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Variant on healing (Bandages)

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  08:25:43  29 May 2007
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HarveyDanger
(Novice)
 
On forum: 05/22/2007
Messages: 17

---QUOTATION---
Why the hell do u wanna use only 1 bandage at a time ?

It doesnt make it more realistic since u can get hurt in more than one place in ur body at a time.

besides, the main purpose of a bandage is to make u stop bleeding, not heal u (and it it does heal u a bit, it's probably cos when someone (in real life) puts one, he feels better.

so instead of trying to find brilliant realistic ideas, get some cover while u fight because 12 bandages for a fight is huge! (yea even a tough one)
i dunno about u, but if i were in a fight i'd avoid takin damage, i wont be like "oh they can shoot me, its cool... i'll just use some bandages.."
dont forget to find the best position on the battlefield, and that u have button Q and E.

---END QUOTATION---



Except that the AI can pull off some ridiculously good shots, and can even hit you through some cover. I agree it isn't entirely realistic to only use one bandage, but maybe each bullet wound can do more damage (which would be realistic, at least in the lower difficulties).


---QUOTATION---

........I cant imagine myself sleeping in the zone dude.. with so many monsters, enemies, moving anomalies.. i mean..NO....you are a guy who forgot everything about his past life, who gave himself a quest. You are supposed to make use of every second. how can u sleep with so much pressure ? u just wanna get out of this world of sh*t !
you character sleeps when ur not playin the game, ok ?
(all this bullshit i'v been giving is to say no, personally i dont wanna sleep)
---END QUOTATION---



As someone said, you'd die if you didn't sleep. There's also a folk-lore entry in the PDA on how to sleep in the zone (use a bucket over your head) and how the military did research with helmets to allow their soldiers to sleep. It's not exactly realistic to carry a bucket everywhere with you, but many of the better suits have helmets, anyways, and those suits come in the uninhabitable areas of the zone.
 
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