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How to survive Red Forest

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  22:39:05  1 January 2009
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yayo
Senior Resident
 

 
On forum: 12/27/2008
 

Message edited by:
yayo
01/01/2009 22:39:23
Messages: 423
How to survive Red Forest?

I'm at Forrester's base presently, I failed the "bring the machine gun from the tank" mission because the mutants killed the Stalker who asked me to retrieve it and I failed the other mission where I had to help a group of Stalkers reach the clearing in the forest with the large anomaly in the middle - they would die one by one after mutant attacks, which pissed me off so I decided to clear the way by myself and come back to escort them once the snorks, the dogs and the large potato like mutant were all dead. They followed me but they stopped in the tunnel and wouldn't move from there for some reason. So I killed a couple more snorks, reached the teleport anomaly and ended at Forrester's place. And guess what? On the PDA I noticed some mutants reached the stalkers in the tunnel and killed them all. Mission failed... Now I have four or five stashed marked on my PDA and another couple of missions for the Duty stalkers who camp near Forrester. But fighting my way thru Red Forrest drains most of my ammo and bandages (friggin' ghost dogs...) and there's no trader nearby to sell me any. Should I just leave for the Army Warehouses or is there a way to load up on ammo and bandages? I'm really frustrated, the fights with the mutants aren't fun anymore because there's just too many of them and it is difficult to spot the real "telepathic pseudodog" among the ghosts he sends at you. Plus I'm afraid the game will respawn mutants endlessly.I'm playing on veteran, btw
  23:19:03  1 January 2009
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Danlo
The Lazy Writer
(Resident)

 

 
On forum: 10/21/2008
 

Message edited by:
Danlo
01/01/2009 23:19:35
Messages: 5198
duty has a bloke who might be able to take you somewhere

or you could slug it back to Yantar

I would suggest a shotgun for the animals in Red Forest - one shot will kill almost anything including a bloodsucker.

oh and the game will respawn monsters endlessly. however you can clear each section for quite sometime
  00:07:52  2 January 2009
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 2302
In my experience the best way to deal with the pseudo-dogs is running straight against the real ones (as seen on the PDA). Usually they stay behind the apparations so killing the latter first wont help much.
  01:48:35  2 January 2009
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sunzi
Senior Resident
 

 
On forum: 09/30/2008
 

Message edited by:
sunzi
01/02/2009 2:02:42
Messages: 707

---QUOTATION---
How to survive Red Forest?

I'm at Forrester's base presently, I failed the "bring the machine gun from the tank" mission because the mutants killed the Stalker who asked me to retrieve it and I failed the other mission where I had to help a group of Stalkers reach the clearing in the forest with the large anomaly in the middle - they would die one by one after mutant attacks, which pissed me off so I decided to clear the way by myself and come back to escort them once the snorks, the dogs and the large potato like mutant were all dead. They followed me but they stopped in the tunnel and wouldn't move from there for some reason. So I killed a couple more snorks, reached the teleport anomaly and ended at Forrester's place. And guess what? On the PDA I noticed some mutants reached the stalkers in the tunnel and killed them all. Mission failed... Now I have four or five stashed marked on my PDA and another couple of missions for the Duty stalkers who camp near Forrester. But fighting my way thru Red Forrest drains most of my ammo and bandages (friggin' ghost dogs...) and there's no trader nearby to sell me any. Should I just leave for the Army Warehouses or is there a way to load up on ammo and bandages? I'm really frustrated, the fights with the mutants aren't fun anymore because there's just too many of them and it is difficult to spot the real "telepathic pseudodog" among the ghosts he sends at you. Plus I'm afraid the game will respawn mutants endlessly.I'm playing on veteran, btw
---END QUOTATION---



That you failed the Machine Gun quest is no big deal. Actually the gun itself will bring you a lot more money if you take it down to Sidorovich in Cordon and sell it to him (unload it!)

The stalker group that wants help in Devilish Encampment is sometimes quite a problem. If you manage to kill the snorks, the dogs and the pseudogiant, and then even one more mutant attack from the north (the one that probably killed your stalkers when you were not there) - and most of the stalkers survive - they will give you a nice reward, but you don't depend on it (if I remember right it's a Gravi artifact, you will find at least one of these in the forest).

My advice is to concentrate on the main gameplay for now, and come back the forest when you are better prepared. An upgraded shotgun will be your best friend against the mutants, and it helps a lot with healing artifacts, lots of ammo and medstuff - and fine daylight. There are a lot of artifacts in the Red Forest, many stashes and you must really feel that you deserve revenge against those mutants!

A little later in the game, Duty will establish themselves in a cave nearby, and if they are tough enough and survive, they will even have a trader. Try to sell him some upgraded Duty rifles and be surprised! He will also have hard-to-find sniper ammo.

Don't give up the Red Forest. When you get a little used to the geography, it's an interesting place ( bad, but interesting )

sunzi

PS As you are not that far in the game: it is of course possible to go back to the last autosave and try to make a better show of it. After all, you have some experience now...
  11:20:10  2 January 2009
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yayo
Senior Resident
 

 
On forum: 12/27/2008
 

Message edited by:
yayo
01/02/2009 11:34:08
Messages: 423
Thanks for the tips, that what I did, I reloaded my game and escorted the group of stalkers to the Devilish Encampment. This time I just accepted the mission but ran ahead of them so I could kill the snorks, dogs and the giant before any of them got hurt. Now we're a bunch of happy campers around the bonfire waiting for the pack of snorks from the north lol. Btw, before starting this mission I got another (the second so far) distress call from the machine gun mission guys. Managed to save two of them, hope the mutants will leave them alone for a while. Still have to pick the two artifacts in the anomaly (which I did in my first run of the level), one is easy but the second disappears way too fast. Btw, that about the healing artifacts is a good tip, lately I been using only antiradiation artifacts and ones that would help me carry additional weight + endurance. I'm loaded with weight btw, fully upgraded SEVA, fully upgraded SPAS, fully upgraded KORA, fully upgraded AC96/2 (which looks like the Obokan from SoC, why did they change the name? btw, here's the real life equivalent: http://world.guns.ru/assault/as08-e.htm ) plus a dozen artifacts, ammo and healing items. Unfortunately I go thru shotgun shells way too fast, I started with some 130 rounds and i already wasted 40-50. Will take the advice and return to RF later in the game (before Limansk if I'm not mistaken, I read there's no way back once there).
  13:01:43  2 January 2009
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RemCo
Senior Resident
 

 
On forum: 02/13/2008
Messages: 376
Dont worry about those Loners,they will be killed sooner or later by the mutants.I believe you can defend them 3 or 4 times and then mutants will kill them when you have left the place.
You can find a lot of stashes in Red Forrest and your shotgun is your best friend in that level.There are also some more sidequests like the one you had to get the machine gun and if you are lucky you can find the grenade launcher.
Red Forrest is imo one of the best levels,here are some pics,

http://img133.imageshack.us/img133/9633/96988037oj9.jpg

http://img99.imageshack.us/img99/4727/73512574ja8.jpg

http://img99.imageshack.us/img99/7079/21167205oj3.jpg

http://img133.imageshack.us/img133/8282/20657864em2.jpg

http://img99.imageshack.us/img99/1807/28923227bp0.jpg

http://img377.imageshack.us/img377/4356/56303829gc8.jpg

http://img133.imageshack.us/img133/3966/77508642tu0.jpg
  16:08:57  2 January 2009
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yayo
Senior Resident
 

 
On forum: 12/27/2008
 

Message edited by:
yayo
01/02/2009 16:09:15
Messages: 423
Yup, they're all dead, both groups, the Witches Circle stalkers and the ones I escorted to the Devilish Encampment. After I reached the tank and inspected the corpses laying nearby the game spawned a large group of snorks that immediately headed in the direction of the stalker camp... Btw, one of the corpses belongs to Father Valerian, the leader of the Cordon Loner camp. Just did a Google search about him, it looks that if I return back to Cordon I will find him at his base alive and kicking The scientist from Limansk must have cloned him or something. And now that I picked up a couple more artifacts plus the machine gun and the ammo I carry 120 kilograms of stuff. Wonder where can I unload some, haven't been able to find any stash at Forresters place
  16:31:46  2 January 2009
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
 

Message edited by:
Kane4
01/02/2009 16:32:30
Messages: 12552
Take the tank machinegun to any trader for 70Gs. With dead NPCs, you can always keep quest items and continue on your item quests. Some people just don't understand that NPC dying is way better sometimes and doesn't nullify any other item quests. Sheesh!
  17:04:51  2 January 2009
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RemCo
Senior Resident
 

 
On forum: 02/13/2008
Messages: 376

---QUOTATION---
I carry 120 kilograms of stuff. Wonder where can I unload some, haven't been able to find any stash at Forresters place
---END QUOTATION---


There is a green box by the entrance to the forrest by the ''camp near caper''.
http://img155.imageshack.us/img155/9424/ssremco010209000931redfwv4.jpg
You can see the green box on the left side of the Freedom soldier and you can unload lots of stuff in it.
There used to be Duty soldiers there but they are all dead too
  18:29:02  2 January 2009
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yayo
Senior Resident
 

 
On forum: 12/27/2008
 

Message edited by:
yayo
01/02/2009 18:32:46
Messages: 423

---QUOTATION---
I carry 120 kilograms of stuff. Wonder where can I unload some, haven't been able to find any stash at Forresters place
There is a green box by the entrance to the forrest by the ''camp near caper''.
http://img155.imageshack.us/img155/9424/ssremco010209000931redfwv4.jpg
You can see the green box on the left side of the Freedom soldier and you can unload lots of stuff in it.
There used to be Duty soldiers there but they are all dead too
---END QUOTATION---



Yep, I finally noticed the box (was playing bith a bit of a hangover yesterday, you know, too much sparkling wine for new years eve ) and left some items there then went to explore RF, found a nice artifact in the underground tunnels southwest from the forrester's base, killed loads of dogs and a couple of bloodsuckers, looted a couple of stashes, found new artifacts and retrieved stuff for the stalkers at the camp near caper. Then I hiked all the way down to Cordon to sell Sidorovich the machine gun and collect some rewards at the Loner base. Sidorovich actually payed better than the other traders, am also loaded on shotgun shells now, 300 and counting, lol. Honestly I didn't pay much attention if the solders near the forrester were Duty or Freedom, they were yellow so they had to be Duty (am green with Freedom), wonder if the situation will change once I get back from Cordon. They better not be bandits lol, I still have to sell the 2000 machine gun rounds I'm keeping in that box.
 
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