10:54:03 3 January 2009 |
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yayo
Senior Resident
On forum: 12/27/2008
 Message edited by: yayo 01/03/2009 11:10:13
Messages: 424
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Thanks Tejas, you should really write a guide for the game mate. I'm impressed. Too late for me to restart the level as the beginning of the level autosave deletes the previous one (and I left RF for Cordon when I went to sell the machine gun to Sidorovich). Keeping the autosaves so the player can restart a level whenever he wants would be a nice touch. I keep comparing CS to the only other game that really provided me with that feeling of total immersion in 2008. It was The Witcher Enhanced Edition. The Stalker team should learn from those Poles, they published a terrific game which was unfortunately full of bugs and glitches. A year later they re-released the same game with new dialogs, graphics, voice overs, most of the bugs fixed, new music and other goodies. Ppl who bought the original game could download a patch which upgrade the game to the Enhanced edition for free. And it was a success, commercially and critically. Plus the fans of the game got the feeling that the developers really cared.
Back to Stalker, Unfortunately *cough cough* I think I killed the ambush guy, was sniping the ambush party from a distance and didn't really notice anybody waving the white flag. Will try to pay more attention in my next run I managed to retrieve two artifacts from the Devils circle (I read somewhere there were supposed to be three) and one near the tank, the endurance artifact in the mines is a great item too. Those poltergeists are a real pain, why can't I kill them or find some other way to neutralize them. I could kill those in SoC, damn. A lost opportunity for the game developers, they could of made some kind of subquest, finding an artifact or a lab with the means to neutralise the damn things lol. |
15:48:40 3 January 2009 |
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yayo
Senior Resident
On forum: 12/27/2008
 Message edited by: yayo 01/03/2009 22:03:55
Messages: 424
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I saved my game right after shooting the planks near the ladder leading to the poltergeist pit, so tonight, after work I'm partying with them
What I ment by saying the poltergeist pit is a lost opportunity is that the game team could have come up with a better way of dealing with them, last time I tried fighting them there were four of them (not two as somebody says) in the pit and they killed me in like 10 seconds. Stupidly hard fight, and it's no fun spending like 500 AK rounds (or ten grenades) shooting them from above either. Or leaving the mine and returning 10 minutes later to find them gone. The developers should have simply come up with a better idea, one that leaves you feeling triumphant and fulfilled once you figured the way to defeat the poltergeists, thats what I ment to say. Hell, they could have asked me to figure out something cool, I'd do it for a bottle of Kossack vodka and a mention in the credits
EDIT
In my experience there's no way to kill the poltergeists, I mean if one decides to do the experimental device quest before accepting the Compass mission from the forrester. I spent several minutes shooting them, evading the objects they were hurling at me and healing my character. In they end they just left, I didn't manage to kill a single one. And there were two of them, not four as I stated previously (either the game spawns a random number or I was hallucinating, dunno) I also got the Bulldog 6 granade launcher which was in the bathroom with the anomalies, under a locker. Not sure what to do with it, to sell it or to keep it, in my experience the Kostyer underbarrel granade launcher isn't very effective, wonder if the Bulldog is any better. Anybody knows how to reach the purple stash "under a flipped over trolley car"? |
22:09:26 3 January 2009 |
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yayo
Senior Resident
On forum: 12/27/2008
Messages: 424
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*bump*, I edited my previous post, anybody care to read? |
13:51:38 4 January 2009 |
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RemCo
Senior Resident
 On forum: 02/13/2008
 Message edited by: RemCo 01/04/2009 14:48:26
Messages: 376
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---QUOTATION--- In my experience there's no way to kill the poltergeists, I mean if one decides to do the experimental device quest before accepting the Compass mission from the forrester. I spent several minutes shooting them, evading the objects they were hurling at me and healing my character. In they end they just left, I didn't manage to kill a single one. And there were two of them, not four as I stated previously (either the game spawns a random number or I was hallucinating, dunno) I also got the Bulldog 6 granade launcher which was in the bathroom with the anomalies, under a locker. Not sure what to do with it, to sell it or to keep it, in my experience the Kostyer underbarrel granade launcher isn't very effective, wonder if the Bulldog is any better. Anybody knows how to reach the purple stash "under a flipped over trolley car"? ---END QUOTATION---
If I did not manage to kill them one time then I would agree with you but I managed to go down and kill them with my shotgun.
I tried it a couple of times after that but I could not kill them again.
So you got the bulldog and the experimental device so now you just got to pick up the artifact down there.
There are a couple of stashes to be picked up and the one you mentioned is probably above the trolley car,jump on it and you can pick up the stash if you look up
edit:I was getting some doubts about the stash answer and the stash I was talking about dont has a trolley car involved.
Do you have a pic of the stash you mentioned?
I was speaking about this stash,
http://img504.imageshack.us/img504/3294/ssremco010409154007redfsf7.jpg
You need to jump on the barrel and look up 
CS : Enhanced :https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=20364&sec_id=21
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