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03:24:45 2 August 2011 |
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oblakoder
(Senior) On forum: 07/24/2010
 Message edited by: oblakoder 08/02/2011 3:55:55
Messages: 125
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---QUOTATION--- Heres a little add-on for NLC 6 that will let you save anywhere. I didn't know where else to post this.
[link]http://www.megaupload.com/?d=KKZNTPA7[/link] ---END QUOTATION---
I saw this on AMK, but bypass it beacouse liked savings. At start there was no problems, but now I have crashes here and then, so I downloaded this add-on. Thank's man for reminding me.
I am lost in this mod, before going to Yantar gone to forest to check it out, emty, in that shack there is just psi-dog, I felt alone, it doesn't even bark... gone to cave - nothing, corridors, corridors... then lavirint, more corridors, one starved stalker there in bunker, talk about monolit something.. Then ended up in red forest, anomaly heaven... started some "transmiter" job, (like in "Space balls" - jam the radar!) and got transition to Tesla... All in all spend two days killing mutants, exploring, what now? Go back from old save or continue? Russian is difficult to unersteand even for yugo-slav.
I feel like I should stop playing Stalker for couple of years. I have all levels from all mods mapped in my head, aiming-shooting, weapons sounds, bullets buzz... everithing is mixed up like in dream, mutants grombling, trader music, ambient music, voices - english and russian, gloomy atmoshfear - fog and rain all the time... everithing is spinning... I overdid it...
Used to read books a lot, had clear thoughts, without snorks, my back and my bottom didn't hurt...
@LoNer1: Don't even think putting this in sig 
"If people would know how little brain is ruling the world, they would die of fear."
Ivo Andrić
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01:59:49 31 July 2011 |
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oblakoder
(Senior) On forum: 07/24/2010
 Message edited by: oblakoder 07/31/2011 2:26:39
Messages: 125
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0. This mod inro says: Navigate your own way. So it is not - do this after that, this mod has quite arbitrarily walkthru. But some things, particularly at start, are a must.
1. Sorry for poor english.
2. First talk to Doc, use medkit, don't follow him.
3. From table in same room, take podsomuk, it is small bag for ammo etc.
4. Take from willage what ever you find, usual places.
5. Go to Sid, talk to guard to let you in, he allso offers hazard game, and to open safe at Sid, for you to keep stuf, not for free, you will need that later.
6. Talk to Sid. He wants to bring him artefacts from that anomaly site close to his bunker, there is one art on ground and two more in boxes, crates, Sid wanss only one. Zou will die there, so save at camp fire.
7. Saving. If camp fire is litten just stand close and press F6, if not stand close press F, that is if you have matches, trades, stalkers sell them, and they can be found on bodies. You can also save in the same way with lamps. Buy sleaping bag from Sid, game is permanently saved when you sleep, and on bed, on pillow. Allso (love this) game saves when you get drunk.
8. Give Sid art. He now wants special art in green container. This one is tricky. It can spawn in couple locations. Don't scru Sid.
A. Look between electro tunnel and bridge outpost, neer the concrete wall.
B. Right from bridge outpost between bushes, close to boars and cross.
C. From rooky willage across the road and forward to the fence, don't step in boar excrement.
9. Bring Sid container. He wants you to open it! Open container, give grumbler damn thing.
10. Talk to Wolf. Save Tolik.
11. Talk to Petruha. He is with 2 comrades usual place...
12. Deal with bandits. Save Nimble. Take flesh drive.
13. All of this characters have side quests, for them they cook arts.
14. Bring Sid flash.
15. After that there are no quests, but in general you should go fetch Agro case. Not that simple. Shustrik is key figure, but that later...
16. Go speak with Lis. Go to garbidge, save what's his name, do Bes thing with defense, speak-defense hangar gays, and, go to Prapor. He wants you to bring Sid flamethrower. For that gives Bar pass.
17. Oh and, in willage in one house is mechanic.
18. Sid's buncer is closed at night, old fart is snoring. He sometimes even goes somewhere for 3 days, and your tasks are doomed, and after that he don't want to open, beacouse you failed task! You have to replay two days of gameplay! MTF!!!
Do not mess with bridge outpost army freaks, everyone in rookie willage is going to be mad at you, and more importantly Sid won't open, found another excuse - jerk.
19. This all is hard as hell to acomplish. You are going to be bleading, dying, your ass is going to be bitten...
20. To be continued... That is if someone is goofy enough to play this madness...
"If people would know how little brain is ruling the world, they would die of fear."
Ivo Andrić
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22:21:22 30 July 2011 |
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oblakoder
(Senior) On forum: 07/24/2010
 Message edited by: oblakoder 07/30/2011 22:22:40
Messages: 125
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---QUOTATION--- Hello!
Yes I think this mod looks particularly interesting!
I installed it since month March, but I never advanced ,as any Russian.
It worked very well and seems a beautifull mod,very hard yes!
Would you be so kind (and in a few words) to tell us what to do, just start after speaking to the doc? I can not start a quest!
I follow the doc,like in Symbion,but what else after?
Thank's for a little help,please! ---END QUOTATION---
These days I will try to put together a little guide for starting.
Note that I completed about 1/3 of mod, and it is a lot of footsteps behind me... For this I will have to check old saves.
For now, here is link to sort of guide, it is more like how to do some tricky tasks. Translate it with google chrome translator extension.
http://www.stalker-by.ru/449-spravochnik-po-prohozhdeniyu-nlc-6-nachalo-gid.html
"If people would know how little brain is ruling the world, they would die of fear."
Ivo Andrić
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