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Mod Requests and Suggestions

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  18:45:38  21 October 2008
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 1806
Re the actor icon and another modder suggestion


---QUOTATION---
PCDania . you mean you'd like smaller picture? That's easy But could you sketch using just MS Paint what you'd like exactly?
---END QUOTATION---


I mean the light-blue monster icon on the PDA map that depicts Scar in the game. That thingy is way too big, if someone could make it half as big and maybe change the color a bit so it's still easy to find on the map.

The map in Army Warehouses is way off and I've noted that the map in garbage also is a bit off but only a little bit. For testing try place yourself at the Southeastern corner of the wall surrounding Depot then check the minimap which will show you a little bit south of the wall (I think 2 meters or so). At army warehouses place yourself at the corner of a building like the farmstead to the South, and then check the minimap and you will see the map is even more off than the Garbage map.
  06:24:24  22 October 2008
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LuxZg
Lux's PDA workshop
(Resident)

 

 
On forum: 09/26/2008
 

Message edited by:
LuxZg
10/22/2008 6:26:19
Messages: 1301

---QUOTATION---
Re the actor icon and another modder suggestion
I mean the light-blue monster icon on the PDA map that depicts Scar in the game. That thingy is way too big, if someone could make it half as big and maybe change the color a bit so it's still easy to find on the map.

The map in Army Warehouses is way off and I've noted that the map in garbage also is a bit off but only a little bit. For testing try place yourself at the Southeastern corner of the wall surrounding Depot then check the minimap which will show you a little bit south of the wall (I think 2 meters or so). At army warehouses place yourself at the corner of a building like the farmstead to the South, and then check the minimap and you will see the map is even more off than the Garbage map.
---END QUOTATION---



PCDania - I hope that you've noticed the link to THIS MOD:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18908&sec_id=21

Tell me how you liked it.. I can make different variations, but this is much better than original as far as I'm concerened.

Also, check out readme on above link, you'll find links to mod which makes Military warehouses map at least the same quality as Garbage and Limansk original maps are.. In minimap you'll always be "right on spot", I just don't know why the PDA map shows a difference (similar problem is in Limansk original map).

Cya!
  07:47:35  22 October 2008
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PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
 

Message edited by:
PhoenixHeart
10/22/2008 7:49:53
Messages: 1165
requests

Would it be possible for, say, factions to try to "capture" more than one base? Example being, Bandits: Stalkers have 2 full bases, one in agroprom, one in Cordon. Can it be made so that hte bandits have a separate objective for each base?

Also, FFS is it possible to turn off the music in the bandit base? /shudder

I'm HUUUUGE into the factional warfare part of the game, it's incredibly addicting for me, but seems so short usually. Is there a way to make the faction you're attacking able to fight back harder once they're pushed into their home? Although the Duty base does send plenty of squads, and you have to run all over the place to keep them from taking their territory back, the Freedom/Bandit/Stalker bases seem pitiful by comparison. Is there a file somewhere, with a value that decides spawn rate for squads that could be changed?

Oh, and Lux, those screenshot images in your other thread there are gone, as per the message I get from photobucket
  08:53:28  22 October 2008
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LuxZg
Lux's PDA workshop
(Resident)

 

 
On forum: 09/26/2008
 

Message edited by:
LuxZg
10/22/2008 8:55:02
Messages: 1301
Yeah, screenshots had indeed been moved, because they were all in the "root" of my profile, and I couldn't cope with them anymore so they got their own folder.. I have just been posting new links (since there is no EDIT button for older posts )

If you still find some links that don't work, just add this between "LuxZg/" and the neme of the picture:
STALKER_CS/

So links should be:
http://s259.photobucket.com/albums/hh302/LuxZg/STALKER_CS/ <picture_name.jpg>
You can also see all screenshots in that gallery, I'll be adding descriptions later today, but most file names have a bit of description in them..
  09:37:34  22 October 2008
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PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
Messages: 1165
ah, ve'y good, good sir.
  22:46:09  22 October 2008
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
PCDania
10/22/2008 22:51:32
Messages: 1806

---QUOTATION---
PCDania - I hope that you've noticed the link to THIS MOD:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=18908&sec_id=21

Tell me how you liked it.. I can make different variations, but this is much better than original as far as I'm concerened.

Also, check out readme on above link, you'll find links to mod which makes Military warehouses map at least the same quality as Garbage and Limansk original maps are.. In minimap you'll always be "right on spot", I just don't know why the PDA map shows a difference (similar problem is in Limansk original map).

Cya!
---END QUOTATION---



Thanks for pointing out that link. I find the icon you made is better than the original one. Only thing is if the arrow could be some closer to the dot in the center and it would be perfect

Another thing I just found:
I've just got my hands on a Dragunov SVU (the bullpup version of the SVD) and went to Freedom for getting it upgraded. Unfortunately there's an error as follows:

Upgrade "Bolt mechanism modification"
Should increase the weapons precision.
Accuracy is set to -10% and also lowers the accuracy by 10%. It should be +10% and bettering the accuracy by +10%.
  07:51:31  23 October 2008
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LuxZg
Lux's PDA workshop
(Resident)

 

 
On forum: 09/26/2008
Messages: 1301
I think that a closer arrow shouldn't be a problem at all.. Try the file in this link:
http://rapidshare.com/files/156710210/PDA_actor_dot_mini-mod_-_v0.86.zip.html

I am not home, so I've just lowered it a bit, not sure how it will look in game itself.. I just hope I haven't made a mistake so that they start overlapping

If it's still not good, just tell me, now when I know what's what - it's easy to do the adjustments.
  17:33:23  23 October 2008
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 1806

---QUOTATION---
I think that a closer arrow shouldn't be a problem at all.. Try the file in this link:
http://rapidshare.com/files/156710210/PDA_actor_dot_mini-mod_-_v0.86.zip.html

I am not home, so I've just lowered it a bit, not sure how it will look in game itself.. I just hope I haven't made a mistake so that they start overlapping

If it's still not good, just tell me, now when I know what's what - it's easy to do the adjustments.
---END QUOTATION---


Perfect! Thank you
  22:07:26  23 October 2008
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LuxZg
Lux's PDA workshop
(Resident)

 

 
On forum: 09/26/2008
Messages: 1301
Glad it works Cos I still haven't tested it

Which reminds me, I have to finish my PDA maps and all this mapping things.. got to go to.. I've started to refocus to main_menu mods which is NOT good. Got to finish other work first.. This weekend.
  05:15:37  26 October 2008
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PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
Messages: 1165
Dania, the SVU thing is something I've seen too, but it's not limited to the Freedom base. If I recall, though, it does what it's supposed to, not what it says. I assume you're using the Vfire mod. If so, have you noticed any accuracy issues with the SVU/SVD?
 
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