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Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Single player improvements
Variant on healing (Bandages)

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Question What do you think?
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Not Cool
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  08:25:43  29 May 2007
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On forum: 05/22/2007
Messages: 17

Why the hell do u wanna use only 1 bandage at a time ?

It doesnt make it more realistic since u can get hurt in more than one place in ur body at a time.

besides, the main purpose of a bandage is to make u stop bleeding, not heal u (and it it does heal u a bit, it's probably cos when someone (in real life) puts one, he feels better.

so instead of trying to find brilliant realistic ideas, get some cover while u fight because 12 bandages for a fight is huge! (yea even a tough one)
i dunno about u, but if i were in a fight i'd avoid takin damage, i wont be like "oh they can shoot me, its cool... i'll just use some bandages.."
dont forget to find the best position on the battlefield, and that u have button Q and E.


Except that the AI can pull off some ridiculously good shots, and can even hit you through some cover. I agree it isn't entirely realistic to only use one bandage, but maybe each bullet wound can do more damage (which would be realistic, at least in the lower difficulties).


........I cant imagine myself sleeping in the zone dude.. with so many monsters, enemies, moving anomalies.. i are a guy who forgot everything about his past life, who gave himself a quest. You are supposed to make use of every second. how can u sleep with so much pressure ? u just wanna get out of this world of sh*t !
you character sleeps when ur not playin the game, ok ?
(all this bullshit i'v been giving is to say no, personally i dont wanna sleep)

As someone said, you'd die if you didn't sleep. There's also a folk-lore entry in the PDA on how to sleep in the zone (use a bucket over your head) and how the military did research with helmets to allow their soldiers to sleep. It's not exactly realistic to carry a bucket everywhere with you, but many of the better suits have helmets, anyways, and those suits come in the uninhabitable areas of the zone.
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