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Mod Requests and Suggestions |
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« Previous 10 events | 1 ... 4 5 6 7 8 9 10 11 12 13 | Next 10 events »| All Messages |
 Question |
Do you ever bother voting in these polls? |
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06:03:51 9 December 2008 |
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burger
Senior Resident
On forum: 12/01/2008
Messages: 1355
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I would like to see an npc flashlight mod where when the shooting starts they all turn off their flashlights. I know there is one for stalker (atleast in a larger mod) but is there one for cs. |
14:55:50 8 December 2008 |
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RDXDukeOfHazard
Senior Resident
On forum: 09/23/2008
Messages: 498
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I'd like to be able to pick up not only artifacts and other stuff but maybe suits, then have them repaired, exchanged or sold. |
23:55:06 7 December 2008 |
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The Vandal
Senior Resident
On forum: 01/11/2008
 Message edited by: The Vandal 12/08/2008 8:43:00
Messages: 583
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That'd be cool. I could make/get hold of some models and animations, assuming someone can get them into the game. Might try and make a sword or something now actually...
EDIT #1: Here's a very basic fifteen-minute shortsword: http://img168.imageshack.us/img168/6597/shortswordhipolyiw8.jpg
That's an unsmoothed and unsimplified model and has 1155 polgyons, I could probably reduce that down to 700 or less given time. Like I said, it's only a very basic model and would look a lot better with some good textures, but you get the general idea. If someone can texture stuff and import into CS, I can probably do the HUD animations too, and line everything up correctly. I know AMK managed to import their old SoC AK-47 into CS, so presumably you'd be able to use the old SoC SDK to get these models and textures in.
EDIT #2: You might want to start a new topic for this too, I can see it getting a bit too big sometime soon...
EDIT #3: A baseball bat and balehook, also just fifteen minute jobs, both unsmoothed and unoptimized. The baseball bat is about 600 polygons, the balehook is 900.
http://img143.imageshack.us/img143/2981/sluggerhipolyen2.jpg
http://img143.imageshack.us/img143/8594/balehookhipolyvj3.jpg
Completed Projects
Clear Sky VFire120 - Vandalised Firearms (Combat Overhaul)
Clear Sky VimFix110 - Vandals Immortality Fix (Bug Fix)
Under Development
Call Of Pripyat VandalARM - Vandal Armaments (Combat Overhaul)
Call Of Pripyat VandalHUD - Vandal HUD Pack (Interface Overhaul)
Browse My Releases http://stalker.filefront.com/developer/SpeedCanHurt;29456
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12:58:15 7 December 2008 |
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LuxZg
Lux's PDA workshop (Resident)
 On forum: 09/26/2008
 Message edited by: LuxZg 12/07/2008 15:23:48
Messages: 1301
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Here is a suggestion.. but I'd need someone who is good with modeling and texturing
Make a sword (or a sabre or machete or whatever), and than replace knife with that thing Except texture/model only thing needed would be a small adjustment to knife weapon file, where you would make your reach a bit longer. And than let's start hunting mutants in Red Forest
You coud also make variations with baseball bat, a pole, and stuff like that, LOL!
Here is a link to a knife-retexture mod, but it's just retexture no model..
http://stalker.filefront.com/file/USMC_KBar_Knife;96094
Anyone?
EDIT: I already have 2 or 3 people that agreed they would USE this mod.. now I need someone to make it.. I'm no good at modeling 
Map pack v1.2 for your PDAs released!
For any patch version - 1.5.05 - 1.5.07 included!
Ultimate "Main menu mods compilation" v1.1 released, including Helios Spawn menu mod 1.3, Cheat mod 1.03, and all-new Faction Commander 1.6!
Should have no problems with either of the 1.5.05-1.5.07 patches!
Find those, and much more, on my site: http://stalker.web-pda.info/
Lux's journey through the Zone - http://stalkermod.net/viewtopic.php?f=8&t=186
FAST TRANSFERS OF AMMO AT TRADERS/STASHES!!!
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19552&sec_id=18
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06:30:26 1 December 2008 |
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burger
Senior Resident
On forum: 12/01/2008
Messages: 1355
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An emissions suit. A suit that allows you to survive an emission in any area. (I tried but can't seem to do it).
Fix the attached grenade launchers and idle animation and sounds. Also change sprint from false to true for sniper riffles, etc... Then incorporate all these in a weapons mod with an accuracy/damage fix
Getting rid of auto reload and the reload sound
Need to test it out on a larger scale to check for bugs. I went through an entire game to test it. Alright here's what to do. You need to go to gamedata/configs/weapons and edit the weapon files. For example the abakan.
(this part is to get rid of the sound)
snd_bore = weapons\abakan_bore, 0.7
change to: snd_bore = weapons\draw_silent
(this part is to get rid of the animation)
anm_bore = abakan_idle_bore
change line to: anm_bore = abakan_idle
anm_bore_w_gl = abakan_idle_bore_w_gl
change line to: anm_bore_w_gl = abakan_idle_w_gl
anm_bore_g = abakan_idle_bore_w_gl
change to: anm_bore_g = abakan_idle_w_gl
The ak74u and ak74 use the abakan sound file so don't look for it. The nato 5.56 weapons (sig 550, fn2000, g36, il86) only need the bore removed from the second line of the anm. This is because they also don't have sound (snd) files to change. For the mp5 and mp5n change the animation (remove the bore from the second lines) and change the bore (bored?) sound weapons\mp5_bore to weapons\draw_silent. And leave the second bore sound as weapons\draw_silent. Basically the animation repeats the weapon idle animation (normal animation stoc) instead of going to the bore (bored?) animation. And the sound file ( weapons\draw_silent ) gets rid of the noise or the reload noise will still occur. Good luck.
Fix for attached granade lauchers
Also for the attached grenade lauchers I found a fix. Go to gamedata/configs/weapons/weapons.ltx folder. Open/edit the weapons.ltx folder with notepad. Go to the bottom and find wpn_addon_grenade_launcher and wpn_addon_grenade_launcher_m203. Change the grenade_vel to 76 for both launchers. This will give a near stoc value. You can launch the greanades almost as far as you can see. Like in stalker. |
05:01:24 29 November 2008 |
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Lorpo
(Novice) On forum: 11/29/2008
 Message edited by: Lorpo 11/29/2008 5:03:51
Messages: 1
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New unique weapon, I can muck around and mod an existing weapon easy enough but cant get the hang of making a new one. I just want one new weapon that I can mod up how I like and use through the whole game. Prefer a new AK of some sort but any rifle would do. |
22:58:05 14 November 2008 |
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wolfstriked
Senior Resident
On forum: 11/02/2008
Messages: 283
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Im a real stickler for animations.Theres something wrong with the animations in stalker.They just look wrong and IMO detract from immersion into game world.Its stupid to most but to me I notice it all the time.I see the head bob and the feet sounds dont match up....and also there is no up and down movement when moving.
Just found oblivion lost"how stalker should have been" video.Now WTF did they remove the oustanding animation to what the final was shipped with.
Look at final build SOC
http://www.youtube.com/watch?v=FwYCkVcQAt0&feature=related
Now check out the "what stalker should of been"
http://www.youtube.com/watch?v=nzeBWNoJHQk&feature=related
look at 40secs to see what I mean.The head bob seems less and the stalker actually moves up and down as in real life.Way more immersion!!!!!!!!!!!!!!!!!!!!!
Now I wonder,is this in game hidden?? |
12:49:43 4 November 2008 |
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paelleon
(Novice) On forum: 10/26/2008
Messages: 2
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Realistic loot from dead bodies
Hi all. I noted that even at "stalker" difficulty level the loot from dead bodies is very poor. In Clear Sky money are far more important than in the original STALKER, since you have to modify weapons and armors. The problem is that you cannot even get enough ammo to go on from dead bodies, let alone gain profit! Moreover, traders are not honest at all! Sidorovich sells items with a +150% charge on base value and buy your loot at 10% of its price!
The answer is realistic looting! Think, how do you shoot at during your fights? Other stalkers, bandits, soldiers, ecc. I do not know about you, but I usually have at least 300 rounds for my primary weapon with me at all times. Plus 10 medkit, 20 bandages, 5 anti-rad kit, another 100 round for my pistol, 1000 rubles...etc.
Ok, let's go into combat. NPCs starts shooting hundreds of rounds at you, grenades are launched everywhere! After the carnage, in which you used 100-150 rounds to get headshots (to save ammos!) and some bandages, you loot their bodies and what do you find? 18 9mmx18 rounds, a PSM, 2 bandages. STOP! Not even a ruble!
As in all other FPS, even STALKER gives unlimited ammo to NPC.
I want a realistic looting! I know that all FPS are like this, but why cannot things be improved? I was made in Operation Flashpoint (ok, it is not an FPS, it is a simulation) where to loot a soldier caught by surprise (he did not fired a single shoot) means to recover 120 rifle rounds (4 magazines) and 4-6 grenades! That's realistic! 
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GRAPHIC IS IRRELEVANT! GOOD GAMES DON'T NEED IT!
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