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TWO KEYS FOR STANCE! ONE KEY UP, THE OTHER DOWN!!! PLEASE!!!

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  04:39:30  18 May 2007
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xerkon
(Novice)
 
On forum: 05/02/2007
 

Message edited by:
xerkon
05/18/2007 15:14:44
Messages: 15
TWO KEYS FOR STANCE! ONE KEY UP, THE OTHER DOWN!!! PLEASE!!!

This is so simple that it hurts. At the moment I'm trying to chop one the fingers off of my right hand to add it to my left.

Ladies and Gentlemen (and the developers who I'm targeting) here's how it works in real life. I'm running along at full speed. I slow down to a fast walk. Then I slow down to a regular walk. From there I go to a crouched walk. Then I go to a low crouch.

I don't go from a low crouch to a sprint with just one movement, right? I accelerate through the different states. Why can't there be two keys, one moving towards a full run and one moving towards a crouch?

I haven't written code since I wrote BASIC programs on my Commodore 64 and yet even I could write this one, no matter what the language.

I fail to see why this is such a hard concept. I hit a key and I crouch. If I hit it again I low crouch. If I hit the other I go back to to crouch. I hit it again and I walk. Tap it again and I'm running. Once again and I'm sprinting.

I guess what I need to know is why there has to be three keys associated with crouching and standing when there really only has to be two.

WHY?

(and I'll include the question we all want to ask: "Why is there no prone position?"

Dev team, PLEASE FIX THIS! DON'T MAKE IT MORE COMPLICATED THEN IT HAS TO BE. THANK YOU! And thank you all for backing me up on this.
  05:54:14  18 May 2007
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intrepid
(Senior)
 
On forum: 04/22/2007
Messages: 69

---QUOTATION---
TWO KEYS FOR STANCE! ONE KEY UP, THE OTHER DOWN!!! PLEASE!!!

This is so simple that it hurts. At the moment I'm trying to chop one of my fingers off.

Ladies and Gentlemen (and the developers who I'm targeting) here's how it works in real life. I'm running along at full speed. I slow down to a fast walk. Then I slow down to a regular walk. From there I go to a crouched walk. Then I go to a low crouch.

I don't go from a low crouch to a sprint with just one movement, right? I accelerate through the different states. Why can't there be two keys, one moving towards a full run and one moving towards a crouch?

I haven't written code since I wrote BASIC programs on my Commodore 64 and yet even I could write this one, no matter what the language.

I fail to see why this is such a hard concept. I hit a key and I crouch. If I hit it again I low crouch. If I hit the other I go back to to crouch. I hit it again and I walk. Tap it again and I'm running. Once again and I'm sprinting.

I guess what I need to know is why there has to be three keys associated with crouching and standing when there really only has to be two.

WHY?

(and I'll include the question we all want to ask: "Why is there no prone position?"

Dev team, PLEASE FIX THIS! DON'T MAKE IT MORE COMPLICATED THEN IT HAS TO BE. THANK YOU! And thank you all for backing me up on this.
---END QUOTATION---



That would save on key mappings, and so is more efficient.
good suggestion
  15:44:49  25 May 2007
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A_LONE_HOBO
-
(Resident)

 

 
On forum: 05/10/2007
Messages: 600
basically we need to remove the low crouch and add in the prone position. . . .
  18:41:09  25 May 2007
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conscript19
Senior Resident
 

 
On forum: 04/04/2007
Messages: 521
I don't think it's a good idea to prone..... lets say a bloodsucker is coming behind you while you're picking some bandits. Just imagine how useless the prone position will be in situations like this.
  20:37:55  25 May 2007
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dunnno
(Senior)
 
On forum: 04/02/2007
Messages: 62

---QUOTATION---
I don't think it's a good idea to prone..... lets say a bloodsucker is coming behind you while you're picking some bandits. Just imagine how useless the prone position will be in situations like this.
---END QUOTATION---



Well, that's the natural trade-off. A smaller target profile in exchange for less maneuverability. It's called making a tactical decision just like any other in-game decision such as which gun to use, which ammo to use, whether to fight or flee, etc. Obviously proning will be more useful in some situations than others.
  20:59:54  25 May 2007
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conscript19
Senior Resident
 

 
On forum: 04/04/2007
Messages: 521

---QUOTATION---
Well, that's the natural trade-off. A smaller target profile in exchange for less maneuverability. It's called making a tactical decision just like any other in-game decision such as which gun to use, which ammo to use, whether to fight or flee, etc. Obviously proning will be more useful in some situations than others.
---END QUOTATION---



Although I know how useful is the prone position in todays warfare I don't think that is good in the zone, the zone is a living world. You're not in there to fight against soldiers or insurgents or a specific target, you are just a stalker. In the zone maneuverability is the key to survive. But anyway you're also right cause it's your decision how to live in the zone.
  06:06:34  27 May 2007
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Teggy
(Senior)
 
On forum: 05/02/2007
Messages: 75
yeah, being able to snipe from the prone would be more logical

theres always been that trilogy, standing, kneeling and prone
  13:39:48  27 May 2007
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A_LONE_HOBO
-
(Resident)

 

 
On forum: 05/10/2007
Messages: 600

---QUOTATION---
yeah, being able to snipe from the prone would be more logical

theres always been that trilogy, standing, kneeling and prone
---END QUOTATION---



eaxcatly, the big three!!!
  17:00:51  27 May 2007
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Kolyana
Senior Resident
 

 
On forum: 05/13/2007
Messages: 174
This is a 'no-brainer' and I completely agree with the original poster. I tried to get something a little closer to this by opting for the key bind of "always crouch" and assigned CTRL to it, but the game drops the assignment between saves/deaths, so I got ticked-off resetting it.

The two-keys-to-crouch approach is bizarre at best and the lack of lying prone - while tactically a little silly in some instances - is appalling in others; I've lost count of the number of times that I've been on top of a crane or watchtower and wanted to lie flat so as to provide no target to those below.

But in this game? Noooooo, I have to kneel there in plain sight
  15:05:20  31 May 2007
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Walking_Anomaly
(Novice)
 
On forum: 05/28/2007
Messages: 25
The problem with this suggestion, that by hitting a key one would know in which of two possible position you are at the very moment, without doublechecking, which is very inconvenient.

On hitting the dirt:
Also games which include prone position (like Battlefield 2), suffer several problems. Like feet sticking out of structures, or body sticking out when being on top of buildings or uneven terrain.

This would also require a additional animation or delay for going prone and standing up. Obviosly Stalker is more tactical shooter inspired (Cheater Strike) than by army shooters.

However:
What I would like to see, is a campfire / chill position and cringed sleeping positions. Which would be automatically taken after a few seconds if you crouch by the campfire.
 
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