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New Level Changer 6

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  04:44:05  22 November 2010
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Pseudostomp
There is a strange beauty in The Zone.
(Resident)

 

 
On forum: 04/17/2010
Messages: 1196
Have you looked at how strong various types of ammo are? Maybe some types are very good (gun and ammo contribute to hitting power).

Saw a reference to the cheap ak ammo sold in Dark Valley. Quest guy wouldn't take it, the reason: "chinese caps for cartridges only inexperienced beginners can take... " from Syak.

Interesting the flamethrower is set to be a mutant killer. It may be guns are supposed to be crap in the early game. Read the AK104 is supposed to be very good in this mod (7.62 ammo?). Have you tried that one yet?
  03:59:40  22 November 2010
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rangda
Senior Resident
 

 
On forum: 12/20/2009
 

Message edited by:
rangda
11/22/2010 4:00:58
Messages: 359
I posted some of this in the NLC5 thread as someone was asking about my attempt at cleaning up ballistics there. But I figured I'd include a status update here as well regarding trying to fix ballistics in this mod:

I have changed all of the weapons to use accuracy/wear rates from SmP 2.4 (the easiest way I had to get a hold of the Arsenal data). Everything has been working so far. My one qualm with it is that the guns are hyper accurate even when running opening the door to strafing. In SmP you don't know you're that they are that accurate because of the lack of crosshairs. I'm debating whether to take a shot at worsening the accuracy on the run or just leave it as is.

I've also had zero luck with grenade targetting so the NPC's still have heat seeking grenades that always land at your feet even if you run around a corner. Grenades in this mod are insta-kill, so a NPC throwing a grenade means you die unless you can get a physical object between you and the grenade to block the blast.

Regarding the mod itself I really like the direction they've taken with the story line. I also like the fact that you get new areas progressively as you go through the game. The low carry weights (I'm up to 45kg /w a stalker suit) help keep the game economy in check even though the barter economy isn't as brutal as AMK NS.

In agro underground he stuck a teleporter in the way of Strelok's hideout but the way you solved it was (IMO) much better than in NS. The story also took an interesting twist when you get into the hideout. One thing I greatly dislike is the author moving all the quests from the missions window to the diary. He seems to want to make the quests 'harder' by not having them show up as missions but he doesn't move/remove diary entries of missions you complete so that section of the diary gets very cluttered.

I do find a few other things very frustrating; the author really wants you to walk and not run; between the endurance that runs out instantly and all the invisible anomolies you have to walk everywhere throwing bolts in front of you constantly. I guess he feels that making you spend all this time moving from point a to point be heightens the tension, I find it to be frustrating and tedious. To me it feels like watching an action movie where the movie shows the hero, sleeping, getting up & eating, showering, shaving etc. in real time. I don't want to waste my time on watching my avatar walk, I want to get to the interesting and action filled parts of the game.

The mod author has made most of the mutants pretty much immune to weapon fire. When I first went into the Argro underground the bloodsucker was continuously killing me despite me putting 90-100 rounds into it. Checked the ltx and it had a weapon fire immunity of .02! I then checked the other files and pretty much every mutant outside of blind dogs and boars has a weapon fire immunity of .05 or lower. IMO these need to be set to more sane values but I'm not sure what more sane values would be. Anyone have the vanilla ltx files? In general mutant immunities are .1 or less for most things except fire which is mostly around .5. I think the intent is for you to have to get the flame thrower back from duty somehow (there is a mission early on to get the flamethrower for duty, reading the Russian forums somehow you get them to let you borrow it on occasion). This means that you'll be locked out of any area /w 'suckers, snorks, pseudogiants, and izloms unless you have the flamethrower.

The respawn rate is jacked up even higher than vanilla; encounters respawn once per day ore more frequently. There has been a chimera and controller(!) at the bar entrance at least once per day, which from a realism point of view is absurd. (It also turns the act of moving between garbage and the bar into something that takes an hour.)

In short I like the storyline, graphics, and game mechanics changes and pretty much hate everything else in the mod.

What would players (or potential players) of this mod like to see for game balance changes? Should I leave the weapons as is from SmP? Should I try to lessen accuracy when moving? Should I try to make mutants actually killable by assault rifles?
  22:41:12  21 November 2010
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guren2147
(Novice)
 
On forum: 11/06/2008
Messages: 45
I would like to ask for the proper install procedure of Kolinkoff's translations,please.
(Just tring to make sure I am not going to do anything wrong.)
Shall I copy the folders and overwrite any files with the same names?
One more thing,is the translation file designed for ENG S:SoC ,
or RUS S:SoC?

Thanks in advance.
  02:50:40  19 November 2010
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motanut
Senior Resident
 

 
On forum: 03/09/2010
Messages: 327

---QUOTATION---
Little help please, how can I extract and instal the mod ?

I downloaded the mod and when I try to install the .exe file I get this message : the filename, directory name, or volume label syntax is incorrect
I run windows7 64 bit.

Assuming you are running English win7 the problem is the name of the EXe which has Cyrillic characters in it. Rename the exe to setup.exe or something similar and it will install. Note the setup screens will show junk characters as well.

The mod installs into compressed files in the mods folder instead of raw files in gamedata; make sure you use the compressed translation as well (or download an unpacker and unpack the files to gamedata your choice).
---END QUOTATION---



thanks buddy
  02:19:21  19 November 2010
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rangda
Senior Resident
 

 
On forum: 12/20/2009
Messages: 359

---QUOTATION---
Little help please, how can I extract and instal the mod ?

I downloaded the mod and when I try to install the .exe file I get this message : the filename, directory name, or volume label syntax is incorrect
I run windows7 64 bit.
---END QUOTATION---



Assuming you are running English win7 the problem is the name of the EXe which has Cyrillic characters in it. Rename the exe to setup.exe or something similar and it will install. Note the setup screens will show junk characters as well.

The mod installs into compressed files in the mods folder instead of raw files in gamedata; make sure you use the compressed translation as well (or download an unpacker and unpack the files to gamedata your choice).
  01:29:01  19 November 2010
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motanut
Senior Resident
 

 
On forum: 03/09/2010
Messages: 327
Little help please, how can I extract and instal the mod ?

I downloaded the mod and when I try to install the .exe file I get this message : the filename, directory name, or volume label syntax is incorrect
I run windows7 64 bit.
  15:28:44  15 November 2010
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kolinkoff
(Novice)
 
On forum: 03/25/2010
 

Message edited by:
kolinkoff
11/15/2010 15:30:50
Messages: 32

---QUOTATION---
Hey guys Looks like a great mod, i'm looking forward to play this but frankly i'm a little bit scared about too much russian strings during playing. So I have a question:

How much advanced is the translation progress?

Take Care
---END QUOTATION---



Please download latest nlc6 9 november 2010 translation, about 95%+ is translated, still is littlebit russsian, like medkit exchange dialogs for example.
All new stuff is translated with google translator vanilla stalker quests & amk mod is in proper english... almost. If anybody speak german then read this:
http://www.amk-zone.de/index.php/neuigkeiten
  12:27:26  15 November 2010
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SlipperyCorruptor
(Senior)
 
On forum: 12/08/2007
Messages: 105
Hey guys Looks like a great mod, i'm looking forward to play this but frankly i'm a little bit scared about too much russian strings during playing. So I have a question:

How much advanced is the translation progress?

Take Care
  10:07:13  14 November 2010
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kolinkoff
(Novice)
 
On forum: 03/25/2010
Messages: 32
new NLC 6 preview video from TheWolfstalker.
http://www.youtube.com/watch?v=Rh1oElRfIiI
  06:39:17  14 November 2010
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rangda
Senior Resident
 

 
On forum: 12/20/2009
Messages: 359

---QUOTATION---
But can someone tell me if the perfected suit for nimble is in the tunnel or is it somewere else cause everytime i tryto access tunnel i get shot of hunters.
---END QUOTATION---



It's not there. If you pay the 'toll' to head to dark valley when you come back you can see it's not there. No idea where it is, haven't found it yet.
 
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