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Idea for a new type of Mutant

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Question Good idea?
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Yes
73%  (16)  
No
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  07:30:42  9 April 2007
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fludblud
(Novice)
 
On forum: 04/05/2007
Messages: 29
the only mutants i really want in are the dwarf and the tark
  09:41:44  5 May 2007
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Teggy
(Senior)
 
On forum: 05/02/2007
Messages: 75
well, logically i want to see more mutated farm animals

they would be a number of farms that used to be there, currently we have dogs, wolfs, pigs and boars...

what about cows, horses, goats, rabbits, deer etc

and they dont ALL have to be violent towards you, but just act like they normally would with a few deformities, like deer hunting in stalker would be fun, or seing a blood sucker hunt a deer would be funnier
  12:28:15  5 May 2007
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Nyth
Cowboy From Hell
(Resident)

 

 
On forum: 12/26/2006
Messages: 438

---QUOTATION---

The flying creature wouldn't be a bad idea, they could build on the crow and have those attack the player in large groups.

I like that idea, really cool. "We can't stop here..... This is bat country!"
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ROFLMAO!

yeah a group of crows attacking you would be very cool
  21:10:49  5 May 2007
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Wallach
(Senior)
 
On forum: 04/14/2007
Messages: 118
This game is just dying for an expansion. Honestly, think of how easily GSC could produce concept material. Hell, it could even be called STALKER: Nuclear Winter.

It could be like a Winter expansion (like Bloodmoon was for Morrowind). You could get a whole new set of monsters, like huge bears that make you deaf with their roars, that original mutated horse concept, and probably a mutant that can climb walls.

In any case, I have several ideas for mutants.

1: The Hexen (Witch): It's a humanoid mutant which is very peculiar due to the method it uses to attack. When it is alive and walks around, it creates a aura of hot air around itself, which causes cool distortion effects in the air and makes it harder to hit (sort of like being surrounded by burner anomalies, but even more intense blurring). It tends to be solitary, and attack by launching a jet of flame at the stalker.

It could have a pot-belly torso, supported by disfigured legs, and messy, greasy black hair. It's face would have pure white eyes (like the zombies) and its skin would be significantly degraded (due to prolonged exposure to heat).

I was also thinking about a bat enemy. Something which swoops in close to the player, screeches at the player (which moves the gun like the drunk effect does) and causes damage that way. It doesn't stay in one spot (like those stupid cliffracers in Morrowind) but keeps strafing the player, screeching at him until he dies. The bat of course, is fairly large for balance purposes (it would be hard to hit a small object if it's continuously causing your gun to move).
  01:10:33  6 May 2007
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Andyschism
(Novice)
 
On forum: 04/05/2007
Messages: 22
They should focus more on animals that are in the actual Chernobyl zone. There are horses, bears, bison, Badger, beaver, boar, deer, elk, fox, hare, otter, raccoon dog, wolf, and numbers of birds that have been booming after the 20 years since the disaster.

The environment should reflect this change, and also the change in plants and how much they have overgrown areas. I mean this game is set not so far in the future and its very bare looking as compared to the actual Chernobyl areas.
  12:20:50  6 May 2007
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JunglePredator
Senior Resident
 

 
On forum: 05/02/2007
Messages: 186

---QUOTATION---
They should focus more on animals that are in the actual Chernobyl zone. There are horses, bears, bison, Badger, beaver, boar, deer, elk, fox, hare, otter, raccoon dog, wolf, and numbers of birds that have been booming after the 20 years since the disaster.

The environment should reflect this change, and also the change in plants and how much they have overgrown areas. I mean this game is set not so far in the future and its very bare looking as compared to the actual Chernobyl areas.
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Ok I like the idea of a flying enemy alright... but not something small that will attack you or something like a flying giant owl. The owl would juts seem too... 60s movie or something. And for a small flying thing attacking you... none of your guns are really designed to kill air born things. Even the sawed-off shot-gun wouldn't really be ideal as I get the impression it's a large gauge (probably a 12 since that's the one every on always seems to talk about). However I would like a small flying neutral animal that *might* attack. Something that the side effects from are more dangerous then the creature itself. Say you're hiding from a bunch of bloodsuckers & you sneak by.. they'd swarm in a cloud away from you & alert the bloodsuckers in doing so. However the only time they'd attack directly is when you're near their "nesting" area.
I like the idea of a mutated bat that's active from like 8 pm to 5 am. Mostly night but can be seen dawn/dusk.

And for a mutant who pinches things... good idea. But I think something that's desirable to hunt would be a good idea. But fairly powerful to so you can't just get great items without some danger. Not something that would turn invisible either... already have the bloodsucker & sorta the poltergeist. However I do think a camouflage system is in order for such a creature. What I'd suggest is have it look like.... a controller. And have it only "live" near areas where you might meet a controller.
Similar to a gopher snake & rattle snakes; the gopher snake looks (a quick look would make you think it might be if you see it from a ways off) like a rattle snake lives in the same area as a rattlesnake but not as dangerous... relies on the deception to make itself safer.
  12:25:40  6 May 2007
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JunglePredator
Senior Resident
 

 
On forum: 05/02/2007
Messages: 186

---QUOTATION---
They should focus more on animals that are in the actual Chernobyl zone. There are horses, bears, bison, Badger, beaver, boar, deer, elk, fox, hare, otter, raccoon dog, wolf, and numbers of birds that have been booming after the 20 years since the disaster.

The environment should reflect this change, and also the change in plants and how much they have overgrown areas. I mean this game is set not so far in the future and its very bare looking as compared to the actual Chernobyl areas.
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Couple points... the animals we're seeing are the ones most likely to attack a human in groups... a badger really only a danger if you run across it while packs of dogs have been known to hunt people. Horses were all shot by the liquidators I believe & not many people are in the habbit of letting thier horses run off. However horses would make sense as a mode of transportation for the stalkers; one thing some of the tv specials on Chernobyl reported is that the liquidators had problems keeping vehicles running in the high radiation just after the meltdown; would make perfect sense if that was still a problem & the stalkers brought horses in & just fed them anti-rad medication to keep them going.

Deer, elk etc all vegetarian animals so they're not likely to go hunting where there's people is all. And there are other birds in the game... you just don't see them. I heard a song bird somewhere & not a crow.
  20:58:37  8 May 2007
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flibble
Senior Resident
 

 
On forum: 03/25/2007
Messages: 340
ca's make to much noise every bandit for the next 2 miles will be trying to kill you.
  00:40:54  10 May 2007
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JunglePredator
Senior Resident
 

 
On forum: 05/02/2007
Messages: 186

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ca's make to much noise every bandit for the next 2 miles will be trying to kill you.
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what's a ca?
  01:46:49  10 May 2007
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Andyschism
(Novice)
 
On forum: 04/05/2007
Messages: 22

---QUOTATION---


Horses were all shot by the liquidators I believe & not many people are in the habbit of letting thier horses run off. However horses would make sense as a mode of transportation for the stalkers; one thing some of the tv specials on Chernobyl reported is that the liquidators had problems keeping vehicles running in the high radiation just after the meltdown; would make perfect sense if that was still a problem & the stalkers brought horses in & just fed them anti-rad medication to keep them going.

Deer, elk etc all vegetarian animals so they're not likely to go hunting where there's people is all. And there are other birds in the game... you just don't see them. I heard a song bird somewhere & not a crow.
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Actually they put together special teams who were sent to hunt animals like dogs and cats, because they theorized their fur would be toxic and they might end up contaminating the liquidator teams.

Horses were actually introduced into the environment along with a group of bison which never really took to well. There are rumors that bears have been seen in the area, but most of the animals are thriving in the radiated area.

Most of the animals like dogs have actually taken on characteristics that are more wolf like now, so they are feral dogs. Which is very interesting.

Just another mention even though his has nothing to do with mutants, but the churches in the area are very clean, very bright and vibrant and are not run down. That was missing from the game as well.
 
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