dependent on an item that the NPC has. Whether it actually succeeds in spawning the ammo is probabilistically determined according to the configs\misc\death_items_*.ltx files.

---QUOTATION---
Can you tell me the bone koeff of Bandit Merc armor, Freeedom_2, Duty Seva.
---END QUOTATION---


See configs\creatures\damages.ltx.

---QUOTATION---
Also I have model and texture from anomaly. A freedom Bulat. How do I implement it as Freeedom Veteran/Expert enemy?
---END QUOTATION---


Reference it inside a pair of <visual></visual> tags in the appropriate configs\gameplay\character_desc_*.xml file(s), ensuring the path you reference matches the path of the mesh relative to gamedata/meshes.
  22:25:52  26 August 2018
profilee-mailreply Message URLTo the Top
Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
What about the rest ?


Can we make a cool Modifier like ZPR and PRP
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2019 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.