i'd like a Guide in Limansk who can bring you back to the bridge. so many weapons to loot and sell...!! ---END QUOTATION---
Use Freeplay mod. After complete story line you can go to limansk, hospital or npp again and you can collect all stuff.
cash - paper money in game. 1000RU would be ok. You could change money from PDA account to cash, just buy or sell it to any trader 1:1. You may put your money to the safe box and bandits don't rob you. Some NPC could have got cash.
buyable rucksack. you could buy it and place it in a secret place. then you could store there your stuff. you may take the rucksack to another place only when it is empty.
I'd like to have old SoC levels included as well as removing some slippery boundries in levels like Limanks and so on for TZ exploration. Hunger and sleep should also be part of the game and of course level changers to/from Limansk, Hospital, NPP and Red Forest.
About weapons, I'd like to see a machete, katana, fire axe, remote/proximity mines, and double wielding pistols. A crossbow and a nailgun would be a must as well.
I think a mod that changes the spawn locations of artifacts and their anomalies would be a good idea. Instead of doing the same old thing again and again. After the first couple of times through the game I just run through the path in the anomalies and open up my detector and then pick up the artifact and run back out. No mystery/fun after a couple times. Or even better make it harder to get to artifacts.
---QUOTATION--- Agreed. You could probably make a weapon with most of the right attributes, but it'd be tricky doing the actual model and the 'nails'. ---END QUOTATION---
true . . .
I originally had the thought of taking the model file from the FEAR SDK, but I couldn't find any app to convert it to a format that 3DS would recognize - and the 3DS plugins for the FEAR SDK only recognize the world model files . . .
couldn't find anything for Maya, either . . .
I might have to start learning how to do some modeling