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Mod Requests and Suggestions

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Question Do you ever bother voting in these polls?
Answers
Yes, always. Can't get enough of them.
No, never have, never will. Ever.
I can't even read.
Oooh, pretty button!
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  06:27:34  20 October 2008
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The Vandal
Senior Resident
 

 
On forum: 01/11/2008
Messages: 583
Wow. Your day in one post . Cool, thanks man. I'll be using this soon enough, your sacrifice is appreciated.
  06:35:52  20 October 2008
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LuxZg
Lux's PDA workshop
(Resident)

 

 
On forum: 09/26/2008
Messages: 1301
Yeah, something like that.. lost way too much time on sucha a simple mod, which could have been done in 10 minutes if I knew what I know now

May I get a cookie now?
  06:39:16  20 October 2008
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The Vandal
Senior Resident
 

 
On forum: 01/11/2008
Messages: 583
Okay:

http://pixiestixkidspix.files.wordpress.com/2007/08/cookie-bite-web.jpg

But somebody else got to it first...
  06:58:40  20 October 2008
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LuxZg
Lux's PDA workshop
(Resident)

 

 
On forum: 09/26/2008
Messages: 1301
I don't mind, he didn't get far
  07:27:11  20 October 2008
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MariusLecter
Senior Resident
 

 
On forum: 10/17/2008
Messages: 576
I was thinking of a Warhammer:40,000 based conversion. Just some random ideas I have rolling in my head because I have no skill in modding >.< But I can come up with a name...

S.T.A.L.K.E.R. Rogue Trooper

Change the NPCs to refer to you as an Inquisitorial Storm Trooper. Add weapons like the Hell Gun las rifle, las pistols, bolter pistol and bolter rifle.

Add Daemons and Tyranids along with the mutants. Change blowout to warp storm that has a chance for friendly npcs to lose their minds and attack people. Add chaos anomalys, one can be like a 8 pointed glowing star on the ground with a small pulsing sphere at the center that kills instantly, sucking the blood out of the victim and splashing it in all directions, called a blood pulse in Dawn of War.

Add more humanoid enemies like heretics and sorcerors. I even thought it would be fun to have chaos marine bases around the deeper areas of the zone. Like in the chernobyl NPP and a Daemon Prince boss. Heck maybe even a Blood Thirster.

Change some of the factions like Military to Imperial Guard, Duty to Inquisition, Freedom to Space Marine, Loners to Rogue Traders...etc Monolith to Chaos, Bandits can stay the same etc. Friction between factions can remain because in 40k even allied forces can have major disagreements over who has the superior mandate and openly attack one another.

So many things, I can go on forever >.<
  10:12:07  20 October 2008
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Sleepy Ben
Senior Resident
 

 
On forum: 05/06/2008
Messages: 224
trader mods wanted

I need a couple of trader mods to make the game a bit more 'player friendly'.

I need the Loner trader at the fleamarket modded to have infinite cash so you can sell to him freely and not bother with the stupid nighttime trader - nor do you have to trek back to the neutral base when the trader in the fleamarket runs out of cash. Also I need the mechanic at the fleamarket to be available all the time. He's been modded in 1.505 to only be available at night and thats just bloody stupid (IMHO). Basically the Garbage is a shitty level with lots of fighting as those bandits constantly respawn and it'd make the game less of chore if it was easier to generate cash and pay for repairs.

Also I'd really like a mod for Sakarov that allows him to buy weapons and make repairs. For the same reason as in the Garbage - its a pain in the ass to have to travel back to the Agroprom to sell weapons and pay for repairs.
  10:36:42  20 October 2008
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LuxZg
Lux's PDA workshop
(Resident)

 

 
On forum: 09/26/2008
Messages: 1301
I'm with Sleepy Ben! Those two places (Yantar labs and Flea market) are almost useless as a "base" camps.

Btw, I've never got anything from that "sleepy trader" in flea market except "Come back later"&"Roger". Even at 3AM and at 11PM and anything between.. I mean, when is "later" exactly? In year 2111?!
  06:55:49  21 October 2008
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iART
(Senior)
 
On forum: 01/28/2004
Messages: 93
Traders and Ungrades

1. i'd like to see a faction member jump behind the Trader or Mechanic counter after i've cleared the opposing Faction out of their base. There is still too much backtracking unless you're willing to spending all your profits on a guide.

Speaking of which, they are not REALLY a "guide" are they? What they should be offering is a piggy back ride. That'd explain the high cost at least... "jump on my back and i'll take you to Cordon for 2000".

2. I'd also like to repair and upgrade my own items in the field... weapons, armor, and even artifacts. Separate a toolkit into 5 parts and scatter them around the zone. Find all 5 parts, assemble them for a fee, and your are ready to start repairing items. I'd pay a Trader 4000 for THAT stash information.
  07:46:56  21 October 2008
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LuxZg
Lux's PDA workshop
(Resident)

 

 
On forum: 09/26/2008
Messages: 1301
I'd pay trader 40 000 for THAT ability (to upgrade wepons myself )
  10:12:14  21 October 2008
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The Vandal
Senior Resident
 

 
On forum: 01/11/2008
Messages: 583
I've always wanted to do that actually, if someone tells me how to get items to activate a certain script when used I've got the perfect scripts from an old repairmod concept for SOC lying around somewhere...
 
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