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OGSE Mod (Old good stalker evolution)

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  03:29:55  4 March 2013
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Senior Resident

On forum: 04/24/2010

Message edited by:
03/04/2013 3:31:36
Messages: 1975

I keep getting this error at the top of the hill approaching Radar

I am using 'STALKER_OGSE_0692_R2_Eng_fixed.1.exe' version of the mod.


[error]Expression : !object->used_ai_locations() || ai().level_graph().valid_vertex_id(object->m_tNodeID)
[error]Function : CALifeSwitchManager::add_online
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\alife_switch_manager.cpp
[error]Line : 64
[error]Description : Invalid vertex for object
[error]Arguments : burer_strong43473

Is there a fix for this spawn problem?

Anyone alive in this thread?

Hi, - did you manage to find a fix or way round this?

Had to go back a few saves! But KamikaZee at OGSE forums made a special garbage clean script that can be changed to suit the situation.
About half way down.

KamikaZze » 14 Dec 2012, 11:22 писал:
First: random error, most likely from some incorrect engine operation with memory.

Second: looks like this burer spawned at incorrect vertex. Most likely this is error in spawn coordinates. This can be fixed, but I need a savegame for this.
  20:25:19  4 March 2013
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Psi-Melder librarian and archivist


On forum: 03/29/2008

Message edited by:
03/04/2013 20:57:23
Messages: 2341
Right, explosives crate issue has been resolved.

However, how does one dismiss a minion ... aside from violent contract termination?
  02:03:36  7 March 2013
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Senior Resident

On forum: 04/11/2008
Messages: 409
I had a dialogue option appear that says something like "it's been fun but time to go our separate ways" or something like that - but it took a while to appear - ie. wasn't there from the outset after I recruited the guy.
  10:21:57  6 April 2013
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Senior Resident

On forum: 07/08/2009
Messages: 713
any news regarding ?
  18:09:26  9 April 2013
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Senior Resident

On forum: 11/21/2010
Messages: 647

any news regarding ?

Not been following this recently but their moddb page is pretty up to date

Or their main site has an english speaking section
  23:50:13  30 April 2013
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Senior Resident

On forum: 04/11/2008
Messages: 409
Russian pop music at Military Warehouses?

Can anyone name the songs / groups which are played over the loudspeaker at military warehouses in OGSE?

Also I can't find the sound files for them in any of the mod sound files - so are they part of the vanilla files and unused in the original game release??
  19:43:24  21 June 2013
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On forum: 09/22/2011
Messages: 7
x18 documents

How many documents do you have to find in the x18 lab? I've found 1-4 is there more? and where are they at? I've looked everywhere. Please help...
  00:49:24  17 July 2013
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On forum: 09/22/2011
Messages: 7
can't shoot a couple of guns?

I was wondering why I'm not able to shoot a couple of the guns? The sniper rifle that the bar keep sells, the guess rifle, and the awi sniper rifle. I pull the trigger and it wants to aim it on just those three so far. Is there a fix or something?
  01:15:02  17 July 2013
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Senior Resident

On forum: 07/03/2008
Messages: 218

I was wondering why I'm not able to shoot a couple of the guns?

Malfunctioning of weapons with a detector sight means that xrGame.dll in the bin folder wasn't updated for the mod.
  11:20:11  3 June 2014
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Senior Resident

On forum: 11/19/2010
Messages: 1991
The official announcement
Message KamikaZze »Yesterday,2 june 2014 12:46

-------------------------------------------------- -------------------
OGSE Description , system requirements and capabilities.
-------------------------------------------------- -------------------
This information is not final , it can be supplemented and / or verified by the time the official release version.

Operating system , the amount of RAM :

Windows XP RAM at least 3 GB
Windows 7 x64 RAM at least 4 GB

Stable operation of the fashion for configurations with Windows XP and less than 3 GB of RAM , as well as Windows 7 x86 with any amount of RAM is not possible, technical support configuration data is not carried out , since 90 % of the problems and missions they are associated with a lack of memory . It is well established and repeatedly confirmed by testing in the development process . So please , before reporting a problem , make sure that your system meets the requirements of accuracy in fashion to the amount of memory. Windows 8 performance testing until the game was done , but in general the memory requirements are similar to her Windows 7.

System requirements are using original graphic effects settings at maximum. With total shutdown of all additional effects to the video card requirements comply with the original game using dynamic lighting. While working on the 0693 was cleaned static render, respectively game now always starts in the dynamic lighting. For games with a graphics card requires additional effects of modern architecture, with lots of shader processors .
Attention! The following system requirements are a rough estimate , and may be somewhat overstated . Closer to the exit modifications we perform testing for specific test configurations , and will report on the results obtained .


to play without. rendering effects either on the minimum settings ext. effects in resolutions up to 1440x900 : Intel Core i3- 4130 or AMD FX- 4100 (or A10-6800K)
to play on minimum settings ext. effects or additional medium settings . effects in resolutions up to 1440x900 : Intel Core i3- 4130 or AMD FX- 4100 (or A10-6800K)
to play on medium settings ext. effects at high settings or additional. effects in resolutions up to 1440x900 : Intel Core i5-3570K or AMD FX- 8320
to play on high settings ext. effects in resolutions up to Full HD and up : Intel Core i7- 4770 or AMD FX- 8350


to play without. rendering effects either on the minimum settings ext. effects in resolutions up to 1440x900 : AMD Radeon HD3850 or nVidia GeForce 9600GT
to play on medium settings ext. effects at high settings or additional. effects in resolutions up to 1440x900 : AMD Radeon HD4870 or nVidia GeForce GTX 260
to play on high settings ext. effects in resolutions up to Full HD: AMD Radeon HD5870 or nVidia GeForce GTX 480
to play on high settings ext. effects resolution of Full HD and higher : AMD Radeon HD7970 or GeForce GTX 670

Note that for powerful graphics cards require a powerful processor and graphics card combination , suitable for games at high settings ext. effects processor and suitable only for the game on low settings will create a bottleneck for performance and play comfortably on this combination , you can only settings for which suitable processor , ie low . In addition, in any case, the advanced graphics settings you can customize the game individually for your system , turning on or off you need effects (all settings are now provided with clear descriptions of their impact on izobrazhenik ) , so the system requirements are approximate .

Hard disk space :
12 GB as a whole for the original game and established her fashion .

The necessary software installed on your system:
- Redistributiv Microsoft Visual C + + 2005;
- Microsoft. NET Framework 3.51;
- Redistributiv DirectX 9 June 2010 .

While working on the graphics component of the engine have been added to the following optimization and technology ( shown only differences from the 0692 version ) :

- Shadow of the protagonist (full dynamic shadows from all light sources , not fake as in statics )
- Traces of the bullet hits on the bodies of men and monsters
- Ability to adjust the density and range of drawing grass.
- Ability to include shadows cast by grass.
- Antialiasing . Two types are available - FXAA (Fast Approximate AntiAliasing) and SMAA (Subpixel Morphological AntiAliasing), first faster , higher quality second , both can significantly improve the image quality .
- Correct shade from the sun , with a length corresponding to the actual angle of incidence of sunlight.
- Volumetric light rays onto the dust particles in the air, you can choose from Crysis or version of STALKER: Clear Sky . The second option seems more reliable , but also has a greater effect on performance degradation .
- Soft water's edge - now the water at the edge of water bodies does not look tough plane.
- Soft particle - particle effects such as smoke, dust , fog, etc. now they have no sharp edges that manifest themselves in their interaction with the geometry level .
- Soft shadow edges .
- Global illumination - a technology that allows the calculation of light objects into account their mutual shading and shadow detail geometry. Creates a more plausible picture lighting penumbra , two different algorithms available , SSDO and HBAO.
- Improved bumpy surfaces using an algorithm Steep parallax mapping. This algorithm uses to calculate bump ray tracing instead of height maps , which gives a more realistic and qualitative effect .
- The effects of eye focus and depth of the stage when aiming , reloading and looking at close and distant objects .
- Lit up with lights.
- Dirt on the lens.
- Raindrops on glass helmet or mask the protagonist.
- Dynamic puddles from the rain.
- Getting wet surfaces during rain.
- Volumetric light some lamps.
- Plausible reflection on the water and wet pavement .
- Volumetric fog.
- The increase in the sharpness of the image .
- Nostoyaschie collimator sights on a weapon - with self-luminous aiming mark visible in any light
- The effects of being under water ( still in progress)

Improve the gaming platform and engine ( shown only the differences from version 0692) :

- In scripting system implemented a unique debugging scripting - COMPOUND system for catching deadlocks binders , which completely eliminates hang situation alayfa and obtaining detailed information on the sequence of a module failure and call them that allows you to quickly troubleshoot any problems voznikayushie .
- Liquidation of the original bug with inoperability pulezaschity armor. Because of this bug in the original armor ballistic protection did not give , and even contrary, the higher the pulezaschita in armor , the more damage is dealt to the player hit from firearms.
- Made entirely new, unique system of in- store data and variables , which provides virtually unlimited storage space that allows you to not stretch the limits when creating a lot of quests.
- Redesigned and improved system support widescreen resolutions game interface - no more pererastyagivaniya textures, UI elements , etc. problems.
- Fixed appearance of slide departures original form e_parent && e_entity, resulting in the murder of NPC, in the process of reloading weapons .
- Added a system to equip weapons interchangeable scopes , rifle shotguns and other equipment. Unfortunately, we were not able to integrate within a reasonable time in the game appropriate weapon sane quality , but the entire system is fully available for use by developers additions.
- Made refactoring and optimization of the script code (a critical place completely rewritten code ) , which resulted in even greater operating stability than was achieved in version
- The engine is completely self-contained and DRM-free , but the original game files are still needed for fashion .
- The new system quickly and retains its timers.
- Automatic connection scripting circuits and modules with error handling .
- Introduced new handy tools for development and testing - debugging information collection system , the editor of shapes , etc.
- Completely reworked system with netpaketami , made ​​easy to use and secure.
- Fully corrected all the possible problems with the manager states that caused NPC hang when changing behavioral patterns .
- All patterns of behavior modified, improved and possibly between them eliminated all possible conflicts .
- Implemented not worked in the original game unique armor effects , such as wound healing , hemostasis , hunger , fatigue .
- Implemented worn over armor exoskeletons , they can be put on almost any armor ( at least for a sweater ) except scientific spacesuits ( prevents air regeneration system behind ) and heavy military armor ( overall too ) .
- Fixed bug with incorrect DIP- actor as a visual .
- NVS is now made ​​to dress and appliances are sold separately from the armor.
- New product - the thermal imager .
- Separate slots for all equipment ( knife , detector , biosensors , helmet or mask , PNV ) .
- Advanced light sources , including outdoor lighting lamps and spotlights with the possibility of scripting control ( on / off schedule , etc.).
- Fixed bug with DIP- switch type impossibility grenades in their hands.
- Fix bug with the descent NPC in a state of panic , from which they can not get out.
- Interception keys - now any Scripting action can be assigned to any key that allows you to conveniently control any appliances, devices and instruments . Widely used in fashion.
- United convenient base script spawn.
- A new weather system COMPOUND randomizing weather cycles . ( still in progress)
- Revised manager weapons.
- Revised and supplemented by the reaction scheme for hazard problems are eliminated with the original reaction to insignificant risk samopuganiem and followed by a prolonged search for the source of danger . Introduced a reaction to the discovery of corpses friendly NPC.

And scripted gameplay improvements ( given only the differences from version 0692) :

- Added a lot of unique hand-made quests with custom scenes. Capitalize on many new devices in quests and items, including books read , safes with combination locks , jukebox , etc.
- Supplemented and extended storyline .
- Added conductors to move quickly through already visited locations.
- Adapted module offline life fashion AMC (optional can be switched off ) with generated based on the offline life news.
- Changed the scheme changing armor and NPC partner.
- Redesigned traversal algorithm anomalies using double circuit restriktorno - algorithmic . Made to eliminate the spawn system dynamic anomalies in advance paved routes quest characters and transition zones .
- Changed the sleep system , interface and scripting part. The rain can not sleep , you need to be in the shelter. Sleep in the open in the absence of a friendly NPC or partner nearby may end fatally in an attack on a sleeping glavgeroya .
- Made control system population and monsters in the Zone, uncontrolled spawn impossible.
- Seriously modified trucks , its physics, interface and interaction with them. Now it is necessary to fill the rack is a normal game interface, the camera angles are corrected in the truck , the grass on the locations no longer passes through the machine model , displayed in her salon . In the car, you can ride with a partner.
- Redesigned controlled APC , its control and guidance system . When riding on it with a partner he can help fire the guns , taking over the management and guidance of the shooting. It is possible to sleep and wait out the release .
- During the eruption, disconnected all the electronics , including night vision systems and electronics APC.
- Refined effects of monsters on glavgeroya .
- Made -driven machine guns and machine gun turrets , portable ( you can take with a stationary machine gun , bring it to deploy and fire ) .
- New and revised voiced biosensors are not to be worn on a belt decaying parts of corpses being added all opredelyamye buy a package firmware .
- Mini games with quest characters.
- New Avtodoktor with a customizable interface , charging cartridges drugs.
- A new system of dynamic fires , reacts the same way and to the main character .
- A revised system of trade transport.
- The effects of critical hits for the main character - you can knock out a shot from the hands of weapons, can make heavy headshots etc.
- The effects of fire and NPC monsters using a flamethrower to them , new realistic flame effects flamethrower , the use of a flame thrower and a partner NPC.
- Revised module slow treatment and generating effects of habituation to the action of drugs , new drugs .
- Improved system of shelters from the release , while in the shelter of an icon appears .
- Redesigned minigun , model , voice , animation , etc. Pre- promotion works trunks.
- Randomly awards typical quests , with the ability to equip your reward yourself.
- Randomly filling caches.
- A new, revised release ( still in progress) .
- Redesigned scheme searching bodies with new animations and comments on the death of being searched .
- New version of the scheme " Companions " - improved and carefully modified . With a partner , you can easily and conveniently , without delay , to move between locations , ride in the truck , there was a selector type of weapon. Partner is provided with improved scripting combat intelligence , literacy fighting with his experience grows .
- Improved the state indoctrinate glavgeroya .
- Improved scheme camps now NPC do not fight for a place near the fire , etc.
- New scripting boevka Substitute miserable slide - with maneuvering , different behaviors , using shelters and arranging ambushes. With the growing complexity proportional experience of NPC.

Revised world and locations :

- All locations completely redesigned - corrected all of the remainder of the original unfinished geometry , added a new , expanded location , equipped with three-dimensional PANORMO around ( create the effect of an infinite world) , on the locations completely redone AI- Net, corrected all the holes in it and multiple overlay.
- Added new locations with the settlement and quests for them.

At this point in the development of these parts remain fashion requiring finishing :
- Some quests
- Some additions storyline
- The weather system ( COMPOUND part)
- Check wildlife locations ( will be made after the completion of quests )
- Balance prices and assortments traders

Incredible list of news features and inprovment!Awesome!
Definitly can't wait for this new release of the best mod for SoC!
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