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Dezowave Appreciation Thread

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  09:57:13  11 May 2014
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Nite
Senior Resident
 

 
On forum: 09/25/2008
 

Message edited by:
Nite
05/11/2014 9:58:44
Messages: 1125

---QUOTATION---
Dezowave Appreciation Thread

Nite~

The reason that the agroprom underground was separate maps in SoC
is quite obvious. They didn't like the entrance they originally came up
with ( between the 4 tanks ) and moved it to the woods. The easiest
way to facilitate this was to create separate above and below ground
levels to make you appear where they wanted you and not where
you actually would appear as you can easily see in Lost Alpha.

TS
---END QUOTATION---



Yep I realized that when I explored it, I figured that was a simple way to solve it.

I can see why they moved it, its because it was too close to the military entering behind into the complex after taking out the first wave.
  20:37:38  23 May 2014
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Dan H
(Novice)
 
On forum: 02/05/2013
Messages: 17
WOW! Thanks Dezowave! I'm very impressed.

I just finished the campaign, all the way through X2, and want to post in this thread again. This was the best STALKER experience I've had since originally playing SoC. Amazing work. I really enjoyed the entire game all the way through. I loved how desolate, barren, lonely, and just BIG the zone felt now. The DX10 renderer is beautiful. All the new/restored maps and underground areas were very very good and I really enjoyed seeing the changes. The new cutscenes, quests and dialogue were also mostly very good and I feel like the additions really fleshed out the story and lore of the original game. There is still room for some improvements and fixes, but I don't think it takes away from how impressive LA is already.

Thanks again! I look forward to future patches and additions to this, and I hope the Dezowave team is able to continue to work on this until they get it to their final vision of what they wanted this to be. I also look forward to what the community at large does with this.
  20:52:54  23 May 2014
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Tunder666
Senior Resident
 

 
On forum: 05/13/2014
Messages: 252

---QUOTATION---
WOW! Thanks Dezowave! I'm very impressed.

I just finished the campaign, all the way through X2, and want to post in this thread again. This was the best STALKER experience I've had since originally playing SoC. Amazing work. I really enjoyed the entire game all the way through. I loved how desolate, barren, lonely, and just BIG the zone felt now. The DX10 renderer is beautiful. All the new/restored maps and underground areas were very very good and I really enjoyed seeing the changes. The new cutscenes, quests and dialogue were also mostly very good and I feel like the additions really fleshed out the story and lore of the original game. There is still room for some improvements and fixes, but I don't think it takes away from how impressive LA is already.

Thanks again! I look forward to future patches and additions to this, and I hope the Dezowave team is able to continue to work on this until they get it to their final vision of what they wanted this to be. I also look forward to what the community at large does with this.
---END QUOTATION---



This!

Perfectly said xD Mirrors my feelings exactly.

T666
  21:30:38  23 May 2014
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old geezer
(Novice)
 
On forum: 05/23/2014
Messages: 11
old geezer 76 yo still playing stalker. Thank you for bringing back my interest in the game. My grandson started me playing the series when it
first came out and he let me know that this new stand-a-lone game was recently released. Great game for an old guy like me taking my time to enjoy the ZONE. Best stand alone game this year for the likes of me.
  04:20:41  2 June 2014
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Ynioc
(Novice)
 
On forum: 05/27/2014
Messages: 23
This thread needs more posts!

I liked it from the moment I started playing but I fell in love when I had to escape from the monolith hideout jumping from the roof on top of the niva and then escaping the military chopper to the first completely new (for me) map.
Then descending into the mines not knowing whats about to jump at me down there.

I'm completely blown away by LA, bravo dezowave and everybody else who was involved with this project over the years. For not only bringing us the closest game to that original vision but then going far beyond in many places.

You can really see and feel in game why it took so long. I could go on for days about every little tweak and detail I love about LA

And like with all stalker games, it will only get better with time.

You guys and gals did it!
  00:32:21  15 July 2014
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
This does deserve a bump. Good suggestion, DR.

I'm itching to say, "Encore!", but I suspect some holidays are due.

Still, if in the future Dez0wave feel at a loose end, I'm certain Priboi Story 2 will be recieved in a similar fashion.

For now we've enough to be getting on with in LA.

Jolly good show.

.
  01:09:48  15 July 2014
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memeics
Senior Resident
 

 
On forum: 07/07/2014
Messages: 280
[Because my original thread was locked as a duplicate of this one (which I agree with) I'm posting here my message (where I should have posted to begin with)]

An ode to STALKER and Lost Alpha.

When a new day starts, I'm dealing with oblivious drivers on the road (I bike to work) trying to kill me, avoiding glass and crap people throw on the road. Then get to work and have to debug insanely hard to reproduce bugs or just deal with people's ignorance. I can't wait to get back home. But home is not the place where I live anymore, no.

Home is where there is this guy Sidorovich which never gives anything for free and needs a bit of exercise. It's where I have to watch where I step or risk explode in a thousand pieces or burn to a crisp. Home is having to carry a vodka with me because my Geiger counter beeped a bit too much lately. Where I have to stay in the shadows and always scout ahead using my binoculars, never to be surprised. Where I avoid mutants and enemies, better to sneak around unnoticed than risk dying from a stray bullet. Where anything can hide in a dark corner so better to avoid them. Where going out at night is suicide. Where fantastic creatures live in abandoned claustrophobic undergrounds. Where people kill each other for strange, physics defying objects. Where no military grunt wishes to be assigned to.

And then, after being home for some time, I have to return to this strange "real" world that surrounds me, go to bed and start another day. But another day means another chance for me to go home at the end of it.

When the game finishes loading and I press a key, magic happens, I'm not in my room in front of a computer anymore, I am Marked One, an amnesiac Stalker trying to find out who he is while surviving in the unforgiving environment that is the Zone. The dead trees, the decrepit roads, poles, buildings and objects, the screams of a dying person in the distance, unluckily stepping in one of the many anomalies, it's all extremely immersive, overflowing with atmosphere and for a few hours, I'm not in my room anymore but in a "better" place, a place I feel I have always belonged to but only now able to return to it. To return home.

PS: Not a native English speaker, I hope you liked it
  17:45:50  15 July 2014
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Jet Odessa
Zone Cat Owner and Zombie Hunter Extraordinaire
(Resident)

 

 
On forum: 08/03/2011
Messages: 704

---QUOTATION---
[Because my original thread was locked as a duplicate of this one (which I agree with) I'm posting here my message (where I should have posted to begin with)]

An ode to STALKER and Lost Alpha.

When a new day starts, I'm dealing with oblivious drivers on the road (I bike to work) trying to kill me, avoiding glass and crap people throw on the road. Then get to work and have to debug insanely hard to reproduce bugs or just deal with people's ignorance. I can't wait to get back home. But home is not the place where I live anymore, no.

Home is where there is this guy Sidorovich which never gives anything for free and needs a bit of exercise. It's where I have to watch where I step or risk explode in a thousand pieces or burn to a crisp. Home is having to carry a vodka with me because my Geiger counter beeped a bit too much lately. Where I have to stay in the shadows and always scout ahead using my binoculars, never to be surprised. Where I avoid mutants and enemies, better to sneak around unnoticed than risk dying from a stray bullet. Where anything can hide in a dark corner so better to avoid them. Where going out at night is suicide. Where fantastic creatures live in abandoned claustrophobic undergrounds. Where people kill each other for strange, physics defying objects. Where no military grunt wishes to be assigned to.

And then, after being home for some time, I have to return to this strange "real" world that surrounds me, go to bed and start another day. But another day means another chance for me to go home at the end of it.

When the game finishes loading and I press a key, magic happens, I'm not in my room in front of a computer anymore, I am Marked One, an amnesiac Stalker trying to find out who he is while surviving in the unforgiving environment that is the Zone. The dead trees, the decrepit roads, poles, buildings and objects, the screams of a dying person in the distance, unluckily stepping in one of the many anomalies, it's all extremely immersive, overflowing with atmosphere and for a few hours, I'm not in my room anymore but in a "better" place, a place I feel I have always belonged to but only now able to return to it. To return home.

PS: Not a native English speaker, I hope you liked it
---END QUOTATION---



+1
  17:55:23  15 July 2014
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Pilgrom
(Novice)
 
On forum: 09/29/2008
 

Message edited by:
Pilgrom
07/15/2014 17:55:44
Messages: 8
Many thanks to Dez0wave for his hard work and patience in making this cracking S.T.A.L.K.E.R. extension.
  18:11:52  15 July 2014
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5171
'Many thanks to Dez0wave for their hard work...'

Don't want to upset the other team members who played their parts.

.
 
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