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Sky Reclamation Project (SRP)

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  12:01:13  17 October 2018
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
10/17/2018 21:56:02
Messages: 25607
Sky Reclamation Project (SRP)

The Unmodded Game:

Arriving in Limansk to Clear Sky capturing 2 Bandits:
https://i.imgur.com/sSatS1y.jpg

Aiding the wounded and captured Bandits:
https://i.imgur.com/8v5InZt.jpg

Letting them escape to the Red Forest:
https://i.imgur.com/41ZGPYX.jpg

FYI: These are the only known Bandits to ever enter the Red Forest in the 3 Games. There they meet Leshiy the Mercenary, who the Player just left and got a reward from for getting him out of the Space Bubble. Scar and Leshiy last talk near the bridge to Limansk in the Red Forest. While Scar is blamed for killing Fang, the Game Clear Sky shows us they never met. While Strelok escaped right in front of Scar, Clear Sky told Scar they would take care of the others in his group. The two Limansk Bandits meet Leshiy in the Red Forest and they accompany him on his next job he is hired as a Mercenary to accomplish. It is Leshiy who is the Mercenary who ambushes Fang & Ghost in the Bloodsucker Village in the Army Warehouses with those two Bandit companions, another location where there are never any Bandits in the 3 Games. This is the only occurrence where a Mercenary and 2 Bandits meet in the actual Games timeline north of Rostok. As we know, Fang is killed, Ghost kills the two Bandits but lets the Mercenary assassin go for some reason. A year later in the Stalker Games timeline, Ghost dies in Yantar. Leshiy for some unknown reason, joins the Freedom Faction where he is found in 2012 at the Freedom Base wearing a full mask where you can't see his face anymore. The clues are all there in the Game as Clear Sky clearly shows at no time did Scar meet or kill Fang. Ghost clearly states it was a Mercenary and two Bandits that ambushed him and Fang.

The hostile Bandits set up for ambush are "yellow" neutral when you enter Limansk and all the other Bandits in the Game are friendly "green" by the Player's hard work:
https://i.imgur.com/Ixyr2KF.jpg

Neutral "yellow" Bandits at the Bandit House help the Player repel the Monolith ambush just north on the road. Their firepower, including the Exoskeleton Bandit with a PKM are intense weapons the Monolith cannot win against:
https://i.imgur.com/cCmDqqG.jpg

TS
  22:02:52  15 October 2018
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
10/15/2018 22:03:23
Messages: 25607
Sky Reclamation Project (SRP)

Decane:

---QUOTATION---

It has previously been suggested that the bandits in Limansk be replaced with renegades. I am quite partial to this idea.

---END QUOTATION---



Decane

That would actually suck for me. I enjoy working hard and earning the good relations with the Bandits in Clear Sky. Once I have friendly "green" relations with all the Bandits prior to Limansk, I simply avoid the Bandits set up in the second floor above the minefield by running around them. Once I arrive at the "Bandit House" with the Mercenaries outside fighting them, the Bandits give me safe refuge. One of the best rewards from playing this way is when the Bandits help me attack the Monolith that are waiting at the next roadblock. It's great.

TS
  21:38:01  15 October 2018
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690
It has previously been suggested that the bandits in Limansk be replaced with renegades. I am quite partial to this idea.

Charcharo, level geometry glitches are beyond the scope of the SRP to fix, as they require the level to be recompiled.

I'll look into why the NPC at the hospital can't be looted. I remember running into that, too.
  20:35:04  15 October 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
The issue is that killing them ruins all the reputation and since it is also a scripted encounter the player has no real choice. So IMHO either making the hit smaller so people with good Bandit relations can later reclaim their progress or something would be good
  01:01:18  15 October 2018
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 25607
Sky Reclamation Project (SRP)

Charcharo:

---QUOTATION---

Killing the Bandits in Limansk made bandits completely hostile. This needs to change for freeeplay.

---END QUOTATION---



So you should be able to kill them and the Faction doesn't care?

TS
  22:25:12  14 October 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
 

Message edited by:
Charcharo
10/15/2018 0:08:53
Messages: 1175
In Limansk Hospital... why can I not loot the body of the first Clear Sky member who loses his cool and dies to the sniper?

Killing the Bandits in Limansk made bandits completely hostile. This needs to change for freeeplay.
  22:53:37  30 September 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
 

Message edited by:
Charcharo
10/01/2018 0:15:35
Messages: 1175
Scripted fire spurts in Agroprom Underground do not illuminate the area.

Loners in Agroprom in their main base do not shoot the bandits that come near them.

Parts of level geometry in Yantar are borked ;p. Can it be fixed ? Several issues but not major. If not I wont even bother showing em ;d
  00:35:23  28 September 2018
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Charcharo
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On forum: 06/23/2009
 

Message edited by:
Charcharo
09/28/2018 0:36:38
Messages: 1175
I am using latest version from moddb.

Why is the sig550_up you get from Freedom with the scope, when given to an NPC with a scope, not seen as a scoped gun?

Freedom menu for resources is not advancing. it is stuck at zero though i think squads do get better armed but not sure.

Will send you my rebalance mod one of these days. I just redid the armaments and some armor values/spawns (from the scripted kind) for better lore and balance.
  21:59:11  27 September 2018
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690

---QUOTATION---
Sometimes NPCs die for no reason. There is almost always a dead Duty guy in their base or the Northern Garbage-Agroprom entrance.
---END QUOTATION---


Which SRP version is this with? The only ways I know of NPCs seemingly dying for no reason are collision-related deaths, which should be fixed in SRP v1.1.3, and burning alive in a campfire, for which there is still no fix or work-around in the SRP.

---QUOTATION---
For some reason I can do only 2 missions for Duty in Red Forest. The Tank and Map one.
---END QUOTATION---


For a previous SRP version, I restricted availability of some 'recover' tasks in the Red Forest and the Military Warehouses to the loner faction because that is what I judged the task description to imply the task-giver's faction to be. I now recognize that to have been in poor judgment, so I have reversed that decision. You can, too, by deleting the following line wherever it appears in gamedata/configs/misc/tm_red_forest.ltx and /gamedata/configs/misc/tm_military.ltx:
faction = stalker

  11:11:08  27 September 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Sometimes NPCs die for no reason. There is almost always a dead Duty guy in their base or the Northern Garbage-Agroprom entrance.

For some reason I can do only 2 missions for Duty in Red Forest. The Tank and Map one.
 
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