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Sky Reclamation Project (SRP)

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  23:04:16  22 September 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
 

Message edited by:
Charcharo
09/22/2018 23:04:27
Messages: 1175
It is very weird how when you get struck with the emission at the tower in the swamps, you get teleported back to the bead and not even a minute has passed. Maybe change the time to 1 hour later?
  11:11:08  27 September 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
Sometimes NPCs die for no reason. There is almost always a dead Duty guy in their base or the Northern Garbage-Agroprom entrance.

For some reason I can do only 2 missions for Duty in Red Forest. The Tank and Map one.
  21:59:11  27 September 2018
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690

---QUOTATION---
Sometimes NPCs die for no reason. There is almost always a dead Duty guy in their base or the Northern Garbage-Agroprom entrance.
---END QUOTATION---


Which SRP version is this with? The only ways I know of NPCs seemingly dying for no reason are collision-related deaths, which should be fixed in SRP v1.1.3, and burning alive in a campfire, for which there is still no fix or work-around in the SRP.

---QUOTATION---
For some reason I can do only 2 missions for Duty in Red Forest. The Tank and Map one.
---END QUOTATION---


For a previous SRP version, I restricted availability of some 'recover' tasks in the Red Forest and the Military Warehouses to the loner faction because that is what I judged the task description to imply the task-giver's faction to be. I now recognize that to have been in poor judgment, so I have reversed that decision. You can, too, by deleting the following line wherever it appears in gamedata/configs/misc/tm_red_forest.ltx and /gamedata/configs/misc/tm_military.ltx:
faction = stalker

  00:35:23  28 September 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
 

Message edited by:
Charcharo
09/28/2018 0:36:38
Messages: 1175
I am using latest version from moddb.

Why is the sig550_up you get from Freedom with the scope, when given to an NPC with a scope, not seen as a scoped gun?

Freedom menu for resources is not advancing. it is stuck at zero though i think squads do get better armed but not sure.

Will send you my rebalance mod one of these days. I just redid the armaments and some armor values/spawns (from the scripted kind) for better lore and balance.
  22:53:37  30 September 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
 

Message edited by:
Charcharo
10/01/2018 0:15:35
Messages: 1175
Scripted fire spurts in Agroprom Underground do not illuminate the area.

Loners in Agroprom in their main base do not shoot the bandits that come near them.

Parts of level geometry in Yantar are borked ;p. Can it be fixed ? Several issues but not major. If not I wont even bother showing em ;d
  22:25:12  14 October 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
 

Message edited by:
Charcharo
10/15/2018 0:08:53
Messages: 1175
In Limansk Hospital... why can I not loot the body of the first Clear Sky member who loses his cool and dies to the sniper?

Killing the Bandits in Limansk made bandits completely hostile. This needs to change for freeeplay.
  01:01:18  15 October 2018
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 25819
Sky Reclamation Project (SRP)

Charcharo:

---QUOTATION---

Killing the Bandits in Limansk made bandits completely hostile. This needs to change for freeeplay.

---END QUOTATION---



So you should be able to kill them and the Faction doesn't care?

TS
  20:35:04  15 October 2018
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
The issue is that killing them ruins all the reputation and since it is also a scripted encounter the player has no real choice. So IMHO either making the hit smaller so people with good Bandit relations can later reclaim their progress or something would be good
  21:38:01  15 October 2018
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1690
It has previously been suggested that the bandits in Limansk be replaced with renegades. I am quite partial to this idea.

Charcharo, level geometry glitches are beyond the scope of the SRP to fix, as they require the level to be recompiled.

I'll look into why the NPC at the hospital can't be looted. I remember running into that, too.
  22:02:52  15 October 2018
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
10/15/2018 22:03:23
Messages: 25819
Sky Reclamation Project (SRP)

Decane:

---QUOTATION---

It has previously been suggested that the bandits in Limansk be replaced with renegades. I am quite partial to this idea.

---END QUOTATION---



Decane

That would actually suck for me. I enjoy working hard and earning the good relations with the Bandits in Clear Sky. Once I have friendly "green" relations with all the Bandits prior to Limansk, I simply avoid the Bandits set up in the second floor above the minefield by running around them. Once I arrive at the "Bandit House" with the Mercenaries outside fighting them, the Bandits give me safe refuge. One of the best rewards from playing this way is when the Bandits help me attack the Monolith that are waiting at the next roadblock. It's great.

TS
 
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