can ammo boxes become full when enough part filled boxes are added to your inventory/stash?
at the moment, if we pick up a dozen boxes of ammo that have just a few rounds, they don't add together and make full boxes (with the remainder in a part filled box.)
e.g. six looted boxes of ammo that
normally have 30 rounds to a box;
= 34 rounds, 6 boxes.
if the ammo stacked itself into 'new'
boxes we would have 4 boxes total.
(3 full, 1 part full).
this may be a gameplay decision or just how it worked out. maybe some people like it being this way, IDK.
i would find it better if they were to auto fill into full boxes, just from an inventory management point of view. (like to learn box prices and weights for loadouts, and less clicking a thousand times to fill a stash!)
As asked above, how does the game run with 1.5.09 and SRP? any issues?
I sold my GFX card so i'm stuck with no gaming for the near future, but i'm still here to see whats up and if anything needs some tweaking
are suggestions or developments still happening? i did some looking around for the ammo thing i was trying to describe above.
the ZRP for ShOC has included a fix for that as standard. (named: IG2007/Dunin ammo aggregator, i haven't found this standalone to ask/see if it can be used for CS)
while i was at it i refreshed my memory of the ZRP features and there are a few things that ZRP changed that made ShOC much better, imo, that could apply to CS. one quick example is the problem with characters repeating diologue incessantly.
---QUOTATION--- I'm getting some weird graphical issues with 1.5.09, so downgrading to 1.5.08 atm. Didn't GSC say something about making a hotfix for .09?
Yes, they did say that they plan to make a 1.5.091 hotfix. ---END QUOTATION---
Will a 1.5.09 save work with a 1.5.08?
"Never attribute to malice that which can be adequately explained by stupidity." - Hanlon's Razor