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New Level Changer 6

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  14:40:10  12 November 2010
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kolinkoff
(Novice)
 
On forum: 03/25/2010
Messages: 32

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So it is me or does this mod have the worse ballistics rules ever? As far as I can tell aiming has no effect, your shots hit randomly in the crosshair spread regardless of whether you aim or not.
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I totally agree!!! I don't know why it's so bad, all kind of shotguns are tottaly useless for me. Only hope someone make addon or simply modifie files yourself.
  19:50:06  12 November 2010
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rangda
Senior Resident
 

 
On forum: 12/20/2009
Messages: 359

---QUOTATION---
So it is me or does this mod have the worse ballistics rules ever? As far as I can tell aiming has no effect, your shots hit randomly in the crosshair spread regardless of whether you aim or not.

I totally agree!!! I don't know why it's so bad, all kind of shotguns are tottaly useless for me. Only hope someone make addon or simply modifie files yourself.
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I knew something was up and I knew the grenades were tracking the PC, but I didn't pin down the ballistics problem until I was in garbage. I ran into the hanger for the fight just after the bandits tossed grenades and killed every stalker. A bandit was right in front of me 8m away (had distance tracking turned on). I had the crosshairs right on him, aimed, and then watched an entire MP5 clip dance around him w/o hitting him once. But all the bullets were within the area inside the crosshairs that I had just seen. Reloaded crouched to get the smaller crosshair, aimed again, and sure enough got the random scatter within the smaller crosshair.

I don't know if you can enable/disable the effect of aiming/scopes within the weapon files or if this is controlled within some other ltx or a script. But it totally breaks the game.

I read the entire thread in the NLC forum and there are many complaints about the ballistics in the mod which the author currently dismisses saying "it's not trying to be realistic" (I'm not sure what it's trying to be). But in posts right before that with people complaining about the carry weights his argument about those is that it's not realistic to be able to carry more weight. Apparently he has a very strange vision about what a shooter game should be like.

If the mod were done I might mess with trying to use arsenal versions of the weapon/ammo ltx files to fix ballistics but it's just not worth it with something that is a partially done preview.

Again it's too bad as I a lot of what I see here better than AMK NS (currently the best mod an English speaker can play IMO).
  21:21:17  12 November 2010
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Pseudostomp
There is a strange beauty in The Zone.
(Resident)

 

 
On forum: 04/17/2010
Messages: 1196
See allot of potential. The mod translates as NLC 6 The Beginning.

Still hope the next release from the dev team is a normal "gamedata" mod. Their current version, set up to make cheating difficult, is making it very hard to address any deficiencies in the mod (fixes to lighting, ballistics, or simply playing the way you want to play). Plus, I'm opposed to running untrusted executable files, even on my gaming machine.
  22:09:44  12 November 2010
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octopolish
(Senior)
 
On forum: 09/03/2009
Messages: 115

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Your last visit is dated 21:06:15 Monday, 26 April 2010.
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How time flies, eh?

Anyway, this mod looks really great. And thanks for everyone translating it and stuff.

I can't see the point in making it uncheatable though, I mean, if people want to then let them, right? It is not like its an MMO where cheating matters.
  04:18:37  13 November 2010
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rangda
Senior Resident
 

 
On forum: 12/20/2009
 

Message edited by:
rangda
11/13/2010 4:53:29
Messages: 359

---QUOTATION---
See allot of potential. The mod translates as NLC 6 The Beginning.

Still hope the next release from the dev team is a normal "gamedata" mod. Their current version, set up to make cheating difficult, is making it very hard to address any deficiencies in the mod (fixes to lighting, ballistics, or simply playing the way you want to play). Plus, I'm opposed to running untrusted executable files, even on my gaming machine.
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I agree the potential is high. I also agree from reading the web site that the mod author is very possessive of the mod and does not want anyone changing it.

I did a quick diff of the mp5 & ak47 weapon files between AMK NS & NLC6 and the files are identical. NS does not have these ballistics issues so apparently it's being done in script which will make it a lot harder to track down.

And those EXE's are doing something funky. I tried to increase the player carry weight and the game consistently crashes on startup. So he's apparently doing something to validate the data in at least some of the files.

I found the script that controls grenades, xrs_grenade.script, I can parse LUA OK but I'm not proficient enough in stalker modding to easily figure out what is going on.

EDIT: I'm a pinhead, I forgot to roll back my NLC 1.0004 install so I was comparing NLC to NLC. Comparing the mp5 between AMK NS and NLC again one value really stands out

NLC: fire_dispersion_base = 0.5
AMK NS: fire_dispersion_base = 0.18

Googling that value is the base error amount of weapon fire specified in degrees (which is further modified by movement & stand/crouch/low crouch. That's a base error of +/- .5 degrees, which seems like a ton. I'll try setting this to 0.18 and playing out a few fights and see how it works.

EDIT2: SUCCESS!!! Changing this plus changing the effectors for sway (which were equally high compared to AMK NS) gives much more reasonable results.

I'll grab a copy of Arsenal or SmP 2.4 and try to make some reasonable weapon ballistics based on those.
  19:52:22  13 November 2010
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iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
 

Message edited by:
iloveSHOC
11/13/2010 22:58:10
Messages: 747
Is there any reason why i would have huge lag in this mod i played most large mods incuding AMK NS with no problems but this is beyond not playable i try'd in static light mod and its just the same.

EDIT. forget my last question i had my old graphics card connected and not my newer one lol.

But can someone tell me if the perfected suit for nimble is in the tunnel or is it somewere else cause everytime i tryto access tunnel i get shot of hunters.
  06:39:17  14 November 2010
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rangda
Senior Resident
 

 
On forum: 12/20/2009
Messages: 359

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But can someone tell me if the perfected suit for nimble is in the tunnel or is it somewere else cause everytime i tryto access tunnel i get shot of hunters.
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It's not there. If you pay the 'toll' to head to dark valley when you come back you can see it's not there. No idea where it is, haven't found it yet.
  10:07:13  14 November 2010
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kolinkoff
(Novice)
 
On forum: 03/25/2010
Messages: 32
new NLC 6 preview video from TheWolfstalker.
http://www.youtube.com/watch?v=Rh1oElRfIiI
  12:27:26  15 November 2010
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SlipperyCorruptor
(Senior)
 
On forum: 12/08/2007
Messages: 105
Hey guys Looks like a great mod, i'm looking forward to play this but frankly i'm a little bit scared about too much russian strings during playing. So I have a question:

How much advanced is the translation progress?

Take Care
  15:28:44  15 November 2010
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kolinkoff
(Novice)
 
On forum: 03/25/2010
 

Message edited by:
kolinkoff
11/15/2010 15:30:50
Messages: 32

---QUOTATION---
Hey guys Looks like a great mod, i'm looking forward to play this but frankly i'm a little bit scared about too much russian strings during playing. So I have a question:

How much advanced is the translation progress?

Take Care
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Please download latest nlc6 9 november 2010 translation, about 95%+ is translated, still is littlebit russsian, like medkit exchange dialogs for example.
All new stuff is translated with google translator vanilla stalker quests & amk mod is in proper english... almost. If anybody speak german then read this:
http://www.amk-zone.de/index.php/neuigkeiten
 
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