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How to survive Red Forest

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  03:26:55  3 January 2009
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
01/03/2009 3:32:01
Messages: 25604
How to survive the Red Forest

1. The Loner survivor at the bridge gives you two choices. Let him lead
you to the Witcher's Circle or for him to stay there. This has got to be
the only instance in the entire Game for you to tell someone to stay.
Have him stay there and take the Tank Gun job from him. Go visit
the Witcher's Circle and do what you can there. Do not go to check
on the Lost Party or recover the PDA at the now open entry Gate.

2. Go visit the Renegades in the Mine while they still exist. Grab the
Compass Artifact and get out of there. You will come back much later.
Always be ready and have the capability to grab any extra 20kg when
you find stuff. Don't travel so overloaded you can't find new things and
leave with them. Endurance Artifacts are very important for fast traveling.

3. Bypass the Lost party/PDA recovery and go towards Dark Yar.
Do not approach Dark Yar but instead go straight to the exposed
Mine shaft by yourself and take out the Mutants there. Move on to
the Devlish Encampment and kill the Pseudogiant. A fully upgraded
RP-74 works wonders in this task. If you want grab the Artifacts at
the Devil's Claw but eventually move on up to the Tank. Grab the
Tank Gun and empty it of it's 2000 rounds and grab the extra 2000
rounds. Do not jump in the Bubble. Go exactly back the way you
came through the Red Forest and you can trigger the Lost Party PDA
going out the main gate or go out past the Witcher's Circle that way.

4. Return the Tank Gun to the loner at the bridge. Remember that
NOT returning any Quest Item will prevent you from getting the next
Quest Item Job. If you don't have an RP-74 before Yantar you are
rushing the whole Game to get to where you are now. This also gives
you a chance to drop off the 4,000 Rounds of PP Ammo. Leave the
Loner there and do the Lost Party PDA if you have not done it yet.

5. Go to Dark Yar and immediately buy every single Stash Info without
triggering any other dialogue. Then take the 2nd Quest Item and go
sprint back and do this and quickly return to Dark Yar with it. Now you
are ready to escort the Loners from Dark Yar to the Devlish Encampment.

6. At the Devlish Encampment watch all the Loners like a hawk at the
Devil's Claw. One or two of them will take a Detector and walk into it
triggering the appearance of rare Artifacts. Do not leave until this does
happen or either Mutant attacks get them all. Once you leave them the
Mutants will get them anyway and if you get the Call to Help you won't
make it back in time. For the Mutants attacking this position it is best
to go by yourself just north of them by the tree where it first opens up
for the Mutants traveling south from the Tank. Be prepared to spend
the night or stay there for some time. You are in no hurry for anything.

7. You may have the Loner at the bridge travel to Dark Yar by himself.
If you keep an eye on him or help him that is okay. Be ready to get
there as he dies and you can then recover the Tank Gun to sell later
Not until he is dead and the Loners at the Devlish Encampment are
dead do you go to the Tank and do a little searching of all the nearby
Loner bodies before you jump through the Tank Bubble this time.

8. Don't go see Forester yet. Go instead to the Duty position and use
the Stash Chest to get more ammo or drop off supplies. Get yourself
light and ready to move but have enough ammo for fighting. Now go
visit Forester. As soon as he gives you your assignment run out of
there like lightning and go back to the Dutyers who have now opened
the gate to the Mine. Get ahead of them and kill the Mutants so they
survive. Once the Dutyers set up shop and the Duty Trader takes up
his position, do what you have to do to get the Poltergeists stirring.
Do not take them on yourself but go wait outside the Mine entrance.
Soon the Poltergeists will be gone and you can go below to recover
the Artifact and Bulldog in the cabinet down in the Tunnel Bathroom.
Take another Quest Item from the Dutyers that should be the PDA that
is in the bottom of the Mine which is easy to do now and turn it over.

9. Now you are free to do what you want. Artifact hunting or Purple-
Icon Stash hunting in the Red Forest. Go back to the bridge for more
supplies or to drop some off. The Mutants will keep spawning in the
Red Forest and other than Duty in the Mine there will be few if any
other Men in the Red Forest. You are now ready to go to the Army
Warehouses or you can go past Dark Yar for a trip to Garbage or the
other way you first came in to Yantar. Enjoy using the Compass for
awhile and possibly move some southern supplies back up north to
the brdge tower where the 2nd floor has a good stash chest. You
can get back to Forester sprinting through the woods without having
to fight anything if you have the right Endurance Artifacts. Go on to
the Army Warehouses because you have now survived the Red Forest.

TS
  10:54:03  3 January 2009
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yayo
Senior Resident
 

 
On forum: 12/27/2008
 

Message edited by:
yayo
01/03/2009 11:10:13
Messages: 423
Thanks Tejas, you should really write a guide for the game mate. I'm impressed. Too late for me to restart the level as the beginning of the level autosave deletes the previous one (and I left RF for Cordon when I went to sell the machine gun to Sidorovich). Keeping the autosaves so the player can restart a level whenever he wants would be a nice touch. I keep comparing CS to the only other game that really provided me with that feeling of total immersion in 2008. It was The Witcher Enhanced Edition. The Stalker team should learn from those Poles, they published a terrific game which was unfortunately full of bugs and glitches. A year later they re-released the same game with new dialogs, graphics, voice overs, most of the bugs fixed, new music and other goodies. Ppl who bought the original game could download a patch which upgrade the game to the Enhanced edition for free. And it was a success, commercially and critically. Plus the fans of the game got the feeling that the developers really cared.
Back to Stalker, Unfortunately *cough cough* I think I killed the ambush guy, was sniping the ambush party from a distance and didn't really notice anybody waving the white flag. Will try to pay more attention in my next run I managed to retrieve two artifacts from the Devils circle (I read somewhere there were supposed to be three) and one near the tank, the endurance artifact in the mines is a great item too. Those poltergeists are a real pain, why can't I kill them or find some other way to neutralize them. I could kill those in SoC, damn. A lost opportunity for the game developers, they could of made some kind of subquest, finding an artifact or a lab with the means to neutralise the damn things lol.
  11:23:19  3 January 2009
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RemCo
Senior Resident
 

 
On forum: 02/13/2008
Messages: 376
There is a lot to find down were the poltergeists are.Its not a lost opportunity cause there are 3 reasons at least to go down there.
You wont be able to keep that endurance artifact because someone will claim it further into the game.
Those poltergeist are really tough.You can go down there and spam medkits and shotgun bullets but you can also wait 5 minutes outside the mine and then they dissapeared.
  15:48:40  3 January 2009
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yayo
Senior Resident
 

 
On forum: 12/27/2008
 

Message edited by:
yayo
01/03/2009 22:03:55
Messages: 423
I saved my game right after shooting the planks near the ladder leading to the poltergeist pit, so tonight, after work I'm partying with them
What I ment by saying the poltergeist pit is a lost opportunity is that the game team could have come up with a better way of dealing with them, last time I tried fighting them there were four of them (not two as somebody says) in the pit and they killed me in like 10 seconds. Stupidly hard fight, and it's no fun spending like 500 AK rounds (or ten grenades) shooting them from above either. Or leaving the mine and returning 10 minutes later to find them gone. The developers should have simply come up with a better idea, one that leaves you feeling triumphant and fulfilled once you figured the way to defeat the poltergeists, thats what I ment to say. Hell, they could have asked me to figure out something cool, I'd do it for a bottle of Kossack vodka and a mention in the credits

EDIT
In my experience there's no way to kill the poltergeists, I mean if one decides to do the experimental device quest before accepting the Compass mission from the forrester. I spent several minutes shooting them, evading the objects they were hurling at me and healing my character. In they end they just left, I didn't manage to kill a single one. And there were two of them, not four as I stated previously (either the game spawns a random number or I was hallucinating, dunno) I also got the Bulldog 6 granade launcher which was in the bathroom with the anomalies, under a locker. Not sure what to do with it, to sell it or to keep it, in my experience the Kostyer underbarrel granade launcher isn't very effective, wonder if the Bulldog is any better. Anybody knows how to reach the purple stash "under a flipped over trolley car"?
  22:09:26  3 January 2009
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yayo
Senior Resident
 

 
On forum: 12/27/2008
Messages: 423
*bump*, I edited my previous post, anybody care to read?
  22:34:33  3 January 2009
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hhiker
off to new worlds
(Resident)

 

 
On forum: 10/31/2008
Messages: 4290

---QUOTATION---


EDIT
In my experience there's no way to kill the poltergeists, I mean if one decides to do the experimental device quest before accepting the Compass mission from the forrester. I spent several minutes shooting them, evading the objects they were hurling at me and healing my character. In they end they just left, I didn't manage to kill a single one.
---END QUOTATION---



I have managed to kill some of them - here is the last breath of one:
http://img514.imageshack.us/img514/5605/poltergeistdyingln7.jpg

but yes, some of them just vanish after a while.
(Find the thread "Compass mission" - there is some more discussion on the poltergeist question as well. )
  03:19:57  4 January 2009
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 25604
How to survive Red Forest

Yayo~

It's usually better to just Post again than to go back several hours later
and Edit something new to the picture. Especially if it gets put on a
different page it might get missed. I usually edit all my messages
for either spelling or to better phrase or word things differently
but I do that rather quickly after first posting. The Clear Sky
Poltergeists are not as easy to kill as the SoC Poltergeists

TS .
  13:51:38  4 January 2009
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RemCo
Senior Resident
 

 
On forum: 02/13/2008
 

Message edited by:
RemCo
01/04/2009 14:48:26
Messages: 376

---QUOTATION---
In my experience there's no way to kill the poltergeists, I mean if one decides to do the experimental device quest before accepting the Compass mission from the forrester. I spent several minutes shooting them, evading the objects they were hurling at me and healing my character. In they end they just left, I didn't manage to kill a single one. And there were two of them, not four as I stated previously (either the game spawns a random number or I was hallucinating, dunno) I also got the Bulldog 6 granade launcher which was in the bathroom with the anomalies, under a locker. Not sure what to do with it, to sell it or to keep it, in my experience the Kostyer underbarrel granade launcher isn't very effective, wonder if the Bulldog is any better. Anybody knows how to reach the purple stash "under a flipped over trolley car"?
---END QUOTATION---


If I did not manage to kill them one time then I would agree with you but I managed to go down and kill them with my shotgun.
I tried it a couple of times after that but I could not kill them again.
So you got the bulldog and the experimental device so now you just got to pick up the artifact down there.
There are a couple of stashes to be picked up and the one you mentioned is probably above the trolley car,jump on it and you can pick up the stash if you look up

edit:I was getting some doubts about the stash answer and the stash I was talking about dont has a trolley car involved.
Do you have a pic of the stash you mentioned?

I was speaking about this stash,
http://img504.imageshack.us/img504/3294/ssremco010409154007redfsf7.jpg
You need to jump on the barrel and look up
  15:22:59  4 January 2009
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Danlo
The Lazy Writer
(Resident)

 

 
On forum: 10/21/2008
Messages: 5198
killing the poltergeists is relatively easy - as long as you have lots of med/bandages and plenty of shot gun shells.

About six shots will kill one and there's only 3 of them - keep moving about and they find it hard to hit you - after about 4 attempts last time I managed to to do it.
  00:26:05  5 January 2009
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 25604
How to survive Red Forest

One time I had all the Poltergeists come out of the lower level and up
to the area of the Mine where all the Dutyers walked around totally
oblivious to me getting smashed by every object that could be thrown.

TS
 
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