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Sky Reclamation Project (SRP)

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  09:40:25  10 November 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
SRP is even better than 1.5.08. Especially with my addon.


https://imgur.com/a/Hp4ML8T
  08:45:30  10 November 2018
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 26935
Sky Reclamation Project (SRP)

Ascender

Ha. Your first post after being here for 9 years.

Yes, you are correct. The 1.5.10 patch of Clear Sky features gimped and reduced numbers and activity of the various Factions in the Faction Wars of 2011. I highly recommend using the 1.5.08 patch version of the Game.

TS
  02:07:23  10 November 2018
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Ascender
(Novice)
 
On forum: 10/01/2009
 

Message edited by:
Ascender
11/10/2018 15:55:38
Messages: 3
God I wished there was a SRP mod for 1.5.08 factions wars. 1.5.10 is too stale and boring. 1.5.10 has at best max 200+ strength factions while pre-1.5.10 I remembered Freedom and Duty going completely nuts with 600+ strength hordes moving through Military Warehouse and Red Forest. Also am I remembering this correctly that renegades sometimes entered Agroprom from the Swamp pre-1.5.10? I think even Clear Sky faction managed to push a squad outside the swamps sometimes and Bandits and Stalker also entered the Swamp. 1.5.10 has all the unique troop movements scrubbed.

Anyway I completed multiple factions wars on a single playthrough with the latest github SRP and here are the bugs I noticed:

1. Freedom has trouble holding resource nodes like the one just outside their base. When Freedom attacked and conquered Duty base they only had 2 resource nodes captured. Less than half of the maximum possible.

2. Freedom squad pathfinding sometimes leads them into the mercenary base (with the tunnel) where they become stuck, you have to shoot them once before they move on.

3. Freedom in Military Warehouses just completely empties out their new base and refuses to spawn any more troops from it.

4. After completely clearing the Military Warehouses from all factions and mutants I noticed that besides the Monolith no new mutants respawn there and other Factions refuse to enter the level. The level becomes completely dead if it wasn't for the Monolith squads.

5. Bandits that attack Agropom Stalker base are always hostile (even when joining Bandit faction)

6. Bandits dont attack and occupy Flea Market. Flea Market instantly respawns with 3 stalker squads as soon as you walk 50+ metres away after wiping it out.

7. Bandit faction war is pointless since even if they do manage to occupy the Stalker base and "win" the faction war, Stalkers hordes still respawn almost instantly from Cordon Village, Flea Market and Yantar. Doesn't matter if you kill them all, they keep respawning too fast and Bandits sit on they asses as soon as the capture the stalker base.
  18:50:27  6 November 2018
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RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1296
I finished the war with Bandits as Loner, and I gotta say it takes a lot of time and squads to actually reach the depot. They really gotta stop at every checkpoint/camp to make other squads move and go camp by camp to finally reach the depot.

All in all it worked okay. Playing with Duty now.
  14:33:31  6 November 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
https://stalker.fandom.com/wiki/7.62x54mm_BP

This ammo type is still obtainable in Clear Sky. Should we add it to a weapon? The 1-2 boxes can be unique and fired from the SVD. It is in the game and has stats, it just cant be fired.
  22:36:24  4 November 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
OK just a question - how do I send you my mini-mod with the faction rebalances?

Also SIG 550_up (the one you get from Freedom for joining) for some reason does not have a scope when given one, in third person. IDK if its a bug but it should be?
  17:09:49  4 November 2018
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1696
RK Roadkill, I haven't knowingly changed the mutant/loner power relations. About offline squads being slow to move: try raising the value of the objects_per_update parameter in gamedata\configs\alife.ltx, perhaps to 50 or 100 initially. If that doesn't help, try 1000. I've made a note of the other issues you reported.

Charcharo, if you want to be on the 'bleeding edge', you can download the master branch of https://github.com/Decane/SRP. That tends to match or almost match the WIP version I have on disk at any given time.

Note: I occasionally push commits that require a new game. If a commit does require a new game, it's always clearly indicated. So make sure to read through the commit list before updating your local SRP installation with the latest in GitHub to avoid unpleasant surprises.
  13:33:21  4 November 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
When do we get the new version to test ?
  14:36:31  2 November 2018
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RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1296
UPDATE

-CS-3a armor from Clear Sky has a wrong mesh when thrown on the floor. It uses the the different variation of that suit.

-Offline squads are very slow or not responding. For example Freedom squad that spawns in their base didn't move at all for 2 days until I finnaly gone there in person. Same for some other squads.

-I dunno if you did anyhing to it, but mutants in Cordon are dominating Loners. Neutral base and
Village Center get wiped out on a regular basis. Wolf is gone too. I had to come back and help them few times to clean up cordon from mutants so they have a chance to fight back the Bandits.
It didnt help much since they didnt attack them much.
Only later when I got to Red Forest and then probably when I met the expert stalkers that probably boosted their resources they started to fight back.
  12:45:20  27 October 2018
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RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
Messages: 1296
@Decane

I finished the quest because I knew where it's located originally. So I went straight to south-western entrance and checked the box and it waa there.

I still have the save game if needed.

-Duty guy, when you enter the Agroprom for the first time, has a wrong icon when talking via PDA message. He has SEVA picture IIRC.

-Mercs have some spotting issues while doing mission for Freedom to finish of the mercs. In Factory Lobby area.

- Some squads didn't move for very long time, like loners who were attacking Far Outpost, they sruck just below the Far Outpost in small camp.

- 1 Freedom squad got stuck in Factory Lobby after the mission with mercs. They seem to be gone afree day or 2.

So far no other issues, gonna hang here to test some faction wars stuff. Then proceed with the story to Talk to Sakharov.
 
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