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Mod Requests and Suggestions

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  23:55:06  7 December 2008
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The Vandal
Senior Resident
 

 
On forum: 01/11/2008
 

Message edited by:
The Vandal
12/08/2008 8:43:00
Messages: 583
That'd be cool. I could make/get hold of some models and animations, assuming someone can get them into the game. Might try and make a sword or something now actually...

EDIT #1: Here's a very basic fifteen-minute shortsword: http://img168.imageshack.us/img168/6597/shortswordhipolyiw8.jpg

That's an unsmoothed and unsimplified model and has 1155 polgyons, I could probably reduce that down to 700 or less given time. Like I said, it's only a very basic model and would look a lot better with some good textures, but you get the general idea. If someone can texture stuff and import into CS, I can probably do the HUD animations too, and line everything up correctly. I know AMK managed to import their old SoC AK-47 into CS, so presumably you'd be able to use the old SoC SDK to get these models and textures in.

EDIT #2: You might want to start a new topic for this too, I can see it getting a bit too big sometime soon...

EDIT #3: A baseball bat and balehook, also just fifteen minute jobs, both unsmoothed and unoptimized. The baseball bat is about 600 polygons, the balehook is 900.

http://img143.imageshack.us/img143/2981/sluggerhipolyen2.jpg

http://img143.imageshack.us/img143/8594/balehookhipolyvj3.jpg
  14:55:50  8 December 2008
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RDXDukeOfHazard
Senior Resident
 

 
On forum: 09/23/2008
Messages: 498
I'd like to be able to pick up not only artifacts and other stuff but maybe suits, then have them repaired, exchanged or sold.
  16:07:05  8 December 2008
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LuxZg
Lux's PDA workshop
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On forum: 09/26/2008
Messages: 1301

---QUOTATION---
That'd be cool. <cut>
EDIT #2: You might want to start a new topic for this too, I can see it getting a bit too big sometime soon...
<cut>
---END QUOTATION---



Created new thread - go here pls!
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19656&sec_id=22
  06:03:51  9 December 2008
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burger
Senior Resident
 

 
On forum: 12/01/2008
Messages: 1355
I would like to see an npc flashlight mod where when the shooting starts they all turn off their flashlights. I know there is one for stalker (atleast in a larger mod) but is there one for cs.
  02:34:04  15 December 2008
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
I've got an oddball request, for any modelers out there . . .


I'd love to see the nailgun from FEAR in STALKER - although not realistic, I'd think it'd be a fun weapon to run around with . . .

I tried with very little success to try and import the FEAR model into 3DS Max, but no luck

if anyone is up for doing the model and animation, I can take care of the sounds and the config files for it . . .
  10:41:32  15 December 2008
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The Vandal
Senior Resident
 

 
On forum: 01/11/2008
Messages: 583
Nailgun? Do you mean Railgun, or that epic Penetrator thingy?
  12:10:56  15 December 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
I think he means the HV Penetrator Rifle; one of me favs. Nothing like nocliping a whole squad of super soldiers through the ceiling.
  16:47:34  15 December 2008
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epij
Senior Resident
 

 
On forum: 12/17/2003
Messages: 224
ARSENAL port from SoC (just without 4 million different AK's)

i tried to port it, but i'm too noob :>
  23:20:45  15 December 2008
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Nailgun? Do you mean Railgun, or that epic Penetrator thingy?
---END QUOTATION---



the Penetrator - it's gotta be one of the coolest FPS weapons, ever . . . and it just sounds cool as well . . .

I mean - just the thought of running around the zone with that beast, firing large bolts at bandits, with a hit having enough force to fling them like they stepped on a grenade . . .

man, I wish I had me some moddeling skills!!
  01:34:25  16 December 2008
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The Vandal
Senior Resident
 

 
On forum: 01/11/2008
Messages: 583
Agreed. You could probably make a weapon with most of the right attributes, but it'd be tricky doing the actual model and the 'nails'.
 
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