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Mod Requests and Suggestions

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Question Do you ever bother voting in these polls?
Answers
Yes, always. Can't get enough of them.
No, never have, never will. Ever.
I can't even read.
Oooh, pretty button!
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Question/AnswerMake Oldest Up Sort by Ascending
  09:13:26  5 September 2009
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1704

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How about an auto save feature eh? ;DD
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The game already has an autosave feature, however the interval is very long... 1 hour and 5 minutes. You can change it to a more desired value in configs\alife.LTX:
    autosave_interval			= 01:05:00

  07:39:45  5 September 2009
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Freke
Chris Metzen's Son
(Resident)

 

 
On forum: 03/11/2009
Messages: 189
How about an auto save feature eh? ;DD
  16:42:23  1 September 2009
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Otter
wants a pet pesudodog.
(Resident)

 

 
On forum: 06/08/2007
 

Message edited by:
Otter
09/01/2009 16:51:42
Messages: 370

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A mod that adds SoC locations to Clear sky. So Pripiyat will be the sight of a huge urban battle again.
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This.
Though I doubt it would be possible, or at least feasible, since they'd have to be converted to the new version of the engine (rebuilt?) and then fitted with smart terrains so the AI worked properly.
But Da**, seeing full-scale faction war accross Pripyat, or seeing one faction slowly take control of the road to the Scorcher...

Speaking of Pripyat, though, is there anything that makes the factions actually war over Limansk? There's the story-line conflict, but after that I don't see any factions moving there and fighting bitterly for control like they should be.
.......

Something that actually makes the Loner comments in Yantar about the constant onslought of zombies, and Duty's comments about cutting down dozens of mutants every night, actually true.
As it is, it seems there are only specific points along the main story where any of this actually happens, after that the zombies go away again, and the mutants largely stop attacking.
  13:21:03  1 September 2009
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1704

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I am wondering if there is a mod that allows you to continue the game after completing the main quest? Thank you!
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http://privat.bahnhof.se/wb220832/stalker/mods/clear.sky/cs.freeplay.mod/S.T.A.L.K.E.R.-C.S.Freeplay.Mod-v1.1.rar
  17:10:18  28 August 2009
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Octavarium
(Novice)
 
On forum: 08/28/2009
Messages: 1
Hi all

I am wondering if there is a mod that allows you to continue the game after completing the main quest? Thank you!
  06:47:02  20 August 2009
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beretta
(Senior)
 
On forum: 04/13/2007
Messages: 66
Are there any companion mods yet? if not we need one
  00:45:15  17 August 2009
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Ergonpandilus
(Senior)
 
On forum: 04/27/2007
Messages: 87

---QUOTATION---

I can probably knock together something half-decent, the problem really is the model, the handguard in particular would look pretty different, as would the stock and rear sight, so it would probably just end-up looking like a black plastic ak74

gimme a shout though if you want me to have a go at it.
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Please do. I'd appreciate it hugely, since I've been actually shooting that weapon in the army (The Finnish Defence Forces).

I understand that the problem is the model, but it doesn't have to be 100% accurate. Just so, that you will notice which parts of the weapon are made of metal or plastic. And if editing bump map helps, that would be nice too.

People didn't complain about my original mod for SoC, even though it had this very glossy texture with silvery details.
  00:25:27  17 August 2009
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
Messages: 4387

---QUOTATION---
Texture For RK 95

I did this mod few years back: [link]http://stalker.filefront.com/file/Finnish_RK_95_TP_Mod;83077[/link] It uses AK-74 model, just retextured and with unique icon.

I'm planning to port that mod to CS too, but I'd like to retexture it. Could somebody make a better texture for it? It should have mostly matte plastic look (the three handles and the clip), except the "machine" and the barrel whom should have glossy metallic look. Like in this picture: [link]http://www.sturmgewehr.com/bhinton/Valmet/Valmet_Rk95-223.gif[/link]

I will give credit to the guy who manages to make the texture.
---END QUOTATION---



I can probably knock together something half-decent, the problem really is the model, the handguard in particular would look pretty different, as would the stock and rear sight, so it would probably just end-up looking like a black plastic ak74

gimme a shout though if you want me to have a go at it.
  23:31:02  16 August 2009
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Ergonpandilus
(Senior)
 
On forum: 04/27/2007
Messages: 87
Texture For RK 95

I did this mod few years back: [link]http://stalker.filefront.com/file/Finnish_RK_95_TP_Mod;83077[/link] It uses AK-74 model, just retextured and with unique icon.

I'm planning to port that mod to CS too, but I'd like to retexture it. Could somebody make a better texture for it? It should have mostly matte plastic look (the three handles and the clip), except the "machine" and the barrel whom should have glossy metallic look. Like in this picture: [link]http://www.sturmgewehr.com/bhinton/Valmet/Valmet_Rk95-223.gif[/link]

I will give credit to the guy who manages to make the texture.
  13:59:45  28 July 2009
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Strelok22
Senior Resident
 

 
On forum: 07/10/2009
Messages: 667
Oooh, pretty button!
 
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