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New Level Changer 6

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  17:17:44  23 November 2010
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Stalkerstein
Senior Resident
 

 
On forum: 04/24/2010
Messages: 1975
I cannot get this puppy to run ... error


FATAL ERROR

[error]Expression : fatal error
[error]Function : CStringTable::Load
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\string_table.cpp
[error]Line : 53
[error]Description : <no expression>
[error]Arguments : string table xml file not found ui_st_mm_mp.xml, for language rus


This file 'ui_st_mm_mp.xml' does not even exist.

I installed the following files -

NLC6.exe -> note that this does not run by itself - crashes on startup
NLC6.Beginning Patch_04.11.2010.exe
nlc6_translation_9-nov-2010-unpacked.zip
NLC6.001 quick save by Dirty Cheater.rar

Is/are there some other file(s) that needs to be installed?
  03:53:47  23 November 2010
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rangda
Senior Resident
 

 
On forum: 12/20/2009
Messages: 359

---QUOTATION---
Patch 11.22.2010 by NLC team.
---END QUOTATION---



Here are the fixes:

- Departure for texture sights.
- Outreach with textured skinny coats.
- "Red" image
- Darkness on static
- In the game options are added sliders to adjust the lighting
- Problem with some boot screens
- Returned to the textures that have no mip mapy
- Boom associated with the mapping of the treatment process to losing weight, caused by clock
- Departures associated with editing notes in a notebook
- Disappearance of bullets from a backpack
- Crash when changing from the Agricultural industry in the Dump
- Departure in a dialogue with Hornet on the moor
- Descriptions of transitions, and some dialogs
- Courier jobs
- The inability to cook a "porcupine"
- Disappearance of records in an electronic notebook
- To unload the added possibility of unloading the contents of individual groups of cells
- Crash when trying to give Sidor art in exchange for ammunition for the Cheapskate
- Crash when talking with greyhounds
- Crash when playing with a bald
- Petrenko now takes the art of the SVD
- I am now takes a "Mama's Beads" in exchange for the arts
- Fixed non-appearence suitcase in a deserter
- Reduced the number of hogs on the moor
- Fixed possibility of multiplying the "black mark"
- Type departure «[error] Description: (bytes_need <= mSize) & & vl_Count»
- Added auto-save on exit
  01:02:03  23 November 2010
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Racemate
Loner
(Resident)

 

 
On forum: 02/11/2009
 

Message edited by:
Racemate
11/23/2010 1:11:33
Messages: 1254
Patch 11.22.2010 by NLC team. The patch includes the previous fixes. A new game is not required:
http://narod.yandex.ru/disk/126692001/NLC6_22.11.2010.rar (142.17 МB)

By tor62:
- for SoC 1.0004 (138.02 МB):
http://narod.ru/disk/190141001/%D0%9F%D0%B0%D1%82%D1%87%202211%20%D0%B4%D0%BB%D1%8F%201.0004.7z.html
-for SoC 1.0005; 1.0006 (138.07 МB):
http://narod.ru/disk/192694001/%D0%9F%D0%B0%D1%82%D1%87%202211%20%D0%B4%D0%BB%D1%8F%201.0005%3B1.0006.7z.html
  19:30:27  22 November 2010
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rangda
Senior Resident
 

 
On forum: 12/20/2009
Messages: 359

---QUOTATION---

To kill bloodsucker you need to shoot from side or back to hit the brain.
---END QUOTATION---



Interesting. Not sure how you could ever pull that maneuver off with the one I was playing with in the agro underground.
  19:29:20  22 November 2010
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rangda
Senior Resident
 

 
On forum: 12/20/2009
Messages: 359

---QUOTATION---
Rangda, How are the shotguns in this mod? Do they suck too? I was a big fan of shotguns and flamethrowers for mutants in the NS mod.
---END QUOTATION---



The only shotguns I've had access to are saw'ed off's and TOZ 34's. Neither are something I use normally. With stock ballistics the saw'ed off was totally useless; you could be close enough that you were banging against someone's collision box and still miss them. NPC's have no trouble using the TOZ as a sniper rifle and taking you down @100m; I tried using the TOZ at ranges of 20-50m (love that distance indicator) during the rescue nimble mission and couldn't hit the side of a barn.

One of the big problems with ballistics is that the mod author has disabled the accuracy boost for aiming. So if you are standing and aim you are just as (in)accurate as if you were standing shooting from the hip. (This includes aiming /w scopes.) It's what really pushed me over the edge, inaccurate shooting from the hip is one thing but aiming and having the bullets go everywhere except where you are aiming makes it unplayable.

One other thing to keep in mind is that the mod is incomplete. It's been mentioned on the AMK Forum (I've been keeping up reading that as well) but the MQ only goes through army warehouses and lots of side stuff is unfinished. It's a preview release to let people see how the mod is going (but based on the author's response to criticism it was not intended to get feedback).

When it's done (which I bet is at least a year off) I bet it will be a good alternative to AMK NS with some extra work cleaning up whatever of the author's odd ideas remain. Right now it's fun to play around in and that's about it. (It is a nice 'low fantasy' alternative to where I'm at in NS right now.)
  19:14:42  22 November 2010
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kolinkoff
(Novice)
 
On forum: 03/25/2010
 

Message edited by:
kolinkoff
11/22/2010 19:37:58
Messages: 32
mrjingo

---QUOTATION---
Do you have a link for the full gamedata version?
---END QUOTATION---


I don't remember but you should look for older forum posts, perhaps someone posted.

Pseudostomp

---QUOTATION---
kolinkoff , Sorry to hear you uninstalled this mod. Been waiting for you and Rangda to do all the hard work, so I could play a better game. Still following NLC6 posts in the Russian forums.
---END QUOTATION---


I'm not disappointed... but still it's unfinished mod, new levels seems to be emty, only some mutants wandering around, or some stalker just drinking vodka . NLC6 needs xr_companion mod, I've tried to merge but I failed, I don't know, perhaps somekind of anticheating protection or i just did something wrong...
Did you downloaded latest translation (9 november 2010) my work is done, about 95% are translated so it's playable.

---QUOTATION---
Been playing and enjoying the version lowduck recently translated, AMK 1.4.1. NLC 5.07 NC3 Soljanka from Wawka.
---END QUOTATION---


I'm glad that now almost all russian mod get english translation


---QUOTATION---
Does that Full Realism Mod by Wolkolak have an english version?
---END QUOTATION---


Yes, I've translated Realism Mod about year ago, posted on youtube, only problem about that mod, sometimes game crashes and usually is "stacked overflow" error, nothing big deal for me.
  18:19:18  22 November 2010
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Pseudostomp
There is a strange beauty in The Zone.
(Resident)

 

 
On forum: 04/17/2010
Messages: 1196
kolinkoff , Sorry to hear you uninstalled this mod. Been waiting for you and Rangda to do all the hard work, so I could play a better game. Still following NLC6 posts in the Russian forums.

Been playing and enjoying the version lowduck recently translated, AMK 1.4.1. NLC 5.07 NC3 Soljanka from Wawka. Does that Full Realism Mod by Wolkolak have an english version?

"I've uninstalled the mod some time ago, main reason was it's lags like hell, ballistic and weapons are %#¤!"%¤!"...."

Rangda, How are the shotguns in this mod? Do they suck too? I was a big fan of shotguns and flamethrowers for mutants in the NS mod.
  17:04:35  22 November 2010
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mrjingo
Senior Resident
 

 
On forum: 03/21/2007
Messages: 150

---QUOTATION---

Which NLC6 version you got, gamedata version or Installer version?
If installer version then download:
http://www.sendspace.com/file/4pn3hm
Then Copy/Move nlc.xdb6 into mods folder.

For gamedata version:
http://www.sendspace.com/file/3plpj7
Copy and Overwrite all existing files.

---END QUOTATION---



Do you have a link for the full gamedata version?
Thx
  16:45:08  22 November 2010
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kolinkoff
(Novice)
 
On forum: 03/25/2010
 

Message edited by:
kolinkoff
11/22/2010 16:55:02
Messages: 32

---QUOTATION---
I would like to ask for the proper install procedure of Kolinkoff's translations,please.
(Just tring to make sure I am not going to do anything wrong.)
Shall I copy the folders and overwrite any files with the same names
---END QUOTATION---



Which NLC6 version you got, gamedata version or Installer version?
If installer version then download:
http://www.sendspace.com/file/4pn3hm
Then Copy/Move nlc.xdb6 into mods folder.

For gamedata version:
http://www.sendspace.com/file/3plpj7
Copy and Overwrite all existing files.


---QUOTATION---
One more thing,is the translation file designed for ENG S:SoC ,
or RUS S:SoC?
---END QUOTATION---



It's designed for ENG S:SOC

I've uninstalled the mod some time ago, main reason was it's lags like hell, ballistic and weapons are %#¤!"%¤!". I even deleted usless stuff like textures, shaders etc, seems it helps. I'm not needing it because i'm playing it low setting anyway. If anybody wanna continue with the translation you got my blessing. One more thing, not all the weapons description are not translated and there are wrong statistic aswell.

From deafault amk mod:
To kill bloodsucker you need to shoot from side or back to hit the brain, in this case he will be killed for sure. Someone suggested use knife to kill bloodsucker.
Dog vulnerable place - paw.
Boars - belly... not sure but they get down pretty fast.

I'll better play Full Realism Mod by Wolkolak which has all the elements (with New Level Changer 5 also) and you able to kill guy even with simple PM pistol. It's way more hardore
Also I wanna try out Mod called "AMK 1.4.1. NLC 5.07 NC3 Soljanka from Wawka".
  05:58:45  22 November 2010
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rangda
Senior Resident
 

 
On forum: 12/20/2009
Messages: 359

---QUOTATION---
Have you looked at how strong various types of ammo are? Maybe some types are very good (gun and ammo contribute to hitting power).

Saw a reference to the cheap ak ammo sold in Dark Valley. Quest guy wouldn't take it, the reason: "chinese caps for cartridges only inexperienced beginners can take... " from Syak.

Interesting the flamethrower is set to be a mutant killer. It may be guns are supposed to be crap in the early game. Read the AK104 is supposed to be very good in this mod (7.62 ammo?). Have you tried that one yet?
---END QUOTATION---



I've avoided the cheap ammo in dark valley, all of my ammo has been from trading vodka to the military or looting bodies (unlike AMK NS you get almost a full clip from corpses so ammo is not nearly as rare).

I haven't tried any of Sultan's guns yet as you need to trade one of the final artifacts from a combine path and the recipes are a lot harder to come by in this mod than they are in AMK NS. I suspect nobody will be getting any of those guns in this mod w/o getting very deep in unless they get really lucky.

I haven't compared the ammo damage ratings vs. other mods to see what they are like. However SmP statted AK74's and AK94's have no trouble dropping military in heavy armor in 2 bursts or so. If I left monster damage resist at 98%, in order for weapons to have any effect at all they'd kill everything else in 1 shot. Because the resist is so high I'm not expecting any weapon to drop mutants all that well. If high end 7.62/9.39 guns are strong enough to drop targets with 95%+ damage resistance then I'd still argue that balance is broken as you'll wade through all the human targets far too easily. But I will check the ammo damage values to see what they are like.

I think it really boils down to whether you want to follow the author's vision of needing the flame thrower to play with mutants or whether you want to be able to use guns. The flamethrower is 6kg; given the very low carry weights if you carry that you'll be very light on ammo and other supplies. (Right now I have a 45kg weight limit and carry 2 medkits, 8 bandages, 200 pistol rounds, and 250 assault rifle rounds (over what the vest holds). That plus the vest plus some food gets me to ~35kg. (I don't carry the repair kit or a sleeping bag.) That leaves me room to pick up and carry quest items (which so far are 3-15kg). The extra 6kg of load would make my current loadout very tight.
 
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